Stellaris

Stellaris

84 ratings
Real Space System Scale/Planetary Shields Compatch 2.0
   
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File Size
Posted
Updated
3.755 MB
24 Jun, 2023 @ 2:39am
4 Apr, 2024 @ 11:36am
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Real Space System Scale/Planetary Shields Compatch 2.0

Description
What Does It Do?

This mod is an updated simple compatibility patch between the More Events and Real Space - System Scale mods to ensure that the planetary shields from the former work correctly. Load this mod after the other three mods (Real Space, Real Space - System Scale and the More Events Mod) in order for it to work correctly.

Tested and working fine on 3.11. Let me know if there are any problems!

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47 Comments
Zipzopdippidybopbop  [author] 16 Jun @ 10:49am 
@IV. Riehol - thank you for clarifying it still works!
IV. Riehol 16 Jun @ 6:26am 
@Midnight Amber I don't understand you... the mod works perfectly. I saw the mem shield event 8 times and tried it twice by turning off this mod. When I turn off this mod the planet shield slides but when I turn on the mod it fits perfectly. AND YES IT STILL WORKS. I guess you kids' problem is the yellow mark...
Zipzopdippidybopbop  [author] 30 May @ 12:39pm 
Once PDX finish this patch cycle, yes
Midnight Amber 30 May @ 11:32am 
Are you still intending to update this mod? I also wanted to say that MEM has an option to disable the shield visual for people in the settings. Nothing is better than immersion breaking while we wait for the update.
Zipzopdippidybopbop  [author] 21 May @ 9:46am 
Happy days - glad to know!
IV. Riehol 21 May @ 7:50am 
ok, i idk how but thiss mod still works. i got an event about planetary shields and tried with this patch. it still works. thanks again for this perfect patch.
Zipzopdippidybopbop  [author] 16 May @ 12:00am 
Once Paradox finish their wave of updates, I'll give this another look
tzverg 15 May @ 5:18am 
up
IV. Riehol 14 May @ 10:27am 
MEM updated. please update this mod
Zipzopdippidybopbop  [author] 10 Feb @ 1:54am 
Hi; sure I can fix that.

I'm just waiting on the big 4.0 update to drop before making any mod changes (personally, I haven't played this due to the pop lag - given 4.0's attempts to fix this, I'll be playing it a LOT more around then ;))