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it already works with the build better roads mod
Way beyond my modding capacity unfortunately. However we can all pray to the gods at pdx to update imperator
Thanks for clarifying, I'll have a look
What he means is that ports allow migration to any other port in your empire, while non-port territories only allow migration to adjacent territories/territories in the same province.
Not a modder, so I have no idea if it's possible to let non-port territories migrate like port territories
You don't need ports to do it, I believe. It's all about migration attraction. You can raise that with buildings and the like.
I could increase migration atraction with roads but that means that if you build roads everywhere you'll just increase migration atraction everywhere and it would still not work.
I could maybe modify granaries or some other obscure building to add like 5 migration atraction and that would do the trick.
I have this suggestion I would make, if you would also find it interesting:
The way things work now port cities are kind of the best because you can move your pops around through migration and this way you can colonize a region faster.
Would it be possible to somehow add a city into the "port migration network" if the city is connected to another city by roads? So pops from Rome could migrate to a landlocked city somewhere in germany.
Most of them are visible, yes.
The coding itself is very simple so I recommend you put it on the bottom of the loading list so it doesn't get overided.
I agree, unfortunatly it is way past my expertise meddling with AI
No worries, lad!
Hope you like the mod
I don't get the question because they raise the civilization cap of a territory by 5% on every connection they have and also raise the monthly civilization by 0.01% per connection as well.
Meaning that if you have a territory with 4 road conections the civilization cap will be raised by 20%
Could you elaborate?
All roads lead to rome brother.