Garry's Mod

Garry's Mod

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CSS: CT Combine (PMs + NPCs)
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
28.496 MB
27 Jun, 2023 @ 6:06pm
1 Change Note ( view )

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CSS: CT Combine (PMs + NPCs)

Description
Storm the front, executing full response...

Sorry this took so long, heavy procrastination aside, here is the standalone version of my CT combine, with a few extras such as c_hands for all the playermodels, and Episodic skins for all the models, dirty, mud covered versions of the original textures, even covering the Metropolice and Nova prospect soldiers if anyone wants to do the odd port of these to other places.

I havent made the NPCs use the Episodic sklns as i feel like it would bloat the NPC menu, but you can still manually set them using the context menu, and the NPC zombine was excluded due to hexed zombie NPCs being impossible and barney excluded because he isnt made the best.

If you like what i do, send me some dosh. [www.paypal.com]

Credits:

Evan Purr: SAS face/flexes, pretty much all the original work on all the models.

Valve: GIGN,GSG9, and Urban faces/flexes.

Rusty: Soldier eye textures.

Six: Posed images.

UnstoppableGiant: Additional posed images.

Nebo Strelok: Textures, Elite eyes, model edits.
Popular Discussions View All (1)
2
30 May @ 4:12am
screenshot thread? idk
rebel6301
93 Comments
Ripper 18 Jun @ 5:37pm 
Looks like my link was blocked, it's the "Overly Cool Weapons V2" mod on TFA base.
Ripper 18 Jun @ 5:37pm 
I love these PMs, although I have a quick question. When using these playermodels and equipping some weapons from (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3020848099) some of them are in the ground below you in 3rd person instead of in your hands... Is this a problem on my end or an issue with the weapon mod?
Trooper_025 19 Oct, 2024 @ 10:52pm 
thx!
Gunslinger ☢  [author] 17 Oct, 2024 @ 5:10pm 
Source uses a vmt system that basically tells the game how a texture (vtf) should be rendered, at the top theres a shader in quotes that game uses to render the texture in the game, while theres more complex ways to do it, simply having the shader be "UnlitGeneric" will cause it to be rendered with no lighting and fullbright and get the effect.

theres also the "selfillum" method which is the proper way to do it, just add "$selfillum 1" to make a texture glow in the dark with lighting if the texture has a alpha channel.

If you wanna know specifics ill just leave this here xd https://developer.valvesoftware.com/wiki/Glowing_textures_(Source)
Trooper_025 17 Oct, 2024 @ 4:59pm 
how'd you make the glasses glow? (I wanna do this with the regular ST6 model/texture)
Gunslinger ☢  [author] 14 Aug, 2024 @ 12:47pm 
Uhh, there were no human combine soldiers in the 7 hour war
WiliamHolden 30 May, 2024 @ 7:26pm 
Could you add Barney?
lubosanto 5 Mar, 2024 @ 10:03am 
no he cant
MarcusColby 24 Feb, 2024 @ 11:46am 
can you do the same with the Terrorist's heads with citizen bodys and rebel bodys?
Roseway 21 Sep, 2023 @ 10:52am 
or one of the skins? (I dunno how that stuff works lol.)