Left 4 Dead 2

Left 4 Dead 2

37 ratings
RGB Default Explosive Ammo Pack
   
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Game Content: Items, Textures
Items: Other
File Size
Posted
13.112 MB
29 Jun, 2023 @ 2:43am
1 Change Note ( view )

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RGB Default Explosive Ammo Pack

In 1 collection by Interneted
My RGB Texture for Models Collection
7 items
Description
Short Description
This add-on retextures the explosive ammo pack to a RGB texture as shown in the thumbnail with the original model.

Properties:
  • Total Frames: 100, Frame Rate: 25.
  • Should be compatible with reanimations and others that doesn't change the model and texture.
  • Does not glow in the dark.

Attempts
There are 2 files for the texture, 1024x512 and 512x512 resolution respectively, just like the one I did with fireworks, I resized them by half (512x256 and 256x256 respectively). Once again, it should be unnoticable unless you zoom in by a alot, I have not tried it with the original resolution, I am guessing it's around 60-80 MB in file size.

Enjoy.
7 Comments
can u make medkit only
Thederman-SKINS 7 Jul, 2023 @ 4:34am 
OK:metrosnowflake:
Interneted  [author] 29 Jun, 2023 @ 7:25am 
Nevermind, I get what you're explaining.
Interneted  [author] 29 Jun, 2023 @ 4:43am 
Yeah, I can see the snippets area of the code, I am wondering though, how much frames does this code produce, and at what rate does it run?
xdshot 29 Jun, 2023 @ 4:24am 
there are snippets between // BEGIN OF HSV2RGB and // END OF HSV2RGB. You paste them into your vmt. By default they alter $color value. Then you set another proxy to alter $Hue, for ex. CurrentTime proxy, then extract it's float value.
Interneted  [author] 29 Jun, 2023 @ 4:12am 
Cool! I was trying to learn vmt parameters and proxies on model at the same time, if you don't mind with taking your time, can you explain on each parameters, proxies actually do on that vmt, as well as how the vmt code actually works?
xdshot 29 Jun, 2023 @ 3:55am 
https://gist.github.com/xDShot/03076a981fec9870a1e1924d8fd23383

Make it via proxies instead of multiframe textures