Arma 3
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Death and Hit reactions
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
35.838 MB
23 Jun, 2023 @ 5:24am
3 Mar @ 8:08am
18 Change Notes ( view )

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Death and Hit reactions

Description
Had this idea for a while. Wanted to make game just a little bit cinematic.

Mod must be installed on both client and server

This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animations enabled. Because after dying units are playing an animation and only afterwards ragdoll, it allow arma to not syncronize full path of a ragdoll but only the end of it making an interpolation much smoother. It is not perfect, but still.

Mod works with both ACE, PIR, Armour Plate system. Mod do not modify any damage, only adds animations and work with vanilla params. So it will be compatible with every other mod.

Aditional PIR compat patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3002800433

So what does this mod contain in its current state?
  • 60 death animations that varies on different conditions (Headshot, neckshots, grenade, crouch, high caliber)
  • 20 hit animations
  • Options to disable certain mechanics

What will be added in a nearest future?
  • Pistol hit animations
  • Prone death animations
  • QOL updates

You can disable death and hit reactions on units via this command:
this setVariable ["WBK_DAH_DisableAnim_Death",1]; - for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; - for hit reactions


Thats all, hope you'll like it. If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Mixamo and Valve - animation references
My patreons - for support. Huge thanks to you guys! You made this mod possible.
Popular Discussions View All (5)
3
25 Jan @ 3:15pm
using your mod
lesbillephil
2
1
15 Oct, 2024 @ 12:50pm
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
1
11 Sep, 2023 @ 6:24pm
Compatibility with DCO Soldier FSM
Georg Ravioli
569 Comments
Average Phoenician Enjoyer 25 Jul @ 1:52pm 
@WebKnight Yeah, I think I worked out the issue on my end. It seems what would happen is I would shoot a unit, he would play a death animation, and then after a little while he would go back into incap state like he was meant to. I think there was just some delay between the animation playing and then the unit transitting into what Antistasi wanted him to transit into. All is well.
WebKnight  [author] 25 Jul @ 12:55pm 
@Average Phoenician Enjoyer this mod cannot break anything, it only plays dying and hit animations, nothing else
Average Phoenician Enjoyer 25 Jul @ 9:57am 
I was actually wonder, how is it possible to run it with Antistasi? I tried using it with Antistasi ultimate and it seems like it would break the casualty system with the injured but still living enemy troops still on the ground.

Unsure if you had run into that or if it's some Ultimate specific issue or if I'm missing something?
MetalMilitia 22 Jul @ 10:59pm 
@Webknight Got it sorted ;) -- Theres literally no "exile" places that run the mod heh, so it took some tweaking -- would you have any problem with packing it into our server modpack w/ full credit? Basically we have a hybrid of exile/antistasi that kinda leads to a lot of RNG/world events/roaming/convoys etc
WebKnight  [author] 12 Jul @ 4:10pm 
@MetalMilitia :/
MetalMilitia 12 Jul @ 2:27pm 
Runnin an exile/hybrid place -- but has anyone else gotten more stuttering since the big arma patch? I was (i think) one of the only ones using for that specific mod, but it also seems to stutter a bit an antistasi -- just seeing if anyone else has had anything different

Love the mod, but I think it's causing some performance issues (and we didn't change ai counts or levels for years)
Inferno | M.D.F 6 Jul @ 11:23am 
why do the AI spring into the air
thegamecracks 6 Jul @ 10:58am 
Thought I'd let you know that we've been using this mod on our server since April of 2024, and this has an incredibly satisfying mod to play with. Thank you for all the work you've done! <3
БЕБЕ᠌ ⁧⁧ПОЛИЯ 26 Jun @ 12:01pm 
Do you think you can add stuff like the helmet being removed if you get shot in the head and stuff like that?
Magiel 18 Jun @ 1:07pm 
It seems this mod is throwing weapons into the air of existing dead soldiers. Looks to be repeating once you get close to a body again. Also happens if you look at them with binos.