Crusader Kings III

Crusader Kings III

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Immersive Feral Adoption: A Travel Event Mod
   
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392.511 KB
2 Jul, 2023 @ 9:24pm
8 May @ 2:10am
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Immersive Feral Adoption: A Travel Event Mod

In 1 collection by ACE
ACE's CK3 Playset
50 items
Description
I don't know what I was thinking when I made the thumbnail, but hey, at least there is one.

Anyways, this mod basically adds more options for the feral child travel event, as well as adds some appropriate traits. So now you can decide the extent of the adoption:

Do you consider the child as your own? Will you let them inherit titles right of the bat? Or will they have to prove themselves? Or perhaps, you'll throw the child to the streets after you're done playing around with them like a heartless bastard? Although I guess that last one was already possible. Eitherway, the choice is yours!

Disclaimer: No feral children were harmed during the making of this mod.



Overwrites events\travel_events\travel_events_james.txt



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11 Comments
tilarium 2 Mar @ 7:56am 
If they both override the same file, then no, not compatible.
blazeknave 28 Nov, 2024 @ 11:14pm 
Adoption Options also edits travel_events_james.txt - not compat eh?
ACE  [author] 26 Oct, 2023 @ 11:03pm 
The event chain itself is not a mod, however, without this mod you only get the first and last option on the last event. The first event requires you to have an open ward slot to be able to take the feral child in.

For the record, the mod you've linked is not at all relevant to the event chain.

Event id: travel_events.4012
Phwaylo 26 Oct, 2023 @ 6:40pm 
Hello! I missed the opportunity to adopt this kid I found into my dynasty; it seems your mod is apart of RICE if I'm not mistaken, since I do not have this mod in particular but the event still appeared regardless. I have run into run into an issue, where even with this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2839721206 , I still cannot recruit the kid, the son of wolves, into my dynasty. So I was hoping you could either provide the console command to trigger the event again (so I may retry), or provide a way to trigger the prompt again for the same kid (trigger the adopt prompt for X char ID). Please and thank you! I know there has to be a way to type that event into the command console again but I cant find the event ID :(
Riaman 21 Jul, 2023 @ 1:19am 
this has dynastic adoption, so they become one of your house, perfect for daughter heirs. sonce i hate matri marriages.
WyldFaerie 20 Jul, 2023 @ 7:17am 
Any way to keep ‘em at court without adoption so I can have them marry my child when older?

Or increase the chance of finding a feral child?
ACE  [author] 20 Jul, 2023 @ 5:13am 
Incoming Update: I've discovered a vanilla bug that makes the child always have the same ethnicity as the player (they are supposed to always be local to the area you're in). To rectify this issue, the child will only have their culture converted if you decide to train them.
AleksJarl 9 Jul, 2023 @ 10:44am 
Good mod! I have this feral girl in my game and I just want to adopt her because she always dies if I don't
Riaman 3 Jul, 2023 @ 8:47am 
thank you, my bad for reading properly, Great mod.
ACE  [author] 3 Jul, 2023 @ 2:27am 
@Riaman That's literally the third and fourth options, although if you want them to be able to inherit things you'll need to restore their inheritance.

Regarding the fourth option, like the previous options it also adds the disinherited trait due to balancing reasons. (It would otherwise always be the optimal choice in terms of costs and rewards).