RimWorld

RimWorld

No Fog
28 Comments
󠀡󠀡 11 Jun @ 4:41pm 
Time and time again this mod save my game
Botaxalim 31 Mar @ 1:09am 
this a lifesaver, sometimes my modded game with vehicles expanded, while caravaning there is fog (brown) for entire map when arrived at location, with this mods all clear and dandy
The Astonished Crow 29 Jan @ 11:08am 
@Mlie no problem. Not an impediment at all, but wanted to report it nevertheless. Thank you :)
Mlie  [author] 29 Jan @ 9:52am 
@The Astonished Crow Not much I can do about the vanilla pathfinding. The same would happen if you unfog the map via dev-tools, that is the original purpose of the mod
The Astonished Crow 29 Jan @ 8:43am 
Hey @Mlie. I'm getting a behavior in Ancient Dangers if there are dangers within, though no errors.

Both Mechanoids and Fleshbeasts, if all walls of the building are present, they will stand still and not move/target pawns at all. I think it's something to do with their pathing since they spawn immediately after the fog has been removed and, since they are enclosed within, they "bug" in place. Strangely enough Insectoids will wander and move just fine. Perhaps this is a conflict of mine? Not sure what it is though.

Edit: I think I understand now why Insectoids work: they spawn from hives, which are new instances of their kind.
󠀡󠀡 9 Jan @ 11:05pm 
@Mlie THANK YOU, you're a hero i use the mod and all the fog is gone :D
weregamer 9 Jan @ 5:47pm 
Setac Astronomy? :)
Mlie  [author] 9 Jan @ 11:00am 
@󠀡󠀡 Should work better now
Mlie  [author] 8 Jan @ 11:23pm 
@󠀡󠀡 Ill try to understand what you mean, but its very hard to read as you are not using any punctuation.
󠀡󠀡 8 Jan @ 10:47pm 
Update i think there is fog in citys as well in the mod
󠀡󠀡 8 Jan @ 3:51pm 
Its the multi floors i pick the safehouse start or bunker start and go down stairs and its fog everywhere it will not go away when my pawn walks anywhere this mod seems to fix issues with other mods with fog not going away like multiplayer mod and a few others i was hoping if you could please also add support for the mod i have linked i have no idea what mod is making the issue with fog but your no fog mod fixes theses issues and i prefer to play without fog anyway
Mlie  [author] 8 Jan @ 1:50pm 
@󠀡󠀡 Please link to the mod you are referring to
󠀡󠀡 8 Jan @ 1:08pm 
can you add support for this mod
again i having this fog not going away issue and i use this mod to fix those issues with 3 other mods but Ancient urban ruins is having the issues will you be able to please add support for it please
󠀡󠀡 10 Dec, 2024 @ 7:48am 
again i come back to this mod i have no clue what mod is making my whole map fogged but this mod fixes the issue even if i can see inside hidden buildings this mod is a life saver when you have 700 mods installed and can not work out why your map is all fogged lol
csfireworks 6 Dec, 2024 @ 11:55pm 
thank you ! that works
Mlie  [author] 6 Dec, 2024 @ 10:42am 
@csfireworks Should work better now
csfireworks 6 Dec, 2024 @ 8:04am 
Without this mod ,the player will enter a enemy outpost "[ancient] stargate [site]" though a "Connected" stargate at the base.
There's also a stargate in enemy outpost ,it might be in a room ,so the player just show up in the room near the stargate .
Outside the room is fog .So the player can explore enemy's outpost to remove the fog .

With this mod ,when the player enter the enemy outpost though "Connected" stargat ,there will full of fog .
If the player just go to the enemy outpost by foot or transport pod , the conflict won't happen.
Mlie  [author] 6 Dec, 2024 @ 7:52am 
@csfireworks And this doesnt happen without this mod or?
Mlie  [author] 6 Dec, 2024 @ 7:39am 
@csfireworks Please link to the mod you are referring to
csfireworks 6 Dec, 2024 @ 7:03am 
hello,I found a mod conflict with Stargates! Mod .
when "glyph deciphering" research finished , use StargateMod_GlyphScrap to generate a stargate quest .
use a any stargate at Home to "Connect" with other stargate quest,and Enter stargate .
then the map of the stargate quest is full of fog ,can't see anything.
󠀡󠀡 17 Sep, 2024 @ 8:17pm 
works great with Multiplayer mod before my friends had grey all over there screen and couldn't see anything this mod fixed it for us
氰基硼氢化钠 1 May, 2024 @ 10:20am 
Doesn't work for the underground map of Pit gate in the Anomaly DLC.
Allachor 18 Dec, 2023 @ 4:22pm 
Exactly what I was looking for. The debug tool doesn't work properly and makes the game look awful, I mainly wanted to reveal the entire mountain after building a certain building to simulate 'scanning' the whole map.

I can confirm that this activates ancient dangers however and if you have Better Infestations it will rapidly ruin your game if you don't get to it quickly.
Megascarab 9 Nov, 2023 @ 5:24pm 
Thank god, I was tired of fog so damn much.
Mlie  [author] 24 Jun, 2023 @ 3:37am 
@Synthetic I dont think so, it may trigger ancient dangers however. Its basically just doing the debug action of unfog the map after map has been generated.
Synthetic 24 Jun, 2023 @ 2:03am 
Will this affect "sleeping" insects and mechanoids?