RimWorld

RimWorld

30 ratings
No Fog
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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234.878 KB
23 Jun, 2023 @ 2:53pm
29 Jun @ 2:34am
5 Change Notes ( view )

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No Fog

In 1 collection by Mlie
Developed by me
109 items
Description


Causes all maps to defog when loading. For those that dont like secrets :)

Mod-idea and request by Renix.

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: defogger, unveiling
28 Comments
󠀡󠀡 11 Jun @ 4:41pm 
Time and time again this mod save my game
Botaxalim 31 Mar @ 1:09am 
this a lifesaver, sometimes my modded game with vehicles expanded, while caravaning there is fog (brown) for entire map when arrived at location, with this mods all clear and dandy
The Astonished Crow 29 Jan @ 11:08am 
@Mlie no problem. Not an impediment at all, but wanted to report it nevertheless. Thank you :)
Mlie  [author] 29 Jan @ 9:52am 
@The Astonished Crow Not much I can do about the vanilla pathfinding. The same would happen if you unfog the map via dev-tools, that is the original purpose of the mod
The Astonished Crow 29 Jan @ 8:43am 
Hey @Mlie. I'm getting a behavior in Ancient Dangers if there are dangers within, though no errors.

Both Mechanoids and Fleshbeasts, if all walls of the building are present, they will stand still and not move/target pawns at all. I think it's something to do with their pathing since they spawn immediately after the fog has been removed and, since they are enclosed within, they "bug" in place. Strangely enough Insectoids will wander and move just fine. Perhaps this is a conflict of mine? Not sure what it is though.

Edit: I think I understand now why Insectoids work: they spawn from hives, which are new instances of their kind.
󠀡󠀡 9 Jan @ 11:05pm 
@Mlie THANK YOU, you're a hero i use the mod and all the fog is gone :D
weregamer 9 Jan @ 5:47pm 
Setac Astronomy? :)
Mlie  [author] 9 Jan @ 11:00am 
@󠀡󠀡 Should work better now
Mlie  [author] 8 Jan @ 11:23pm 
@󠀡󠀡 Ill try to understand what you mean, but its very hard to read as you are not using any punctuation.
󠀡󠀡 8 Jan @ 10:47pm 
Update i think there is fog in citys as well in the mod