Total War: WARHAMMER III

Total War: WARHAMMER III

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Rune Golems - SFO
   
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30 jun 2023 om 0:56
19 aug 2024 om 6:22
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Rune Golems - SFO

In 1 verzameling van =[NK]= Col. Jack O'Neil
Jack's SFO Mods 5.2.6/SFO 1.31 - V4 - READ DESCRIPTION
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Giant Dwarfen Rune Golems of destruction balanced for SFO! All credits go to _D3rpyN3wb_'s amazing work.

I've further balanced a bunch of stats compared to other giant SFO units, as well as the Phyrex's amazing Runic Golem Unit mod (That you must really check out)

Let me know about any feedback. Enjoy :)
44 opmerkingen
LimeUser 28 sep 2024 om 17:10 
Oh i've already written about it on the main mod
Am i getting dementia
LimeUser 28 sep 2024 om 17:09 
Okay, copy-paste works wonders in these situations
=[NK]= Col. Jack O'Neil  [auteur] 28 sep 2024 om 16:50 
Torgue, you're best reporting that on the main mod
LimeUser 28 sep 2024 om 12:35 
There's something about the Karak Zorn landmark not working, it says +10 melee stats (both MA and MD) but neither the first tier or second tier version actually seems to apply it.
Atleast not on the RoR golem.
The Mountain King 28 sep 2024 om 8:20 
Hey boss thanks for the mod I'll run some testing today and tell you if there may need to be an adjustment
I'll be running it on very hard/normal.
=[NK]= Col. Jack O'Neil  [auteur] 27 sep 2024 om 19:00 
Any other feedback? Any of them over/under performing?
=[NK]= Col. Jack O'Neil  [auteur] 27 sep 2024 om 19:00 
OK thanks, I'll look into that.
LimeUser 27 sep 2024 om 16:41 
The rune staff golem says it should negate magical attacks near it but it seems to not have a skill which does this.
=[NK]= Col. Jack O'Neil  [auteur] 12 sep 2024 om 14:00 
Thanks! Let me know any feedback!
J34J34 12 sep 2024 om 10:58 
you are a man of taste