Total War: WARHAMMER III

Total War: WARHAMMER III

42 oy
Rune Golems - SFO
   
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30 Haz 2023 @ 0:56
19 Ağu 2024 @ 6:22
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Rune Golems - SFO

=[NK]= Col. Jack O'Neil tarafından 1 koleksiyonda
Jack's SFO Mods 5.2.6/SFO 1.31 - V4 - READ DESCRIPTION
459 öğe
Açıklama
Giant Dwarfen Rune Golems of destruction balanced for SFO! All credits go to _D3rpyN3wb_'s amazing work.

I've further balanced a bunch of stats compared to other giant SFO units, as well as the Phyrex's amazing Runic Golem Unit mod (That you must really check out)

Let me know about any feedback. Enjoy :)
44 Yorum
LimeUser 28 Eyl 2024 @ 17:10 
Oh i've already written about it on the main mod
Am i getting dementia
LimeUser 28 Eyl 2024 @ 17:09 
Okay, copy-paste works wonders in these situations
=[NK]= Col. Jack O'Neil  [yaratıcı] 28 Eyl 2024 @ 16:50 
Torgue, you're best reporting that on the main mod
LimeUser 28 Eyl 2024 @ 12:35 
There's something about the Karak Zorn landmark not working, it says +10 melee stats (both MA and MD) but neither the first tier or second tier version actually seems to apply it.
Atleast not on the RoR golem.
The Mountain King 28 Eyl 2024 @ 8:20 
Hey boss thanks for the mod I'll run some testing today and tell you if there may need to be an adjustment
I'll be running it on very hard/normal.
=[NK]= Col. Jack O'Neil  [yaratıcı] 27 Eyl 2024 @ 19:00 
Any other feedback? Any of them over/under performing?
=[NK]= Col. Jack O'Neil  [yaratıcı] 27 Eyl 2024 @ 19:00 
OK thanks, I'll look into that.
LimeUser 27 Eyl 2024 @ 16:41 
The rune staff golem says it should negate magical attacks near it but it seems to not have a skill which does this.
=[NK]= Col. Jack O'Neil  [yaratıcı] 12 Eyl 2024 @ 14:00 
Thanks! Let me know any feedback!
J34J34 12 Eyl 2024 @ 10:58 
you are a man of taste