Total War: WARHAMMER III

Total War: WARHAMMER III

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Thalandor Doomstar, Legendary wood elf Lord of the Asrai.[OoD updated]
   
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12.078 MB
5 Jul, 2023 @ 4:27pm
25 Mar @ 8:06pm
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Thalandor Doomstar, Legendary wood elf Lord of the Asrai.[OoD updated]

Description
Updated for Omens of Destruction
Unique recruitable Wood Elf Legendary Lord.
  • Unique personal skills and skill tree.
  • Flying mage, strong melee combatant.
  • Based on the Lore.
  • An actual Asrai! Works in all Wood Elf (including custom) factions, except Drycha.
Will work in an ongoing campaign or a new save.

August Update
  • More distinctive and interesting!
  • Now starts with 1 bound cast of Transformation of Kadon (summon Great Eagle).
  • Talisman of Gwar and his set bonus, add 1 further each (total 3).
  • Now works in WE office positions (new games only).
  • Fixed "Seasoned Campaigner" skill effects.



He was my favourite lord from my favourite faction(4th edition) as a kid, just thought he had a cool name, I felt actual Asrai were underrepresented in the Lord roster, so I made the man himself as a grounded option to the other fantastical lords. There actually already is a character in the game with the same name, but that nobody leading the rogue army, Hunters of Kurnous, is clearly 3-skaven-in-a-trench-coat trying to profit off of his heralded name!

Not a big character in the lore he's none-the-less interesting, having led campaigns against the undead, famously harrying Greenskins, and most ominously his betrayal at the hands of the filthy Dawi, Slayer-King Ungrim Ironfist. As the lord of Argwylon and its aeries, he is inextricably linked with the great eagles, particularly his imposing mount, the mighty Gwandor the Black!
<check his wiki>[warhammerfantasy.fandom.com]

Distinct in the Asrai roster as a durable male spellcaster who is also proficient in mixing it in melee. I've tried to reflect all these little tidbits in his skills while carving out a somewhat unique battle profile.




With bonus to great eagles, and free summon! I envisage him with a couple by his side, acting as a cadre, rapidly deploying to plug gaps in your lines, bolstering your troops, and turning the tide, before pulling out and seeking out new priority targets to hunt down. This is a flexible playstyle meaning Thalandor should be good at leading the majority of wood elf armies in battles.

Thalandor is High Mage, who navigates the battlefield atop his great eagle Gwandor, who he receives at level 6. He has decent melee stats and will be effective primarily against less resilient rank-and-file troops, he can also stack multiple AoE buffs to those around him, raising their combat effectiveness. He has a good chunk of HP and increased healing cap.

So he's fast, casts spells, buffs those around him, can take some punishment and heal a bit. Gwandor provides Vanguard Deployment and Devastating Flanker, making it pertinent to keep Thalandor moving and roving for favourable engagements.

His army is unaffected by undead attrition, sieges efficiently, and has bonuses vs both Greenskins and Dwarves.

One neat thing is that his starting trait is randomized (from a select (good)) pool, meaning he'll play a little differently each campaign, from personally strong, to tough. fleet-footed or boosting missle troops range and so on.


On recruit his stats are considerably stronger than a Spellweaver lord, but weaker than a Glade Lord. Mounted on Gwandor, he's about 10% stronger than a Glade Lord on a great eagle, but without a ranged attack, instead he has the Lore of High Magic. Whereas a Glade Lord has access to a Dragon mount, Gwandor instead can have ALL 3 WE buff spells, Howl/Possessed/Sight Beyond Sight, meaning he empowers your troops locally.

I've tried to make his items strong but not OP, because, as per lore, they're locked to him and can't be removed... until 123 turns after u first equip them. I figure if you're playing a campaign that deep you deserve to play around and put whatever items on you see fit for late game.

His army buffs are situational and not pervasive, while his eagle buffs should make recruiting a few a viable strategy but not enforce doomstacking. His personal 1 turn global recruitment in particular ensures a few make it into your play-kit!

Anyway balance was a big concern when designing this mod, but I'm very open to feedback.

>SFO VERSION<
>Dukes Damned Nations<
Korean translation(compilation page) 한국어 Thanks soon&mot!
MEEP VERSION of Thalandor - 10 free skill points as he levels!




Works with Stratovarius's Legendy Characters, and Mixu's LL's:
  • Oreon, Bowmen of Oreon
  • Daith, Torgovann
  • Naieth, Wydrioth
  • Queen M, Laurelorn Forest
NOT: > Wychwethyl the Wild, Masque of Loec;use OPTIONAL version <link>[www.nexusmods.com].

How it works is, Thalandor will be spawn in the recruit pool once and once only for one player WE faction (not Drycha), if no humans are controlling, he should end up in Argwylon.

Oddities: card display "can fire while moving" despite having no ranged attack, and his bombardment spell is displayed when on foot (un-useable).

His model is a standard kit-bash but it is unique, animates and Gwandor the Black is represented in his full midnight glory.

Technically all table-calls involve unique "tallyy" so is compatible with every other mod out there.

I would like him to lead his own faction out of the Forest of Gloom, but that's a job for the future, or any other kind modder, hint hint!

Thanks to Cryswars guides and the modding den discord, mod would simply not exist without those heroes!

My Mods






Please comment, like, subscribe, phone your mothers and eat the rich!
~Neil
40 Comments
Majora 6 Mar @ 3:24pm 
Weird.
only the two mods are doing some changes with legendary chars:
Heroes of Legend: Lords of Time Update
Legendary Characters - 108 and counting
but if i am the only one having trouble lets dont worry.
what i tried to say is that maybe the problem ist, that the character doesnt give -1 on hero caps with recruitment. but it isnt the problem. i tried to search for the problem but cant find ich. hower.
Neil  [author] 5 Mar @ 9:53pm 
It must be a mod incompatibility, it is absolutely fine on my end.
Willing to make changes if you can be more specific with the required edits :)
What caps mod do you use?
Majora 3 Mar @ 3:00pm 
i can recruit him endlessly.
and most problematic: if i dont recruit him, i cant recruit any other legendary lord. so if i dont wanna have him 5 times and i wanna recruit a legendary, i need to recruit all doomstars +1, then i can recruit a legendary for 1 turn.
maybe its because u dont make him cost a caps, need to be a -1 here.
Neil  [author] 28 Nov, 2024 @ 12:32pm 
Change Log:
Portrait Un-Stretched.
Slight clarity improvement to his unit card.
360 degree missile block added to Talisman of Gwar.
Neil  [author] 29 Aug, 2024 @ 2:37pm 
Yes I canna be fucked learning how to mod custom battles, this was hard enough as is for a moron of my lacking intelligence. Sorry!
Lee Perry 29 Aug, 2024 @ 1:54pm 
Awesome Mod, it is normal the Unite Card on Skirmish is not the same(empire soldier image) than Campaign?
Neil  [author] 28 Aug, 2024 @ 7:02am 
Updated, thank you for the report!
Uncle 22 Aug, 2024 @ 4:56am 
5.2 update broke this mod crashes on start
djluigi 24 Jul, 2024 @ 4:31am 
Hola! podrias actualizar el mod? cuando puedas! gracias crack
Neil  [author] 15 Jul, 2024 @ 10:58am 
不是一个派别。仅限陆军司令。对不起!(机器翻译)