X4: Foundations

X4: Foundations

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Chill Turrets
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28 Jun, 2023 @ 3:37pm
7 Aug, 2023 @ 7:21am
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Chill Turrets

In 1 collection by Chillmatica
Chill X4 Mods
16 items
Description
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0

Overview:
This is my take on set-and-forget turrets with smarter target progression and is based on what I usually do with my ships. This does not affect stations. This mod changes base game turret orders so any other mods that modify the same file may cause compatibility problems. Tested to work fine with Kuda AI mod and VRO.

Turrets should always be set as the following. All other modes remain standard functionality:
Large Turrets: Attack only capital ships
Medium Turrets: Shoot only missiles


Medium Turrets will automatically progress targets with the following priority:
Missiles -> Fighters -> Mines -> Any other (capital hulls or station stuff)

Large Turrets will use the following priority depending on range and line of sight:
Enemy capital large turrets (de-fang) -> Capital engines -> Other capital subsystems -> Hull

The same logic as capital ships applies to station targets.
This mod makes no changes to low-attention/out-of-system behavior.
This mod enables the ability for ships to defend each other from missiles.

Menu Options (requires SirNukes Mod API mod)
  • Large turrets attack fighters: When no other options are available for large turrets, this option will allow them to take pot shots at fighters. In VRO with faster projectiles this can provide a nice damage boost versus medium ships.
  • Auto set turret modes: Upon activation your entire fleet will have their turret modes set automatically according to the preferences above, one time. Leaving it enabled will automatically set all future built ships.
    (Medium missile turrets will be set to Attack Fighters.)
136 Comments
fariot 2 Jun @ 5:08am 
not working
DemoniX20 24 Feb @ 2:06pm 
turrets do not destroy mines (
KoTenila 20 Jan @ 5:32pm 
in 7.0+ this mod is not needed. these functions are now in the game. And turrets shoot at surface elements themselves.
Sukha 7 Dec, 2024 @ 9:42am 
A dirty fix is available on the nexus
白刃NEKO 10 Oct, 2024 @ 9:05am 
这个mod7.1版本有问题 不智能 无法攻击s和m 而且开启后再关闭 全局的炮塔设置也无法适用了(慎用):lunar2019deadpanpig:
Sakata 19 Aug, 2024 @ 7:30pm 
I do not use VRO and still have this issue. Just doesn't work :(
Dryad 6 Aug, 2024 @ 8:42pm 
@Chillmatica
I tested it again and it didn't work. Indicates that the installation is successful, but the turret will only attack capital ships or missiles, not enemy turrets.

Request a fix. Thanks
Edward 6 Aug, 2024 @ 2:44pm 
After a bit of testing, it seems the "Auto set turret modes" in the Mod API is bugged in 7.1. Using this option force all M-Turrets into missiles only instead of missiles first.

This will also force all new build ships to use the same bug command. (not really a deal breaker, just turn this off and use presets until a update comes:pandastunned:)
Edward 6 Aug, 2024 @ 2:27pm 
For some reason this mod makes all build ships come out with missile target only. You need to change my hand every ship to missile first for this mod to work.
Dryad 6 Aug, 2024 @ 9:56am 
By the way, I also use Ship Variation Expansion VRO mod.