Project Zomboid

Project Zomboid

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Climb B41
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29 Jun, 2023 @ 4:59pm
5 Jul, 2023 @ 12:53pm
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Climb B41

In 1 collection by Tchernobill
Tchernobill's Animations
7 items
Description
You can climb one level up.


How to climb
  • You can climb to a place one level higher but not directly over you.
  • The target place must have a floor (but no stairs).
  • The target place must have no wall window or fence blocking the climb.
  • There must be nothing on top of your head blocking the climb.
  • You must not be on stairs.
  • You must be in good health conditions*.
  • Press the Climb key, 'F' by default, configurable


Health condition*
  • Each of the following points apply to the torsos, arms and hands body parts.
  • Health must be above 50 percents.
  • Exercise fatigue (stiffness) must be below 50 percents.
  • No fracture.
  • No deep wound.


Success / Struggle / Failure
Computation details:
  • Base chance: 80%
  • Each point in Strength and Fitness adds 2% (at best +40%)
  • Each level of Endurance removes 10% (at worse -40%)
  • Each level of HeavyLoad removes 16% (at worse -64%)
  • Any trait among Emaciated / Obese / Very Underweight removes 25% (at worse -25%)
  • Any trait among Underweight / Overweight removes 15%
  • Each zombie attacking the player from its initial tile removes 25% (no limit)
  • Each zombie not attacking the player from its initial tile removes 7% (no limit)
  • Success chance: sum of all variables above - 25%
  • Struggle chance: 25% (if Success chance < 100%). 0% (if Success chance >= 125%)
  • Fail chance: 100% - Struggle chance - Success chance.
  • Critical success: 1% (there is always a chance).
  • Critical failure: 0% (no critical failure for PZ. player must be able to guarantee success if carefull).
  • A struggle result leads to a new computation.
Exemple 1 Fresh New Bill : Player with 5 fitness, 5 strength, no moodle, no trait, no zombie around.
  • Base = 80% + 2%*(5+5) = 100%.
  • Success = Base -25% => 75%.
  • Struggle = min(Base,25) = 25%.
  • Failure = 0%.
Exemple 2 Zero (Wannabe Hero) : Player with 0 fitness, 0 strength, First Endurance moodle, Obese trait, one zombie attacking.
  • Base = 80% - 10% - 25% -25% = 20%.
  • Success = Base - 25% => 1%. (critical success only)
  • Struggle = min(Base,25)-critical success = 19%.
  • Failure = 80%.
Exemple 3 Hero (Experienced Zero) : Player with 10 fitness, 10 strength, First Endurance moodle, no trait, one zombie attacking.
  • Base = 80% + 2%*(10+10) - 10% -25% = 85%.
  • Success = Base - 25% => 60%.
  • Struggle = min(Base,25) = 25%.
  • Failure = 15%.


Endurance consumtion
  • Success: 6.24% endurance.
  • Failure: 6.24% endurance.
  • Struggle: 2.6% endurance per struggle.


Warnings
  • Animation is clunky.
  • You will get access to places you usually don't: beware the holes in some roofs.
  • Close range teleport is used.
  • I've not had any death while climbing, but I cannot guaranty you wont.
  • Play it safe: Back Up Your Save.


Other details
  • Safe to be removed / added for any save. (set aside the warnings above)
  • Should work in any mode (untested in MP and local coop, you tell me).
  • Use bug reports discussion for bug reports.
  • Use evolution requests discussion for all change requests (and don't get high hopes).


Ask for permission[theindiestone.com]
This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.

If no permission is received you may not alter the mod.

You wanna support? A nice word is always welcome. Constructive feedback too. Else you can
[ko-fi.com]

Workshop ID: 2996504752
Mod ID: ClimbWall
Popular Discussions View All (2)
9
3 May, 2024 @ 3:40pm
Suggestions
Tchernobill
9
26 Feb @ 10:00am
Bug Reports
Tchernobill
120 Comments
Gumshoe 6 Mar @ 3:16am 
@Cyan_Cabbage yeah found that out the hard way, I had to force my character to commit no life because of it lmao, keep in mind do not climb roofs that has indestructible walls on it
Vinny 10 Jan @ 7:04pm 
is there anyone that knows how to make this work with controller?
i would love to use this mod.
Cyan_Cabbage 1 Jan @ 3:06pm 
This mod is too problematic, climbing roofs by mistake happened more than i could have imagined.
Play this mod without sheet ropes or a sledgehammer in your inventory and youre toast.
Tchernobill  [author] 22 Dec, 2024 @ 11:34am 
This version is for B41 only.
You can find the version for B42 here .
Everglaive 15 Nov, 2024 @ 5:07pm 
controller supported?
Fancy Man of Cornwood 5 Nov, 2024 @ 3:02am 
@emptypringlescan101 download helicopter mod and have your friend come get you
Rokko 4 Nov, 2024 @ 9:47pm 
casually jumping up on house roof is just silly
emptypringlescan101 29 Oct, 2024 @ 1:43pm 
i tried the mod but i couldnt climb back down worst mod ever:steamthumbsdown::steamthumbsdown::steamthumbsdown:
Naranciata 27 Oct, 2024 @ 2:56am 
Can you climb over cars?
how_to_play_101 11 Oct, 2024 @ 11:31am 
This would be really useful if you are running from a horde or just if you are interested in a stealth run. Just find a way to get down safely.