Imperator: Rome

Imperator: Rome

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OpesVia
   
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23 Jun, 2023 @ 11:00pm
23 Jun, 2023 @ 11:21pm
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OpesVia

In 1 collection by Lekelokobs
Leke's Imperator mods
3 items
Description
Welcome to Opes Via or "The road to wealth"

With roads come modernity, civilization and ease of living.

This mod buffs the presence of roads ALOT.
Such changes include: (ALL CHANGES ARE APPLIED PER ROAD CONNECTION. MEANING THAT IF A TERRITORY HAS 4 ROAD CONNECTIONS VALUES WILL BE QUADRUPLED)

-Local population capacity +1
-Local tax +2.5%
-Local manpower +2.5%
-Local slaves needed for surplus -0.25
-Local civilization cap +5%
-Local population growth + 0.01%
-Local supply limit +5% (I also buffed costal ports to 25% because insanely enough in vanilla a road provides more supply than a port)
-Local base trade routes +0.10 per territory with road. (So if you put roads in every single territory in a province you'll probably get 2 imports with it.

I was mad at how little roads do besides increase troop movement, and I tought they deserved better.
This mod's aim is to incentivize building roads without it being too op, I hope.

Please give me your feedback! (Constructively)

Visit my other mods!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993821330
20 Comments
DIDDY DROYD 9 Jan @ 6:41am 
give it a pop assimilation bonus like 1%, great mod
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 10 May, 2024 @ 7:00am 
does this still work?
Lekelokobs  [author] 21 Aug, 2023 @ 11:28am 
@Rizzle
it already works with the build better roads mod
Rizzle 21 Aug, 2023 @ 5:31am 
Any chance this could be combined with the Build Better Roads mod, and so allow us to, at a single stroke, build all the roads a province can have?
Lekelokobs  [author] 13 Aug, 2023 @ 4:13pm 
@kuro kenshi
Way beyond my modding capacity unfortunately. However we can all pray to the gods at pdx to update imperator
don't worry be happy 13 Aug, 2023 @ 2:56pm 
Great mod! The only thing which left in my opinion is make AI also build roads, so to balance all sides in game. Cause when only you can build them its too op
Lekelokobs  [author] 13 Jul, 2023 @ 12:48am 
@toe do
Thanks for clarifying, I'll have a look
toe do 12 Jul, 2023 @ 3:19pm 
@Lekelokobs
What he means is that ports allow migration to any other port in your empire, while non-port territories only allow migration to adjacent territories/territories in the same province.
Not a modder, so I have no idea if it's possible to let non-port territories migrate like port territories
Lekelokobs  [author] 9 Jul, 2023 @ 2:58pm 
@MobyDack
You don't need ports to do it, I believe. It's all about migration attraction. You can raise that with buildings and the like.
I could increase migration atraction with roads but that means that if you build roads everywhere you'll just increase migration atraction everywhere and it would still not work.
I could maybe modify granaries or some other obscure building to add like 5 migration atraction and that would do the trick.
MobyDack 8 Jul, 2023 @ 3:24pm 
Hey man, really nice mod of yours!

I have this suggestion I would make, if you would also find it interesting:
The way things work now port cities are kind of the best because you can move your pops around through migration and this way you can colonize a region faster.

Would it be possible to somehow add a city into the "port migration network" if the city is connected to another city by roads? So pops from Rome could migrate to a landlocked city somewhere in germany.