Age of Wonders 4

Age of Wonders 4

95 ratings
Preserver Culture
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Tags: Mod, Units, Cultures
File Size
Posted
Updated
4.545 MB
26 Jun, 2023 @ 5:22am
30 Jun, 2023 @ 3:39pm
12 Change Notes ( view )

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Preserver Culture

Description
Preserver Culture
The mod is, currently, in Beta mode and issues are to be expected.

This culture is a pure nature culture which focuses on the natural realm. What they lack in raw melee power, they make up for in ranged damage and somewhat spell damage.

REPORT BUGS HERE

Structures
They gain access to the following buildings:
- Seed of Life, Sprout of Life and Tree of Life is their capital building!
- Eternal Spring - a Tier 1 Mana building giving +food and +mana.
- Eternal Glade - a Tier 2 Mana building giving +food and +mana
- Nature Shrine is a unique building that grants +10 HP, 2 Blight Damage to Magic Attacks, 2 Physical Damage Ranged to Ranged to units build in the domain. Grants +2 Food and +2 Gold for each forest in the domain.
- Garden of Life is a unique special improvement granting a bit of food and access to animals recruitment.

Units
The mod comes with a native 12 units spanning:
- 3 Ranged Infantry (Glade Guard, Deepwood Scout, Waywatcher)
- 2 Spear Infantry (Eternal Guard and Eternal Guard Shielded - although Shielded still use a sword for now)
- 2 Support (Spellsinger and Sisters of Thorn) with unique abilities
- 1 Shielded Infantry (Tree Kin)
- 1 Melee Cavalry (Wild Rider)
- 1 Shock Infantry (Wildwood Ranger
- 1 Scout - melee for one! Bring it along for funsies (Dryad)
- 1 Battle Mage (Branchwraith) with unique abilities

Spells
- Awakening of the Wood - a damage dealing AoE.
- Regrowth - a big heal followed by regeneration
- Unit Enchants: Nature's Ward, Nature's Grace & Nature's Watcher for all non-Life units.

Skills
- Nature's Ward a 10% evasion buff - Melee units
- Nature's Grace a temporary health auto spell that triggers in an area around the caster on spell casts - support units
- Nature's Watcher a +1 Range buff - Ranged Infantry & Battle Mages
Popular Discussions View All (3)
39
18 Jan @ 10:09am
PINNED: Bug Reports
Professor H. Farnsworth
11
14 Oct, 2023 @ 12:42pm
PINNED: Balance
Professor H. Farnsworth
1
4 Jul, 2023 @ 3:53am
PINNED: Planned Features
Professor H. Farnsworth
72 Comments
Mr.Horakhty 15 Apr @ 3:04pm 
Damn... didn't know they said that. It is sad to see modders leave but understandable.
Professor H. Farnsworth  [author] 20 Mar @ 4:31pm 
@Loveless1987 Yeah, I'm sorry, but I was a tad gutted when the Developers said they wouldn't support the modding community with functionality.
I would have had to do things that blocked other mods and/or accept terrible implementation and I simply couldn't be arsed to spend days trying to get something simple to work, because the Devs hardcoded.

Not sure if they have changed the approach (I doubt it), but should they, I might pick up modding for this game again :).
Loveless1987 20 Mar @ 3:55pm 
Its a shame this mod was abandoned. It had a pretty cool concept. The Guardians of Nature and Protectors of the Forest society trait mods at least add some features.
i am pro at total war 11 Nov, 2024 @ 4:48pm 
is this mod ever gonna be updated?
joel.west 1 Aug, 2024 @ 5:28pm 
NOTE - in balance pinned folder the mod developer stressed that the units of this culture are NOT about physical melee damage, rather about magic and ranged physical damage

that may sound like a huge debuff but on the other hand unlike all other cultures preserver culture unlocks FOUR tier 3 units, including my own favorite storm sister support unit

===

the tier 3 tree kin shield unit has significantly more def/resist/HP than the eternal guard shield unit

==

heavy charge attack was removed 2024 Feb in wolf game update except for giants & warbreed, see combat section in

https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-29-wolf-update.1624885/page-4

tier 3 wild riders still have heavy charge after both wolf and mystic (current) game updates
Dunadd 6 Apr, 2024 @ 12:55am 
@fja12856 not noticed that so far. Might be a different mod causing it
Stepover34 5 Mar, 2024 @ 4:53am 
If you update this mod could you add more units or a separate mod similar to expanded cultural units for this mod
fja12856 29 Jan, 2024 @ 5:38pm 
Game keeps locking during combat, has anyone else noticed this happening with this mod.
Xiphos Fraznoir 15 Nov, 2023 @ 5:40am 
Will this be updated
A Big Hairy Monster 9 Nov, 2023 @ 9:48pm 
Very borked with the latest DLC, sadly. All sorts of unit display issues.