Divinity: Original Sin 2

Divinity: Original Sin 2

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Viator, Custos, Dux - Modded Classes by Galgamos
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
11.022 MB
2 Jul, 2023 @ 6:37am
20 Oct, 2024 @ 6:10am
4 Change Notes ( view )

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Viator, Custos, Dux - Modded Classes by Galgamos

In 1 collection by Galgamos Snowpaw
Galgamos' Rivellon
11 items
Description
Welcome on your path to impossible chaos.

Did you ever want to play a truly reckless character in this game; someone who will not hold back and who wields awesome power in both melee and magic, while they endanger themselves and sometimes even their allies?
Let me tell you about the "Viator" and the "Bos".

Or do you wish to become an immovable object amidst the fray of combat, halting the enemy advance, and have them break upon you?
Then the “Custos” or the “Ericius” may be just what you seek.

Maybe you would rather strive to be like the Divine, unite allies under your command, and lead them to victory? If you are not above commiting a few war crimes while keeping up appearances, the "Dux" and the "Lutra" might just make your wish come true.


Mechanical Overview:

“Viator” skills:
These are centred around benefitting from the "Perseverance" ability. They offer you powerful attacks, destructive spells, and strong support abilities.
However, this power comes at a cost: Many of these abilities shred your own armour or magic armour, with some later ones even threatening to stun or otherwise hinder you, should you attempt them unprotected.

“Custos” skills:
These are centred around the “Retribution” ability, and many have their range determined by your melee weapon, while their power comes from your finesse. They allow you to restore your defenses, halt the enemy offense, and become the center of combat.

"Dux" skills:
These focus on controlling the battlefield while appearing heroic. They bolster your Leadership, aid allies, or break foes' magic armour. However, some of the more gruesome skills threaten your public image and cause you to incur "Infamy", temporarily lowering your "Leadership". Should you act with reckless abandon, your ability to lead might suffer, potentially causing you to temporarily lose access to your "Dux" skills in the middle of combat.


Other Contents:

The mod also adds 6 new starter classes for character creation, and one skillbook trader for each act.
Beware: There is no skill trader on the Lady Vengeance. Each act features its own NPC.
Not only do they sell the different class skillbooks, they also offer you random iterations of that most rare weapon type: The spear.
If you wish to increase the natural drop chance of spears instead of purchasing them from the vendors, I recommend installing Spear Drop Chance Up.

Finally, there are a few new unique weapons and gear items hidden throughout the game. This mods adds 6 spears, 1 staff, 1 wand, and a new type of grenade; only 7 of these explosives can be found in the entire campaign. They leave a small blessed smoke surface in their impact zone, so use them wisely.

As with vanilla archetypes like "Warfare" or "Scoundrel", the “Viator” and the “Custos” offer 15 class skills, and 8 elemental skills each.
The elemental skillbooks can be acquired via crafting.
In regards to crafted skill, the "Dux" functions as an elemental skill type, meaning its crafted skills come from combining "Leadership" with the likes of "Warfare", "Summoning", "Necromancy", "Perseverance", or similar skillbooks.


The Skills:

Just like "Warfare" or "Scoundrel" skills, the classes added by this mod each offer 15 class skills. The "Viator" and the "Custos" offer 8 elemental skills, while the "Dux" offers 16 martial skills. These are obtained by combining the respective skillbooks with elemental or martial ones respectively.
As per usual, each class features 4 starter skills, 3 novice skills, 3 adept skills, 1 source adept skill, 2 master skills and 2 source master skills.
For crafted skills, there are one skill and one source skill each for combining "Viator" or "Custos" skillbooks with those of "Aerothurge", "Geomancy", "Pyrokinetic" and "Hydrosophist. Crafted "Dux" skills come from combining this class' skillbooks with those of martial classes, such as Warfare, Retribution, or Summoning.
Crafting recipes function as they do for other such crafted skills.


The Skillbook Traders:

Each trader resides in their own location and they will not move with you throughout the story.
The first trader can be found in the Fort Joy arena.
The second trader can be found at the water near the Meistr's house in Driftwood.
The third trader can be found on the beach of the Nameless Isle.
The fourth trader can be found near the first waypoint in act 4.


The Starter Classes:

Viātōrēs draw upon the impossible space that divides the different realities. They unleash chaotic magic and reckless attacks, or offer great aid. In exchange, they shred their own defenses, and often endanger allies.

Bovēs are destructive warriors. They focus on attack skills and forgoe controlling the impossible chaotic forces, in exchange for a modicum of self-preservation.

Cū̆stōdēs are unrelenting guardians. They use their finesse to intercept enemies, and guard allies by throwing themselves into the fray.

Ericiī are defensive combatants.They utilize their good protection and surprising mobility to stick to the enemy and slowly whittle them down.

The Dux is a formidable leader. When faced with overwhelming odds, this master of the battlefield will aid allies, flank foes, and summon new forces to turn the tide.


Addendum:

This mod is kept as light as possible. It does not require any other dependencies, not even Norbyte's ScriptExtender, though I would still recommend using the extender for the overall improvements to stability and load times it offers.

This mod utilizes many resources from within the vanilla game of D:OS2DE.
Should you install a mod that changes animations, visual effects (SFX), or statuses, this mod will likely be affected as well.
I cannot guarantee that this mod will function flawlessly for any mode other than the main campaign. I would appreciate feedback on if it does or not.


Thanks:

This was my first mod, and it has now finally arrived in the Workshop.
I sincerely thank doctorbeetus, Dr. Pawsworth, Norbyte, LaughingLeader, Focus and all those whose names have slipped my mind, but who helped me when I had questions. Also, thanks to Odinblade for getting me onto the Larian Discord server in the first place, which is the spot where I found many useful guides and resources, as well as all the aforementioned people. :)
7 Comments
𝗫͟𝗶𝘅̅𝗼𝗻 20 Oct, 2024 @ 4:18pm 
does this work with divinity conflux?
Perceux 10 Jan, 2024 @ 12:53am 
Hey! I see you've posted them on steam at last, that's great! Looking slick, good job :)
Galgamos Snowpaw  [author] 29 Aug, 2023 @ 1:25pm 
@LSDMan
Heyo! :)
Yeah, I know that the icons kinda clash. It's the most common criticism I get, actually.

However, for all the skills I have, and all the ones I taught myself to write these mods, creating visual art in the style of the game isn't among them.
I'd need to either learn an entirely new skill to draw them myself, or hire someone to make them for me.
I mod for fun and in my free time. As a result, I made the icons in a way I could: abstract pixel art.

If someone wants to make an add-on mod that replaces them, then they are welcome to do so. :)
I simply don't have the skills to do it myself, or the time to learn.
LSDMan 27 Aug, 2023 @ 4:49am 
Hey man, mod looks amazing! Thanks for uploading these to the workshop! Looking forward to trying out the modded encounters you put it.

A question though, any chance of getting revised skill icons for the custom classes? The skills look incredibly fun and also balanced, but the aesthetics of the icons clash with the artstyle of the games own skills. I realize it might be a large ask, but i can see it potentially putting some people off. I will add this to my load order and play with them over the next few weeks anyway. Thanks for putting in all this work!
2290892069 20 Jul, 2023 @ 1:09am 
Thanks,I do as you say and it works, it helps a lot.
Galgamos Snowpaw  [author] 19 Jul, 2023 @ 10:37pm 
@2290892069
Heya! Sometimes, the Steam Workshop doesn't move files from the download folder to the appropriate mod folder. Search your Steam files for "Worldripper" and you should find the mod; you can then move it to the "Mods" folder in your Documents. :)
2290892069 19 Jul, 2023 @ 8:22pm 
I subscribe this MOD, but it does not show up on my mod list, and I can not find it in the game's mod folder, why?