Left 4 Dead 2

Left 4 Dead 2

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MW2CR Model 1887 - Compressed Weapon Mod (Pump Shotgun)
   
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Game Content: Weapons, Sounds, UI
Weapons: Shotgun
File Size
Posted
Updated
17.641 MB
22 Jun, 2023 @ 10:24am
23 Apr, 2024 @ 11:23pm
2 Change Notes ( view )

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MW2CR Model 1887 - Compressed Weapon Mod (Pump Shotgun)

In 1 collection by syahmi2002.sa
syahmi2002.sa's Weapon Mod Reuploads (with Modfications)
136 items
Description
This reuploaded mod will replace Pump Shotgun with Model 1887 from Call of Duty: Modern Warfare 2 Campaign Remastered, made for those who don't want to risk their game to have unstable FPS and occasional audio cuts with many HQ-ish mods installed.

What's provided in the original mod by Denny凯妈:

  • Weapon model with animations, custom HUD icon and sounds

Changes I made to Denny凯妈's mod:

  • Compressed the .vtf texture files by resizing them to half of their original resolution

You have to subscribe to all Required Items to the right of the description. Please keep in mind that the custom script mod only works on local servers. So, if you use this mod on any official/unofficial online servers, there's a chance that you'll be kicked from the server.

Credits:

Beenox Games, Infinity Ward (published by Activision) - Weapon model, textures, sounds and animations
Denny凯妈, zmg - Other audio sources
Yogensia - Flashlight model and textures
mav - Run and idle animations
Denny凯妈, zmg - Animation edits, fixes and the original compile for Pump Shotgun
Myself - Compressing the .vtf files

REMINDER: While the purpose of these compressed weapon mods is to minimize the risk of unstable FPS and occasional audio cuts, some of them still have the potential to cause game crashes, as their .smd file(s) (a.k.a. their uncompiled model files) may exceed Source's 17,433 vertices limit. Unfortunately, there's little I can do to address this issue, as splitting their .smd file(s) into different parts requires more skill and trial and error than simply compressing the texture files. Besides, I usually don't take mod nor friend requests.
19 Comments
syahmi2002.sa  [author] 16 Aug, 2024 @ 5:11am 
@LuckyRoot Yeah, no problem
LuckyRoot 16 Aug, 2024 @ 5:04am 
I see. It's a lot more complicated than it seems.
Understood.:steamthumbsup: Please ignore my request.
Thank you for replying and the insight.
syahmi2002.sa  [author] 16 Aug, 2024 @ 4:55am 
@LuckyRoot That issue requires decompiling and recompiling the weapon's viewmodel to fix it which is something I don't want to do. As you know, decompiling the weapon's viewmodel will result in unintended consequences such as broken meshes and not being able to decompile it at all.
LuckyRoot 16 Aug, 2024 @ 4:46am 
Denny凯妈's original firing sound has this issue where it abruptly cuts off or becomes completely muffled upon shooting a zombie when used with MANACAT's "[Improved] Headshot Feedback Effect" mod( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2582265366 ) .
And I noticed that this mod has the same issue as well.

Could you consider changing the sounds or making another version with different sounds, similar to some of your recent weapon mods? It can be any sound. @snygaming99 on Youtube has a video of JAK Warden, a model 1887 akimbo from COD MW3, you can use as well:
https://www.youtube.com/watch?v=DHq5OY5Vmkw
syahmi2002.sa  [author] 24 Apr, 2024 @ 7:00am 
@Táiga Rivers When it comes to decompiling and recompiling .mdl files, I actually did that once when I tried to add additional sound events to a weapon mod. However, as you mentioned, its viewmodel meshes got messed up so badly that I decided it wasn't worth the hassle. Heck, even splitting .smd files into multiple parts is something I don't want to touch to prevent further frustration. With that being said, these compressed mods only reduce the risk of experiencing low FPS and audio bugs, they don't fully eradicate them. Increasing the game's heapsize value in the launch options can only do so much.
syahmi2002.sa  [author] 24 Apr, 2024 @ 6:52am 
@Táiga Rivers Well that's a nugget worth of info there. Much like Dokun, the reason I made these compressed mods is to ensure that people don't suffer that occasional low FPS and no audio bugs as often as before. Still, none of them are immune to crashes.
Táiga Rivers 24 Apr, 2024 @ 5:27am 
Sorry for flooding the comments section. Just wanted to share some useless knowledge :reheart:
Táiga Rivers 24 Apr, 2024 @ 5:26am 
On the opposite side, these two: HQ G3 and HQ M14 , have so many vertices in their SMDs that they occasionally crash the game or will give you a guaranteed crash when you get killed by the Witch or pounced by the Hunter because their attacks create a lot of decals in a short amount of time. Disabling the decals in their VMTs ($nodecal 1) solves only half of the problem, but it becomes unnecessary after proper optimisation (which I did because I am playing with these)
Táiga Rivers 24 Apr, 2024 @ 5:26am 
Guess I should also note that many weapon models are initially optimised or simply consist of acceptable amount of vertices, like these M570 , UMP9 , M4A1 Mod 3
Táiga Rivers 24 Apr, 2024 @ 5:11am 
Probably low-resolution textures make the game run better for tomato-PC owners, but I would not be so sure — it is mostly about the weight of the texture that takes time/bandwidth and space to load into the VRAM of your graphics card; not the resolution. A friend of mine who have been playing on a broccoli-PC also confirmed that even if the model had 256×256 textures, it still was making his game unstable because of the model having just one SMD with a ton of vertices in it

You do not have to start learning all this complicated stuff about models. Also because not every model can be optimised without breaking its animations (or meshes in case of some of Denny's mods) — it requires much more modding skills than simply dividing a solid model into several parts and exporting each part as separate file. I am just sharing some probably-useless-for-non-modders-but-still information while doing some self-taught modding as a hobby and not being some mad scientist