Stellaris

Stellaris

Galactic Imperial Portraits
97 Comments
Neppii 11 Jul @ 6:43am 
Still working for me in 4.0X
Paladin Dawnheart 2 Jun @ 6:12am 
"*NOTE: THIS MOD IS NO LONGER UPDATING"

Gonna take that as a no @lemurs2
lemurs2 16 May @ 1:35pm 
Is an update going to be possible? Not rushing, just curious.
NEST-7 26 Apr @ 6:29am 
Best
Raubritter 18 Jan @ 6:07pm 
@v Thanks my man, great mod.
hexosecurity319 18 Jan @ 4:44pm 
There's also a "dark" version?
V  [author] 18 Jan @ 4:12pm 
@Raubritter About random spawns, yes, the AI can randomly create empires with these sets. To disable that, open the Stellaris launcher, find the mod in the playsets tab then click the three dots and "Show in folder". Navigate to common/species_classes/galimp_species_classes.txt, and set "spawn_enabled = yes" to "spawn_enabled = no". You may also want to set the randomized parameter to "no" as well.

For your second question about being the same species, I haven't played for a while, so I don't remember Stellaris' rules for species being recognized as the same. You can try making a test game on a tiny galaxy with only these portraits and see if their names affect how they react to you.
Raubritter 18 Jan @ 9:53am 
Also another question: Are they considered the sma species if they have the same name, but diffrent portraits?
Raubritter 18 Jan @ 9:41am 
These look so much better than the default human portraits!
Question: Will the AI create random empires with these portraits? I would prefer if only player-made human empires show up, but still have random alien empires.
V  [author] 3 Jan @ 6:10am 
@rp Unfortunately, it is not
rp 2 Jan @ 11:59am 
is this compatible with achievements?
DocHolliday 4 Dec, 2024 @ 5:01am 
That worked! thanks again.
V  [author] 4 Dec, 2024 @ 4:22am 
@DocHolliday

Apologies. Try editing the galimp_portraits_sets.txt in common\portrait_sets so that it says "species_class = HUM".

When the update that added Selective Kinship initially came out, the wording was just that the portraits needed to be in the same menu category, so I thought the initial edit would be enough. This should fix it this time. (I hope.)
DocHolliday 4 Dec, 2024 @ 3:30am 
unfortunately that didn't actually change their species class so the civic still does not apply. I appreciate the help though.
DocHolliday 1 Dec, 2024 @ 7:48pm 
You are an absolute life saver thanks a ton!!! The "species class" designation still says Imperials for some reason but they are in the humanoid category at least and from what I can tell the selective kinship civic recognizes them as such. I just started a game and saw I had positive standing relations with the other human factions and negative with the others so I cannot gaurantee it's working as I could be getting some relation modifiers from the Imperium as I am using the Galactic Imperium Origins mod which starts the game with the Imperium fully intact.
V  [author] 1 Dec, 2024 @ 5:14pm 
@DocHolliday

In the Stellaris launcher, find the mod in the Playsets tab. Click the 3 dots, then, "Show in folder".

In the mod directory, navigate to common\portrait_categories, and open "galimp_portrait_categories.txt"

You should see:

Imperials = {
name = Imperials
sets = {
Imperials_set
}
}

Replace the first "Imperials" reference with "humanoids"
Replace the second "Imperials" reference with "HUM"
It should now look like this:

humanoids = {
name = HUM
sets = {
Imperials_set
}
}


Save the file.

If you have any of my sub-mods, repeat this process for the ones you want under the Humanoid category.
DocHolliday 1 Dec, 2024 @ 3:20pm 
Any chance a version could be made with these in the Humanoid section???? I can't use the "selective kinship" civic with all my human factions in the ripoff dune empire I am making when they are classified as "imperials" instead of the vanilla "humanoid" category like my other modded human portraits.
Maniac 22 Nov, 2024 @ 9:18pm 
I think since patch 3.14, all randomly generated empires with these portraits, are Despicable Neutrals, without any authority, ethics or civics. Anyone else experiencing this?
III_Adas_III 16 Sep, 2024 @ 5:39pm 
Could you please make some distinct portraits for the pops roles like soldiers, clerks/common folk, priests, rulers etc...? I know there are already some diferences between those, but sometimes there are portraits of military officers as miners and/or farmers and such and it just doesn't feel right lol... It is purely cosmetic tho, your mod's already awesome!:steamhappy:
V  [author] 13 Aug, 2024 @ 6:00pm 
@pepperst This mod was never animated, so it might have been someone else adding animations or another mod entirely.
pepperst 13 Aug, 2024 @ 5:51pm 
I seem to remember a similar mod with animated portraits. Did this mod used to be animated or am I thinking of another mod?
V  [author] 27 Jun, 2024 @ 6:30am 
@Karnak I don't have any intentions of adding any new content to this mod.
Karnak 26 Jun, 2024 @ 7:37pm 
Interesting mod. Do you plan to do something for elves or other ''humanoid'' races ? Orcs, dwarfs etc... The level of quality/realism is interesting but having this type of models make the base one a bit weird.
V  [author] 13 Jun, 2024 @ 6:33am 
@Beast-Storm Check in the Change Notes tab of this page to see if you can download an earlier version of the mod. If you can, replace this mod's text files with the downloaded version in your Steam directory.
Beast-Storm 8 Jun, 2024 @ 8:18pm 
Amazing mod however...

This mod doesn't work in my downgraded version of 3.6.1, I can only see them in my created civilizations that have them but I can't chose them in the species list

Can you make a separate mod for this that works on 3.6.1 and label it as legacy
V  [author] 22 May, 2024 @ 4:23pm 
@Kaiser Nikolaus I - That was planned at one point, but since creating the pack I've moved on from adding any additional content to it.
V  [author] 22 May, 2024 @ 4:19pm 
@christophe.poth I was not able to reproduce this in an isolated test environment, and my mod does not reference the Humanoid species class in its files. Not sure what could be causing that.
christophe.poth 20 May, 2024 @ 9:56am 
Hi V !

First many thanks for this great mod , really a must have imo !

Second it seems the this mod create a blank frame in the humanoid portraits selection in the specie appearance tab. i'm using your galactic imperial portrait + united , and the issue disappear when i'm not using your mod!

Hope you can help !

anyways , thanks a lot !

Best regards !
Bunny Shake 17 May, 2024 @ 8:51am 
This is simply the best human portrait mod, sir. Thank you very much for this beautiful addition. Essential mod for me to play humans.
Kaiser Nikolaus I 15 May, 2024 @ 12:08pm 
So first off, this portrait pack is rad, and I can't image even going back to the vanilla sets.

That being said, have you considered adding portraits for worker pops (farmers, technicians) and the like?
Glenfidditch 13 May, 2024 @ 2:58am 
I would just like to say thank you for this mod.
V  [author] 12 May, 2024 @ 5:47pm 
Updated for compatibility with the Machine Age update.
You may need to select re-select the portraits (that is, select a different portrait set then select these portraits again) in the empire creation screen.
If the portraits still do not work, please let me know.
Drengr 9 May, 2024 @ 10:48am 
it not i just tried to start up the game and NONE of portrait mod work and all i have aside from portraits is shipsets,the 1080 ui mod and planetary diversity,and a few flag mods so no conflict.
Heckmeck 8 May, 2024 @ 11:38pm 
For some reason mod just don't work, I don't see any new portraits. I hope you will update the mod soon because it honestly looks great
Rambosfire 22 Mar, 2024 @ 10:25am 
Damn straight @dreamalot062. My galaxy is filled only with empires using these portraits. I can't play without it em.
dreamalot062 7 Mar, 2024 @ 10:32pm 
These portraits are so outstanding! This alone has brought me back to playing Stellaris after a long break!
Tenacity 27 Feb, 2024 @ 1:29pm 
Thank you for these portrait sets, V. :D Please keep up the good work. :D:steamthumbsup:
微微星河尘梦远 13 Feb, 2024 @ 5:23am 
please update for 3.10
qweasd1122ok 27 Jan, 2024 @ 9:14pm 
퀄리티 지림 진짜...:steamhappy:
Pungun 12 Dec, 2023 @ 2:42pm 
Hey man, love this mod!

Would it be possible if you could add mod patch where all of the portraits would be merged under one specie "human", just like in Stellar legions mod where all human portraits are considered as humans.
V  [author] 2 Nov, 2023 @ 10:47pm 
@你在此地不要走动 That is a bug that the developers will have to fix, unfortunately.
墨余摸鱼 2 Nov, 2023 @ 9:59pm 
I don't know if it is BUG,inshort,after the promotion of the spiritual talent,the portrait of the ruler will become other
V  [author] 30 Oct, 2023 @ 2:50am 
@Ravo - The portraits were maid via Stable Diffusion, yes. The backgrounds were removed with the rembg plugin for Automatic1111, then I manually touched them up in GIMP.
As for any further additions, I can't promise anything. I'd like to get back and expand further on the pack but I don't have time at the moment.
Ravo 30 Oct, 2023 @ 2:05am 
Best portrait pack hands down. Are these are AI generated? Was there a specific prompt you used to quickly remove the background (e.g ''green screen background'')? I had a look through all the options and there is an INSANE amount of variety here in each category. Incredible stuff and it looks so good too.

Do you know of any good tutorials online to make a portrait pack? Alternatively, is there any chance you could make an Arab/Muslim/Dune portrait pack? For faith-based space empires.

Awesome stuff man, keep up the good work :RyseCoin: :steamthumbsup:
Ubi 20 Sep, 2023 @ 7:36pm 
Absolutely beautiful mod
V  [author] 16 Sep, 2023 @ 6:19am 
@Bora Yes, the game will observe the portrait's gender.

@EmperorVolkorian I can't make any promises at the moment. Busy with life and what not.
Bora 15 Sep, 2023 @ 10:29pm 
These look pretty cool, well done! Are they somehow tagged so the game can differentiate between male and female, for names and such?
EmperorVolkorian 15 Sep, 2023 @ 5:28am 
could you make it or another thats achievment compatibile thanks:steamthumbsup:
Baka Racker 7 Aug, 2023 @ 4:06pm 
Hahah, yeah I've been there before.

Don't post updates before going to bed. :D
V  [author] 7 Aug, 2023 @ 4:05pm 
It was me being an idiot tbh.

I was messing with the mesh, asset and entity files and forgot to revert the changes before releasing the cleaner portraits. I didn't get any problems in-game because I had both this and one of the standalone sub-mods enabled (and loaded after this mod), so the affected files were being overwritten with the correct versions.

Sorry folks! Remind me not to post updates before going to bed.