Project Zomboid

Project Zomboid

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Basement : add Options - Admin tools [NEW: set free basement and auto auto-repair of missing hatches]
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2.603 MB
26 Jun, 2023 @ 12:26pm
4 Jun, 2024 @ 11:28pm
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Basement : add Options - Admin tools [NEW: set free basement and auto auto-repair of missing hatches]

Description

Add options for Basement mod, basement mod is required to work.

Originally posted by AuD:
You should use this mod in order to make the tiles of this mod non-thumpable (indestructible).
(This mod allows you to place a tile non-thumpable with tool brush if is activated (current OFF))
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3025189998&searchtext=thumpable

New update!

Automated script for repairing missing hatches by contextmenu.

Now you can free any basement, so that it can be reassigned by building new basements (To make a basement free, please go to the relevant trapdoor, you will have the option in the admin menu named Basement add options )


OPTION 1
Now you can put a padlock on the trap door in the basement, this will allow you to secure your burrow, but be careful, this one will not prevent you from being forced by crowbars! (see the video above).

Admins have all the rights permissions to unlocking/locking hatches, removing/destroying the padlock.

Everything is configurable in the options of the sandbox, you can also prohibit using a crowbar to force the padlock, as prohibit putting padlocks if you do not want it, and simply take advantage of the other options of this mod.


OPTION 2
in admin or debug mode, it will be possible to assign/reassign a basement to a hatch previously placed with the "Brush Tool" in the admin panel (as in the video), this option will provide you with free basements, and the ones that are already assigned, this is practical when the basement trapdoors are destroyed by fire, or other, in addition to that, you can assign a trapdoor placed outside with the admin Tools Brush tool, you can place it where you want!

an error message will appear at the time of the context menu, on an unassigned hatch, once assigned, there will be no more error, this error is due to the code of basement mod , it is specific to its script. I don't do anything and I don't want to rewrite their code. Be careful, if you assign the same number several times (to different hatches/trapdoor), you will have several hatch going to the same place, like a space-time bug, without irreversssible effect: destroy the useless hatch in admin mode, always with the BrushTools.


OPTION 3
A new sandbox option is present, now you can't build a hatch/trapdoor in the interior of the RV (RVinterior mod), why doesn't it exist since? I don't know but now it's forbidden!


OPTION 4
In administrator mode, via the addOption menu, you can now build and attach an entrance hatch to an arrival ladder (new objects specific to addOptions), at the desired distance, or you want, except for some common sense restrictions, you will join them together, and thus create an entrance and a exit for an event zone, you will be able to rebuild basements manually with PZ tools and mapping tools available, finally you see where I'm coming from... only your imagination remains to come...

a new kind of hatches has been implemented, travel hatches, when crossing them, a calculation on the distance will be done, and the stats will be consumed according to the distance taken, the travel can be limited according to the sandbox options.

To summarize the operation, the hatch and the ladder (or travel hatch to travel hatch) will be linked by a common id, the code seems to be correctly integrated into the basement mod, and shares the same functions concerning its use, you you can build as many Special hatches as you want, 20,000 slots, but I can put 1,000,000, that would be useless...

If you don't have special knowledge in Mapping, I added invincible wall tiles named AuD_basement, use brush tools with the admin panel, to find these tiles, and build your basements. you need invincible walls, because otherwise the players could destroy your walls in your basement.

You will need to use brush tools if you need to remove an object from this mod, as they are protected.

/!\ If you build these basement hatches near the off-map, at the edge of the end-of-map, test that they work properly before building, because sometimes the game does not recognize places too close to the end-of-map boundary. It would be a shame to build your sewers or bunkers for nothing. /!\


OPTION 5
Now you can free any basement, so that it can be reassigned by building new basements.

To make a basement free, please go to the concerned hatch, you will have the option in the admin menu named "Basement add options",then "hatch on floor" option, then you access to the "set free basement" option.

In order to free a basement whose hatch is destroyed, you must first rebuild the hatch with brush tool, reassign the id of the basement to the hatch with the admin menu "basement add options" as described above, to finally be able to free the basement affiliated with the new hatch, because the only way to free a basement is through its exterior hatch with the admin context menu.

OPTION 6
Administrators have several options concerning them, different possibilities such as giving authorization for the construction of basements only to admins, an option to automatically repair missing hatches is now present in the addOptions menu, because yes, often, hatches are missing due to various reasons, the script will automatically teleport you to each assigned basement hatch to check and rebuild their hatches if needed (everything is automated, just don't move !).

OTHER
Check out the sandbox options to learn more about what this mod can offer you. https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2995102170/4331979689556217994/



/!\ IMPORTANT /!\
In order to build your locations (sewer or other buildings/basement etc...), it is preferable to build your tiles via the Brush tool menu accessible in admin mode via the panel provided, in order to make your constructions indestructible, use this mod below, if you enable the brush tool option, you will have access to an option allowing you to make all tiles you place indestructible if the Thumpable option is currently disabled (current OFF).






Work in SP and MP-COOP / Existing Save / Safety to remove / no rewrite vanilla code







If you think this mod would be interesting for the community




Originally posted by AuD:
The next option I plan to implement is the ability to put a padlock on the floor hatchs, this will act as a lock, openable and lockable only from the outside at first, if a player is inside. inside, he will be allowed to go out anyway.

If you have any suggestions regarding the Basement mod to add content to it: a possible option, a sandbox option, an action, a bug encountered... let me know, I'll see what I can do ;)

[theindiestone.com]

Workshop ID: 2995102170
Mod ID: BasementAddOptions
Popular Discussions View All (5)
18
12 Nov, 2023 @ 2:16am
Possible additional feature?
mthoms
1
8 Oct, 2024 @ 6:10am
Problem with basement floor
Fabri
1
17 Jan, 2024 @ 2:22am
Campfire - Errors
DDL
118 Comments
PHlo1z 16 May @ 8:53am 
yo this mod acualy ads random basement to the map?
AuD  [author] 9 Apr @ 12:19am 
Salut! aucune perte de performance, la seule perte de performance est si de nombreux joueurs utilisent intensivement la téléportation en utilisant des échelles et des plaques d'égout.
TancredTerror 8 Apr @ 12:45pm 
Hey @AuD ;)
En théorie, en ce qui concerne le fait de générer des trappes/échelles pour simuler des "TPs", est-ce qu'il y a une limite de quantité de "links" sur la map ?
Si un admin met en place environ 100 "TPs" avec ces trappes/échelles, est-ce que ça peut impliquer des problèmes de performances ?
Valindrae 26 Nov, 2024 @ 10:57am 
I have, everything seems to be set properly.
AuD  [author] 24 Nov, 2024 @ 11:49pm 
check sandbox option
Valindrae 24 Nov, 2024 @ 8:58pm 
When using the Travel hatch (14 K|m, Multiplier for stat decrease: 10) there is no penalty applied. You have the exact same hunger and thirst stat as before using the travel hatch.
AuD  [author] 15 Aug, 2024 @ 9:34am 
by admin only for the moment, this option is possible: players is allowed to build everywhere , but for later sorry ...
DawnSapphire 15 Aug, 2024 @ 8:03am 
Does this mod allow basements to be placed outside of existing structures such as a player built house?
gamer 6 Jun, 2024 @ 10:31am 
Thank you AuD!!!
AuD  [author] 5 Jun, 2024 @ 7:13am 
ouha, 24 destroyed hatches ^^ this tool is necessary !!