Imperator: Rome

Imperator: Rome

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Wheel of Progress
   
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1.656 MB
28 Jun, 2023 @ 8:33pm
1 Jul, 2023 @ 11:49pm
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Wheel of Progress

In 1 collection by Lekelokobs
Leke's Imperator mods
3 items
Description
God gave us free will and with it the wheel of progress had begun to spin.

The wheel of progress since then has never stopped.
And while there is life and free will, it will never stop.

This mod removes the "Ahead of Time'' tech malus.

It also increses the influence pool from 500 to 1000 and the military experience pool from 200 to 500.
It also changes the amount of pops need to have 1 extra building slot from 10 to 5.

Uncompatible mods (That I know of) that don't work with this mod in any loading order unless you snip the code that breaks things:

Forgiving Aggressive Expansion (FAE)
Timeline Extension for Invictus

Now don't be discouraged! It's really easy to snip the right code, just do:
Click play on Imperator
Go on Playsets
Select the listed mods and click on ''Show in Folder''
Go into the ''common'' folder, then the "defines'' folder and open their respective ''defines.txt''
Cut the following lines of the code:
TECH_ENTRY_YEARS = [value]
TECH_AHEAD_OF_TIME = [value]
TECH_BEHIND_OF_TIME = [value]

Save the .txt file and done! All in order.

Visit my other mods!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993821330
23 Comments
Lekelokobs  [author] 16 Aug, 2024 @ 8:35pm 
@大黄太阳枪 Not meant to delete from my mod, but any other mod that has the snippet shown
大黄太阳枪 15 Aug, 2024 @ 5:56pm 
If you delete the snippet shown in description, don't you lose like half the functionality of the mod lol/
Lekelokobs  [author] 5 Aug, 2024 @ 11:33am 
@FSChef I'm sorry to hear that, depending on your modlist some other mods also have the lines of code described in the description of the mod
FSChef 3 Aug, 2024 @ 7:59am 
This mod seems partially broken with the new 2.04 update + invictus, ahead of time penatly seems to not work correctly while it did in 2.03.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 10 May, 2024 @ 7:01am 
thanks!
Lekelokobs  [author] 15 Jan, 2024 @ 12:41pm 
@mateuszn2007 I didn't understand your question
Lekelokobs  [author] 15 Jan, 2024 @ 12:40pm 
@The Grimwar Don't worry, paradox is great at managing mods and only big mods cause instability. Mine is very very minor, only altering already existing code.
mateuszn2007 15 Jan, 2024 @ 9:45am 
Hi, I don't know if there is such a mod, but apparently you wanted to do an aggressive expansion
The Grimwar 11 Dec, 2023 @ 2:00pm 
Oh no, it's not having conflicts at all! It works flawlessly. It's just that I'm weary of having too many mods, since for some games, it affects stability. And keeping track of all the mods can get tedious.
Lekelokobs  [author] 11 Dec, 2023 @ 5:59am 
@The Grimwar
Since that mod does not add new branches of research I don't see why it wouldn't work.
Try adding mine last and if you're having any conflicts it's probably 1 of the 2 mods I put in the description.
The solution is also in the description.
Hope that helps!