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Understood.
Thank you for replying and the insight.
And I noticed that this mod has the same issue as well.
Could you consider changing the sounds or making another version with different sounds, similar to some of your recent weapon mods? It can be any sound. @snygaming99 on Youtube has a video of JAK Warden, a model 1887 akimbo from COD MW3, you can use as well:
https://www.youtube.com/watch?v=DHq5OY5Vmkw
You do not have to start learning all this complicated stuff about models. Also because not every model can be optimised without breaking its animations (or meshes in case of some of Denny's mods) — it requires much more modding skills than simply dividing a solid model into several parts and exporting each part as separate file. I am just sharing some probably-useless-for-non-modders-but-still information while doing some self-taught modding as a hobby and not being some mad scientist
Do not ask me how this works if all these SMDs get compiled in one MDL file in the end — "It just works" ©
Decompiling the model and dividing its SMD file(s) (except for animation SMDs) into parts really helps against unstable FPS, audio cuts and especially crashes — if the SMDs contain over 17,433 vertices each (the limit stated in the official Source engine model creation documentation ), they can cause the game to crash regardless of textures. The default models consist of 14-16,000 vertices for v_models (first-person models) and about 8,000 for w_models (world models)
Or tell me how i can do that