Crusader Kings III

Crusader Kings III

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Defensive-Only Alliances
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30 Jun, 2023 @ 11:56am
26 Aug, 2023 @ 9:47am
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Defensive-Only Alliances

In 1 collection by Rute_Of_All_Evil
Rute's Mods
7 items
Description
Think it's weird with a couple of clicks you can get the Holy Roman Empire to raise several thousand men and sail them to Iceland because you decided it should belong to you? If so, this mod might be for you.

Details
This mod changes the "Call to War" interaction so by default it's only available when the ruler is the defender. This means your allies can defend you when you are under attack, but when you're the one declaring war, you can't call on your allies for help. This also applies to calling your Dynasty members to war.
Now included are game rules to fine tune different aspects of the interactions, which you can see a bit below.

"Join War" - which allows you or the AI to join someone's war of your own volition - is not touched! So you're still free to do that as you wish.

Idea/request for this mod comes from [Army of Two] AXIS - hope you like it. :)

Game Rules:
Note when a rule says (Default) it means it's both the rule selected by default, as well as how the mod will behave when no game rules were set, such as when you add it to an existing save.
  • Basic:
    Player and AI (Default), Player Only, AI Only, Disabled (disables all mod's functions, returning things as close to vanilla as possible)

  • Affected Calls:
    All (Default), Allies Only (Call to War only), Dynasty & House (Call Dynasty/House Member to War only)

  • Offensive War Calls:
    Disabled (Default),
    Hook Only (Can only call to an offensive war when you have a hook on the character),
    Hook or Special Relation (Can only call to an offensive war when you have a hook or a special relationship with the character - namely: Soulmate, Lover, Best Friend, or if they're a close family member who really likes you),
    Added Difficulty (2x) (All AI acceptance modifiers for offensive wars are changed so it's around 2x as difficult to have them accept. Hooks also work for this one. Modifiers for Defensive Wars remain the same.)
    Please note any of the above options still require the character to be an Ally/House Member/Dynasty Member.

This mod is also fully compatible with Gamerules Gadget by Stik'! It is not a requirement, but if you want change the mod's rules midgame for whatever reason you can use Gamerules Gadget to do so. :)

Potential Plans:
A modifier based on distance. I tried and couldn't quite decide how to do it, but I might try again later. :p No promises though.

Compatibility
This mod changes:
common/character_interactions/00_alliance.txt (call_ally_interaction) common/character_interactions/00_alliance.txt (call_dynasty_member_to_war_interaction) common/character_interactions/00_house_head_interactions.txt (call_house_member_to_war_interaction) common/opinion_modifiers (rejected_call_to_offensive_war)
Any mod that touches those will be incompatible. I am happy to make patches, as long as you let me know what mods are breaking. :p


Current Patches

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[ko-fi.com]
Popular Discussions View All (2)
2
19 Nov, 2023 @ 11:59pm
x2 difficulty war call adds almost nothing
Psijic
0
26 Nov, 2023 @ 4:35am
Crash in 1.11.1
Psijic
40 Comments
APOCALYPSE 16 Apr, 2024 @ 2:33am 
Is there any way to change the alliance setting of a saved game?
[Army of Two] AXIS 15 Mar, 2024 @ 3:36am 
@Poolboy isnt there a option to let the AI use allies for offensive wars but not the player? That would surely make for a challange.
Poolboy 4 Mar, 2024 @ 10:39pm 
This mod is made redundant because the AI will almost certainly not take into account that he has no offensive allies. I'm fairly sure they use their allies in their calculation. When you go to attack someone it shows you how many soldiers you have and it includes your allies soldiers even though they are irrelevant. It's a shame because it would be nice to have the extra challenge.
Psijic 17 Nov, 2023 @ 4:14am 
Bug: hook doesn't disappear after being used.
Psijic 6 Nov, 2023 @ 11:08am 
What about AI behavior?
Aizer de la Ceniza Adusta 23 Oct, 2023 @ 5:51am 
Sure if I turn around to try it out with the more popular ones, I'll let you know if it works.
Rute_Of_All_Evil  [author] 22 Oct, 2023 @ 10:58am 
@Aizer the Vampire Slayer
Depends entirely on the conversion and if it modifies calls to war, so I can't say. Sorry it took me a bit to reply - if you've found it worked or didn't with the total conversion you wanted to play it with in the meantime, let me know and I can potentially make a patch or a note on the description that it's compatible. ^^ If you haven't tried it, can always tell me which total conversion you wanted to use this mod with and I can have a quick look to see if they'd work together.

@nicolaspagano98
This mod is meant only to make alliances defensive, so the AI/player isn't obligated to join an ally's conquests. :) I rather not touch the "Join War" interaction with this mod, as I feel if the player or even the AI want to volunteer help in a war that should still be within their power, they just shouldn't be forced to.
nicolaspagano98 19 Oct, 2023 @ 8:16am 
Hi, i noticed I can still offer to join my lieges offensive wars, maybe that should be disabeled
Aizer de la Ceniza Adusta 4 Oct, 2023 @ 3:34pm 
Think it works with total conversions?
Rute_Of_All_Evil  [author] 6 Sep, 2023 @ 12:05pm 
@dek Ah! I thought you meant you tried changing the game rules around. Yeah, the 2x rule doesn't require a special relationship or a hook, it just changes the modifiers...though that's actually an interesting idea for another rule.