Stellaris

Stellaris

252 ratings
Galactic Imperial Portraits
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File Size
Posted
Updated
1.201 GB
4 Jul, 2023 @ 5:49am
12 May, 2024 @ 5:44pm
21 Change Notes ( view )

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Galactic Imperial Portraits

Description
[For game ver. 3.12.X]

*NOTE: THIS MOD IS NO LONGER UPDATING


Galactic Imperial Portraits
Adds a series of human portraits, young and old, styled as sci-fi imperialists, grouped by race to emulate proper household lineages in monarchic empires.
Portraits not animated.
Does not add:
-Additional namelists
-Planet / throne room backgrounds

Portraits found in the "Imperials" section in the species selector.


Current Content
Caucasian (Red Clothes)
Caucasian (Blue Clothes)
Latin American
East Asian
African
Imperial Cult
Cyber-modded / Synth
Police State / Junta


Other Mods
United Galactic Imperials (Merged Portraits)
Standalone Cyber-modded Portraits
Standalone Police State Portarits


Credits
Crimsonbeowulf for creating an updated tutorial on species modding and providing non-animated meshes (used in this mod).
Legion for creating Stellar Legions, used for inspiration.

Tools Used
Stable Diffusion & ControlNet
PerfectDeliberate Model
A-Zovya Photoreal Model
CyberRealistic Model
GIMP
Popular Discussions View All (1)
1
17 Jul, 2023 @ 3:53am
AI spawning
Sgt. Redbeard
97 Comments
Neppii 11 Jul @ 6:43am 
Still working for me in 4.0X
Paladin Dawnheart 2 Jun @ 6:12am 
"*NOTE: THIS MOD IS NO LONGER UPDATING"

Gonna take that as a no @lemurs2
lemurs2 16 May @ 1:35pm 
Is an update going to be possible? Not rushing, just curious.
NEST-7 26 Apr @ 6:29am 
Best
Raubritter 18 Jan @ 6:07pm 
@v Thanks my man, great mod.
hexosecurity319 18 Jan @ 4:44pm 
There's also a "dark" version?
V  [author] 18 Jan @ 4:12pm 
@Raubritter About random spawns, yes, the AI can randomly create empires with these sets. To disable that, open the Stellaris launcher, find the mod in the playsets tab then click the three dots and "Show in folder". Navigate to common/species_classes/galimp_species_classes.txt, and set "spawn_enabled = yes" to "spawn_enabled = no". You may also want to set the randomized parameter to "no" as well.

For your second question about being the same species, I haven't played for a while, so I don't remember Stellaris' rules for species being recognized as the same. You can try making a test game on a tiny galaxy with only these portraits and see if their names affect how they react to you.
Raubritter 18 Jan @ 9:53am 
Also another question: Are they considered the sma species if they have the same name, but diffrent portraits?
Raubritter 18 Jan @ 9:41am 
These look so much better than the default human portraits!
Question: Will the AI create random empires with these portraits? I would prefer if only player-made human empires show up, but still have random alien empires.
V  [author] 3 Jan @ 6:10am 
@rp Unfortunately, it is not