Barotrauma

Barotrauma

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IJN_turret_mod
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13.190 MB
21 Jun, 2023 @ 12:33am
13 Mar @ 7:44am
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IJN_turret_mod

Description
*The behavior of the noise maker is different MOD:performance fix because the behavior of buoyancy is different from that of vanilla.
In vanilla the noise maker floats because it is lighter than the neutral buoyancy.
In the MOD:performance fix the noisemaker is heavier than the neutral buoyancy and will sink.

Add some of the guns of the Imperial Japanese Navy.
Type3 depth charge launcher (type2 depth charge)
15cm 9tube ASW rocket launcher +sidemounted ver (noise maker decoy separation rocket launcher)
12.7mmRWS
Type96 25mm triple autocannon mount +shield +sidemounted ver (pseudo triple)
Type98 10cm flak +sidemounted ver
Type89 12.7cm flak +sidemounted ver
Type3B 12.7cm twin gun mount +sidemounted ver
Type41 15.2cm twin gun mount +sidemounted ver
Type3 15.5cm triple gun mount +sidemounted ver (pseudo triple)
Type3E 2go 20.3cm twin gun mount +sidemounted ver
Type41 35.6cm twin gun mount +sidemounted ver
Type3 41cm twin gun mount +sidemounted ver
Type94 46cm triple gun mount +sidemounted ver (pseudo triple)

See image for shell performance compared to vanilla.
Please refer to the images for the performance of the shells.
The 10cm flak has the same performance as a vanilla flak and the 12.7cm naval gun has the same performance as a rail gun when using AP rounds.
15 Comments
Euphoria_771  [author] 13 Jul, 2024 @ 1:23pm 
I have been trying to do something about this problem but nothing happens in my environment. 1.So I will describe the possibilities. Camera shakes are described in the game as camera effects that do not affect game progression. They are exactly the same as in the vanilla game and are not unique to the mod and are likely to occur on all turrets. Therefore, the only approach I can think of with the mod is to remove all staging. However, it is uncertain if this will lead to a solution since camera shake is the same as vanilla turrets.
2.I don't have any idea of the code that would cause this, as it is not a mod that makes an approach to the character. For example, if the static physics judgment bites into the character, such a phenomenon should occur, but we have not confirmed the same phenomenon because we have made it a little smaller. What I am concerned about, however, is that I sometimes play multi-player games, and a similar phenomenon is happening in a vanilla environment.
aixinjueluozilong 6 Jun, 2024 @ 10:40am 
I build my own ss "yuumumo" by using your mod and found some problems wanna share to you.
1. camera shake quite annoying and causing a lot of lag move both in single player mode and multi player mode.
2. I found an error if we continously fire the guns for a while, my character in game will be glitched and send outside the sub for a second.
Euphoria_771  [author] 21 Sep, 2023 @ 2:38am 
It is quite a difficult problem and cannot be drawn in too much as a representation of dirt.
If you draw a lot of dirt, it will not be in the form of dirt, but will be unsightly as a picture.
Therefore, we intentionally tried to make it look a little cleaner. However, I may suddenly start drawing one day if I have an idea. Thank you.
SydWad 20 Sep, 2023 @ 10:51am 
The turrets look too clean, i would love if they had some grime and sea slime on em
Andyyy 2 Sep, 2023 @ 2:19pm 
add a 105mm AC-130 cannon so I can mount in on my new AC-130 am building so i can obliterate the stupid ass latcher
Euphoria_771  [author] 28 Jun, 2023 @ 12:32am 
see turrets from the top > That sounds like a good idea. However, I can't think of a way to eliminate the possibility of self-destruction. (The shells are not visible, but they occur in close proximity.) That and it would be a pretty huge wall of invincibility for the enemy. The solution would be very disadvantageous only to the player. I am afraid I am going to disappoint you all. I think it is worth the challenge.
Hydremajor117 27 Jun, 2023 @ 11:28pm 
any chance you could make a alternate style where the turrets look like they're mounted sideways on the sub ? so we see turrets from the top ?
Euphoria_771  [author] 24 Jun, 2023 @ 10:06pm 
bigger> The dimensions of the gun were calculated using side view material. Equipping a large ship's gun is a challenge. But it is also unwieldy when I use it myself, so I think it is a good idea for everyone to reduce the size.
Euphoria_771  [author] 24 Jun, 2023 @ 10:01pm 
51cm> I think I can do it. But I have very little detailed material. It is difficult to draw and I would like to try steadily.
N0nam21 24 Jun, 2023 @ 7:32pm 
holy fuck these guns are way bigger than wha I thoguht they would be