Project Zomboid

Project Zomboid

Basement : add Options - Admin tools [NEW: set free basement and auto auto-repair of missing hatches]
118 Comments
PHlo1z 16 May @ 8:53am 
yo this mod acualy ads random basement to the map?
AuD  [author] 9 Apr @ 12:19am 
Salut! aucune perte de performance, la seule perte de performance est si de nombreux joueurs utilisent intensivement la téléportation en utilisant des échelles et des plaques d'égout.
TancredTerror 8 Apr @ 12:45pm 
Hey @AuD ;)
En théorie, en ce qui concerne le fait de générer des trappes/échelles pour simuler des "TPs", est-ce qu'il y a une limite de quantité de "links" sur la map ?
Si un admin met en place environ 100 "TPs" avec ces trappes/échelles, est-ce que ça peut impliquer des problèmes de performances ?
Valindrae 26 Nov, 2024 @ 10:57am 
I have, everything seems to be set properly.
AuD  [author] 24 Nov, 2024 @ 11:49pm 
check sandbox option
Valindrae 24 Nov, 2024 @ 8:58pm 
When using the Travel hatch (14 K|m, Multiplier for stat decrease: 10) there is no penalty applied. You have the exact same hunger and thirst stat as before using the travel hatch.
AuD  [author] 15 Aug, 2024 @ 9:34am 
by admin only for the moment, this option is possible: players is allowed to build everywhere , but for later sorry ...
DawnSapphire 15 Aug, 2024 @ 8:03am 
Does this mod allow basements to be placed outside of existing structures such as a player built house?
gamer 6 Jun, 2024 @ 10:31am 
Thank you AuD!!!
AuD  [author] 5 Jun, 2024 @ 7:13am 
ouha, 24 destroyed hatches ^^ this tool is necessary !!
Grumpy 5 Jun, 2024 @ 7:07am 
Just tried this on my server.
Found 24 lost basements and released them back into the wild.
Thank you so much for this!
AuD  [author] 4 Jun, 2024 @ 11:41pm 
UPDATE: An automated script is accessible in the addOptions menu to repair missing hatches/trapdoors.
Grumpy 4 Jun, 2024 @ 6:12pm 
@AuD This is AMAZING and will be super helpful! Thank you!
AuD  [author] 4 Jun, 2024 @ 12:39pm 
new option for next update, look this : https://youtu.be/_bQHtp9Evfc
Grumpy 3 Jun, 2024 @ 11:59am 
Yeah I can do that now that you also made it to where we can release and put them back into rotation. It is the tedious way but at least it can be done.
AuD  [author] 3 Jun, 2024 @ 10:53am 
automatic teleporting like this : https://youtu.be/VCKbFZfx9_Q?t=393
AuD  [author] 3 Jun, 2024 @ 10:41am 
oh ok, yes the player can't give you his basement ID^^, but you can teleport to the basements, one by one, and get out of there to see if the hatch is there, it's not practical I suspect ^^

I have already thought of a code that would automatically teleport the admin to the different hatches, by category, every 10 seconds, and one by one, the admin would be teleported to the hatches, he would be informed of the id for each teleport , and if during the teleportation the admin notices a missing hatch, it would be enough to move the character to stop the teleportation, in order to replace it (it's a concept ^^)
Grumpy 3 Jun, 2024 @ 10:24am 
Yes but there's no way, that I know of, for an Admin to find the basement # if the player had destroyed the hatch before speaking to an Admin.

Some players will destroy their hatch thinking they can move it across their house on their own. When they realize it doesn't work that way they tell Admin's of their mistake but then I don't/can't locate the basement # attached to the house since their previous hatch was destroyed.
AuD  [author] 3 Jun, 2024 @ 6:57am 
In order to free a basement whose hatch is destroyed, you must first rebuild the hatch with brush tool, reassign the id of the basement to the hatch with the admin menu "basement add options" as described above, to finally be able to free the basement affiliated with the new hatch, because the only way to free a basement is through its exterior hatch with the admin context menu.
AuD  [author] 3 Jun, 2024 @ 6:52am 
ok, thanks for your reply this should work fine ! ;)

know that you can reassign a basement to a new hatch if the old hatch is destroyed by something, use the brush tool and the basement add options menu on the hatch.
Grumpy 3 Jun, 2024 @ 6:16am 
@AuD
Heya! Just tested this with one of the players of our server standing next to me. The basement was released from the hatch & assigned to the "Free" basements! Without someone else building a basement and hopefully getting that same basement I can't confirm or deny that it *fully* works.. but it looks like it will!

You are the best, thank you. I am sure there's a few basements lost in "limbo" right now due to players destroying their hatches but I'll try to utilize the non-thumnable mod you posted below to hopefully prevent any further basement losses.

Thank you so much!
AuD  [author] 3 Jun, 2024 @ 5:42am 
@Grumpy

Please, could you test the release of a basement through its hatch with other player near you (set free basement with context menu on hatch), I would like to know if in MP the hatch is indeed removed from the map for all players. THANKS




@mech gaming

hi, use this when you build:

(This mod allows you to place a tile non-thumpable with tool brush if is activated (current OFF))
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3025189998&searchtext=thumpable
AuD  [author] 3 Jun, 2024 @ 4:29am 
UPDATE :

Now you can free any basement, so that it can be reassigned by building new basements (To make a basement free, please go to the relevant trapdoor, you will have the option in the admin menu named Basement add options )

Correction of a bug exploit, you could use the crowbar infinitely to force the padlocks of the hatches, this is solved!!
gamer 2 Jun, 2024 @ 11:59am 
I'm having my AuD_basement walls destroyed by something on my server. I suspect its zombies somehow breaking the walls of my sewers! I'm not sure how this is possible, any assistance is greatly appreciated, thank you!
Grumpy 1 May, 2024 @ 8:54am 
Awesome. Thank you very much for a prompt response.
AuD  [author] 1 May, 2024 @ 5:46am 
I can add this option, when I have time, I will add this to the road map.
Grumpy 1 May, 2024 @ 5:01am 
Is there a way to remove a basement from a hatch and put it back into rotation for someone else to claim if they were to build that basement type, without the help of an Admin assigning the basement to a hatch?

Exactly like how RV interior has their set up to if an Admin releases the interior from the vehicle it can then be assigned to a new vehicle later on.
AuD  [author] 20 Apr, 2024 @ 11:53pm 
Hi, is not not important, the only thing it could do is not translate the text correctly. but it's ok for translated i have checked^^

ty
Mihalich™ 20 Apr, 2024 @ 12:15pm 
@AuD
Hi!
I don't know how important this is, but in your Sandbox_EN.txt file there is no comma at the end of line number 66.
AuD  [author] 13 Apr, 2024 @ 10:49pm 
strange ... inside basement from basmeent mod ?
GloomsTTV 13 Apr, 2024 @ 4:52pm 
@AuD i was able to build a hatch but when i try to build the "special hatch" or whatever to connect it to a basement, i can't build the ladder anywhere. :\
AuD  [author] 12 Apr, 2024 @ 3:08am 
you just want to add this mod to an existing save? you can, if basement mod is present, it's up to you to choose where you instruct
GloomsTTV 12 Apr, 2024 @ 2:21am 
Does this allow us to build a hatch on a save MP file even though the main mod says it isn't compatible?
AuD  [author] 29 Mar, 2024 @ 11:59pm 
Yes this mod work sp/mp, direct to play but you need basement mod
olwys 29 Mar, 2024 @ 2:25pm 
how can i turn on the mod
badrtresnul 11 Mar, 2024 @ 11:10pm 
hello, this works solo? i add u for 2 questions please, thx '*(im mapper)
AuD  [author] 17 Jan, 2024 @ 2:21am 
UPDATE: fix error when you is near fire or other tiles etc....
AuD  [author] 12 Nov, 2023 @ 2:12am 
UPDATE : New sansbox options: only admin can build the hatches and admin can build everywhere
AuD  [author] 8 Nov, 2023 @ 11:43pm 
do you just want to use the travel or sewer system of this mod?
AuD  [author] 8 Nov, 2023 @ 11:42pm 
hi, yes i can i think, I'll see about that next week if you really want it, put your request in "possible additional features", it will remind me.
ChaosKillerX7 8 Nov, 2023 @ 1:31pm 
Hello AuD,

Is it possible to have it that basements are only able to be built by admin only? Or would that require asking for permission to edit the files directly on the original mod?
AuD  [author] 30 Oct, 2023 @ 11:53pm 
you will not be able to make a basement free if it is already taken, you will be able to reassign a basement whose door has been destroyed.

otherwise yes you can put this mod in an existing save.
CookedNeko- 30 Oct, 2023 @ 11:46pm 
So does this work with the existing basements? Can we re-assign them?
mthoms 26 Sep, 2023 @ 4:08pm 
its not off map - just very deep south didnt work for us, we moved the build to be on the North West of the map on the river (not seen/uncharted in the in-game map) and it worked fine there
AuD  [author] 26 Sep, 2023 @ 2:56pm 
with the minimap, you can't teleport you in off map, normaly ...
AuD  [author] 26 Sep, 2023 @ 2:54pm 
Allright for you ? i will add this in description, not build off map
mthoms 26 Sep, 2023 @ 11:51am 
also @AuD... you are the best! XD
mthoms 26 Sep, 2023 @ 11:50am 
@AuD - we found the causes... there were two issues... one completely unrelated to your mod and another is something I think you'd like to know about as I'm sure other people might have the same issue at some point...

The first issue was that modpacked files had corrupted my character (so at first the tiles weren't showing for me but did for other people)

The second issue is LOCATION... Some parts of the edges of the map (probably because the game doesn't recognise them as important) will not work properly with the mod.. From our experience in Nomad Z, we saw that it would work once and then never show the option to enter/exit again - This is more likely to happen the closer you are to the map edge - so we recommend that if you are going to custom build a basement (or like in our case, a fast travel system) area on an edge of the map (for the purposes of keeping them away from players on server), that you TEST it before building the whole damn thing XD
AuD  [author] 21 Sep, 2023 @ 5:25am 
@mthoms plz, test with all your mods, a maximum mods to look if that work now, with new ID.