Divinity: Original Sin 2

Divinity: Original Sin 2

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Four Paradigms of Chaos - Grenum of the Deep - Modded Encounters by Galgamos
   
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Type: Add-on
Game Mode: Story, GM, Arena
Tags: Quests, Weapons
File Size
Posted
Updated
3.571 MB
2 Jul, 2023 @ 1:33pm
3 Feb, 2024 @ 1:38am
4 Change Notes ( view )

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Four Paradigms of Chaos - Grenum of the Deep - Modded Encounters by Galgamos

In 1 collection by Galgamos Snowpaw
Galgamos' Rivellon
11 items
Description
Four Paradigms of Chaos have arrived.

Strange powers from an even stranger realm strive to become part of Rivellon.
The powers brought by the Viātōrēs, the "travelers", are available to the Godwoken.
Yet there are those who dared to peer deeper and further than safety allows.
Spread across Rivellon and steeped in the power of all that strives to be, they are growing stronger.
Will you seek them out and slay these new foes, or will they triumph over you?


Mechanical Overview:

Nine new enemies have been added to the game's campaign.
There is one miniboss-style enemy in each act, as well as a group of foes in the Nameless Isle.

The four enemies display core traits of some of the classes added by the mod Viator - Bos - Dux - Modded Classes by Galgamos.
Each vanquished foe drops new, unique loot that is designed to remain useful throughout the entire campaign.

The group of foes is its own, separate encounter, and introduces the concept of a new background character into the world of Rivellon.
The loot they drop is unique and interesting, and designed to aid you with your transition into act 4.

The enemies added by this mod pose a combat challenge. There are no new quests for them, and the minimal storytelling this mod adds is done through other means, such as item and status descriptions, as well as environmental storytelling.


Where the Four Paradigms are:

Only read the following section if you wish to find these new foes more easily.

The first Paradigm can be found near the decrepit castle in the Hollow Marshes, not far from the slain mother bear. Can you break the tides it brings, or will you be swept away?

The second Paradigm can be found near the shambling abomination near the Cloisterwoods. Can you crack its defenses, or will this immovable object remain standing?

The third Paradigm waits near a beach, amidst the fallen. Can you stop its growing bloodlust, or will it devour you?

The group of foes awaits challengers near the hidden entrance to the academy. Can you hear the Call of the Deep Mine? Will you divide and conquer, or join and succumb?

The fourth and last Paradigm overlooks devastation and is fully capable of wielding similar power. Are you able to withstand the chaos until it unravels?


Compatibility:

This mod should be compatible with other mods, unless those place something in the exact same spots in the world this one edits.


Requests:

I would love to improve this mod further. I would be ever so grateful for feedback from players.


Known Issues:

None!

If you find a bug, please report it. :)


Thanks:

Sincere thanks go to: doctorbeetus, Dr. Pawsworth, Norbyte, LaughingLeader, Focus, Tryhardinus, Luxen and all those whose names have slipped my mind, but who helped me when I had questions.
Also, thanks to Odinblade for getting me onto the Larian Discord server in the first place, which is the spot where I found many useful guides and resources, as well as all the aforementioned people. :)
4 Comments
Galgamos Snowpaw  [author] 20 Jan @ 8:08am 
@Nusquam Do you have the pre-requisite mod installed and loaded above this in the load order?
Might you be playing with any system overhauls that could affect enemy behaviours?
Nusquam 20 Jan @ 3:57am 
The first miniboss in act 1 is bugged and tries to use a spell over and over and cant continue the encounter any idea why?
Galgamos Snowpaw  [author] 18 Jan @ 9:59pm 
@Seven
Yes, definetely. I originally wrote it during an ongoing playthrough and added it before leaving act 1. :)
Seven 18 Jan @ 4:13pm 
Hi. Does this work in an existing save?