Age of Wonders 4

Age of Wonders 4

Preserver Culture
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Update: 30 Jun, 2023 @ 3:39pm

Hotfix

Bugfixes
- Fixes incorrect spell tag, Awakening of the Woods is now correctly labeled as a damage and debuff spell

Modularity
- Outposts have been added.

Update: 30 Jun, 2023 @ 9:30am

Minor Patch

Localisation
- Adds text to the nature shrine to explain income is multiplied
- Fixes Nature's Grace not show the temporary hitpoints.
- Fixes Awakening of the Woods not showing the damage component.

Bug Fixes
- Passives should show up again.

Update: 30 Jun, 2023 @ 7:43am

Minor Patch

Bug Fixes
- Awakening of the Woods should apply slowed correctly.

Localisation
- Agenda description should work properly now!
- Awakening of the Woods should have the correct description now!

Update: 30 Jun, 2023 @ 7:39am

Update: 30 Jun, 2023 @ 4:51am

Minor Patch

Bug Fixes
- Glade Guard no longer got infinite attack.
- Range modifier only applies to ranged and magic attacks.

Localisation
- Effect descriptions should be proper functional now - hussar for Jordi coming to the rescue.

Skills
- Wild Rider now has Stag Charge, it's got a bit more damage and applies a 2 turn stun with a 2 turn cooldown.
- Mystifying Miasma has had its cooldown reduced to 1 turn, in return it's now just a 1-radius spell (2 was overkill).

Update: 29 Jun, 2023 @ 6:51am

Minor Patch
- Name has been updated to Preservers as this serves their ideology of protecting the Great Forests of the realm.
- Bio has been added.
- Lore has been added.
- Description has been added.

Update: 29 Jun, 2023 @ 5:22am

Patch

Note descriptions are a work in progress, some of the.. text is proving... annoying.

Balance
- Glade Guards gets Quick Stab and Slippery - defense and resistances bumped to 1/1
- Deepwood Scouts gains Slippery - defense and resistances bumped to 2/2.
- Waywatchers gain Slippery and Free Marked ability - defense and resistances bumped to 3/3.
- Eternal Guard gets Nature's Guard - a taunt that grants them 2 defense and 1 resistance.
- Eternal Guard (Shield) also gets Nature's Guard on top of a Interlocking Shield Wall a link ability losing 1 defense and 1 resistance giving said bonus to its target.
- Wildwood Rangers have have been bumped to 16 damage charge and gain a free ability once per battle to dump 1 defense and 1 resistance, but in turn gains Spirit Frenzy giving strengthened on attack for 3 turns.
- Mystifying Miasma has gotten a 6 Damage DoT component for 3 turns - still a 2 turn cd .
- Enfeebling Foe is a leave 1 action point cast (ranged reduced to 4), that should improve action economy a fair bit and make it a valuable skill - still on a 2 turn cd.
- Awakening of the Woods have been buffed to 15 damage and had cost slashed by half it also applies Slowed as it should always have done.
- Nature's Grace gives +10 Temp HP on Cast and Dispels negative status effects in a 2 radius area around supports.

Update: 27 Jun, 2023 @ 3:19pm

Minor Patch
Fixes
- Fixed some translation for town halls
- Fixed the culture icon not having a transparent background.

Balance
- Glade Guards do a little bit more damage
- Eternal Guards (Shield) has a wee bit more defense/resistance.
- Waywatchers causes bleed.

Modularity
- Fixed some clipping issues for Tigran, Orc and Halflings for helmets.

Update: 27 Jun, 2023 @ 5:16am

Hotfix
- No more endearing/creepy Branchwraith eyes!

Update: 27 Jun, 2023 @ 4:52am

Minor Patch
Modularity:
- Fixed Glade Guards boots on Anthromorphs
- Fixed helmets on all races (there may still be some hair issues that I am investigating).

Hero Skills
- All heroes now, properly, gets access to the Nature's Watcher skill by default (requires a new rotation of heroes to take effect)

Skills
- Sisters of Thorn now gets Nature's Grace as intended rather than Nature's Observer.

Units
- Fixed the blank skill issue