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theres also the "selfillum" method which is the proper way to do it, just add "$selfillum 1" to make a texture glow in the dark with lighting if the texture has a alpha channel.
If you wanna know specifics ill just leave this here xd https://developer.valvesoftware.com/wiki/Glowing_textures_(Source)
besides creating a seperate version with more transparent lenses is a bit...silly.
Replacement version, please?
For Making The Screenshot or Artwork
Ngl he was easily the worst thing in the pack, could peer inside his body around the neck area and because CSS and HL2 proportions are different wouldnt be easy to merge well