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Depends entirely on the conversion and if it modifies calls to war, so I can't say. Sorry it took me a bit to reply - if you've found it worked or didn't with the total conversion you wanted to play it with in the meantime, let me know and I can potentially make a patch or a note on the description that it's compatible. ^^ If you haven't tried it, can always tell me which total conversion you wanted to use this mod with and I can have a quick look to see if they'd work together.
@nicolaspagano98
This mod is meant only to make alliances defensive, so the AI/player isn't obligated to join an ally's conquests. :) I rather not touch the "Join War" interaction with this mod, as I feel if the player or even the AI want to volunteer help in a war that should still be within their power, they just shouldn't be forced to.
I can try to replicate the issue anyway. But yeah, my guess is it's some other mod overwriting Defensive Alliances.
But what I can say is that as soon as they declared war they simply sat in their territory. I get the impression they would have called their allies if they could, but since it was disabled they didn't know what to do...so they just sat at home.
Again, you're very welcome! Or, I should say...De nada! :D
Tomorrow I'll work on patches I mentioned before. :)
Anyways, thanks again for the mod!
Currently the mod applies to both player and AI, but next update will make it an option to pick between Player-Only, AI-Only or both. ^^
@One Proud Brazillian (ooh Brazil :D um oi de Portugal!)
I'm currently working on an update, decided it was better to get that done before making patches. It should be done soon, afterwards I'll make a patch.
@Aziz1310
After taking a brief look, seems More Interactive Vassals changes the same interaction this mod does, so one will disable the other's functionality. I'd advise not to use them together for now. Once I'm done updating, I'll work on a patch for that too. :)
Update and patches should be out today or next couple days, depending on what comes up and how testing goes. :p
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2244623953&searchtext=useful
Thanks for the mod!
@Riaman That's actually a pretty good idea! Thank you, I'll keep that in mind for when I work on this further. ^^
@[Army of Two] AXIS I imagine it might not be impossible ...It would work in ths scope of a mod like "A Diplomatic Envoy". But as for this one it's definitely a bit beyond the scope of what I'm willing to make at the moment. ^^;
@Sam² Thank you! ^^ As for your question, well, the truth is...I'm not entirely sure. I don't know if AI's considerations for declaring war are hard coded or I just haven't looked in the right place, but I've tried to look exactly with that in mind and I haven't been able to find them. I'm hoping they only consider their own military strength, because they don't seem to take advantage of OP alliances as much as a player does.
And THEN the persuasion starts with promises, money, deals etc.
Thats ideally to me at least, but not possible I would guess.
Anyways, defensive is a game changer, as now minor or medium sized realms have agreater chance at surviving because they might have powerful friends, and the big aggressors wont automatically bring other powerful friends along with them to invade.
@isopropyl Yes it does. No need for patches as they don't change the same files. :) Whenever you negotiate an alliance with my other mod, it'll just be defensive-only by default.