Arma 3
Death and Hit reactions
Showing 1-10 of 18 entries
< 1  2 >
Update: 3 Mar @ 8:08am

Completly fixed the uncon sliding issue.

Update: 23 Jan @ 7:19am

Fixed an error where after playing hit animations and going unconscious you will stuck in unc animation
Fixed some animations so transition to ragdoll will be a lil bit more fluid

Update: 28 Nov, 2024 @ 6:59am

Added compat for Zombies and Creatures
Added animations blending, means that interpolation between animations is now much much smoother

Update: 6 Oct, 2024 @ 12:40pm

Changed high caliber animations
Added high caliber headshot animations
Changed neck shot animations
Optimised the code

Update: 19 Jul, 2024 @ 7:43am

Fixed compatibility with my Zombies and Creatures

Update: 22 Mar, 2024 @ 1:20pm

New directional headshot animations
A lot of animations were replaced with high quality ones
All headshot animations were changed
New high caliber/grenade animations

Update: 18 Mar, 2024 @ 3:43pm

Changed some janky torso dying animations to more high quality ones
Fixed interpolation between some dying animations and a ragdoll stance
Completely deleted vanilla hit reactions

Update: 18 Mar, 2024 @ 3:39pm

Update: 29 Sep, 2023 @ 4:55pm

Deleted unit death mimics, it was creating unnecesary amount of remoteExec calls from time to time, and the effect is not that noticable
Optimised entire code, it now works 4 times faster
Optimised the code to better work in MP environment
Tweaked a few animations, their speed and ragdoll stance
Changed the grenade reaction animations when you stand still

Update: 18 Sep, 2023 @ 2:44pm

Removed AddForce command because it was causing troubles (Arma was still thinking that unit was alive when it was not the case, that was only happening when unit is near some kind of geomtry), instead of that system now plays animations that will not make ai go through objects.