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Gonna take that as a no @lemurs2
For your second question about being the same species, I haven't played for a while, so I don't remember Stellaris' rules for species being recognized as the same. You can try making a test game on a tiny galaxy with only these portraits and see if their names affect how they react to you.
Question: Will the AI create random empires with these portraits? I would prefer if only player-made human empires show up, but still have random alien empires.
Apologies. Try editing the galimp_portraits_sets.txt in common\portrait_sets so that it says "species_class = HUM".
When the update that added Selective Kinship initially came out, the wording was just that the portraits needed to be in the same menu category, so I thought the initial edit would be enough. This should fix it this time. (I hope.)
In the Stellaris launcher, find the mod in the Playsets tab. Click the 3 dots, then, "Show in folder".
In the mod directory, navigate to common\portrait_categories, and open "galimp_portrait_categories.txt"
You should see:
Imperials = {
name = Imperials
sets = {
Imperials_set
}
}
Replace the first "Imperials" reference with "humanoids"
Replace the second "Imperials" reference with "HUM"
It should now look like this:
humanoids = {
name = HUM
sets = {
Imperials_set
}
}
Save the file.
If you have any of my sub-mods, repeat this process for the ones you want under the Humanoid category.
This mod doesn't work in my downgraded version of 3.6.1, I can only see them in my created civilizations that have them but I can't chose them in the species list
Can you make a separate mod for this that works on 3.6.1 and label it as legacy
First many thanks for this great mod , really a must have imo !
Second it seems the this mod create a blank frame in the humanoid portraits selection in the specie appearance tab. i'm using your galactic imperial portrait + united , and the issue disappear when i'm not using your mod!
Hope you can help !
anyways , thanks a lot !
Best regards !
That being said, have you considered adding portraits for worker pops (farmers, technicians) and the like?
You may need to select re-select the portraits (that is, select a different portrait set then select these portraits again) in the empire creation screen.
If the portraits still do not work, please let me know.
Would it be possible if you could add mod patch where all of the portraits would be merged under one specie "human", just like in Stellar legions mod where all human portraits are considered as humans.
As for any further additions, I can't promise anything. I'd like to get back and expand further on the pack but I don't have time at the moment.
Do you know of any good tutorials online to make a portrait pack? Alternatively, is there any chance you could make an Arab/Muslim/Dune portrait pack? For faith-based space empires.
Awesome stuff man, keep up the good work
@EmperorVolkorian I can't make any promises at the moment. Busy with life and what not.
Don't post updates before going to bed. :D
I was messing with the mesh, asset and entity files and forgot to revert the changes before releasing the cleaner portraits. I didn't get any problems in-game because I had both this and one of the standalone sub-mods enabled (and loaded after this mod), so the affected files were being overwritten with the correct versions.
Sorry folks! Remind me not to post updates before going to bed.