Crusader Kings III

Crusader Kings III

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Faith Enrichment Project - Four Tenets
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4.782 MB
7 Jul, 2023 @ 1:04pm
27 Sep, 2024 @ 7:37am
20 Change Notes ( view )

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Faith Enrichment Project - Four Tenets

In 1 collection by Alkad27
Faith Enrichment Project Mods and Compatibilities
3 items
Description
The mod was originally my personal project to add a forth tenet to every vanilla faith and here it is, I however decided to expand it by turning specific tenets into doctrines for religions, this is to make them more unique.



MAIN FEATURES


1) The addition of a Forth Tenet to All Vanilla Faiths (the main feature, the list is too big to write here, see the patch notes)

2) The addition of Aniconism as a Doctrine to Judaist and Islamic Faiths, The Tenet of Aniconism is available to all religions except those two

3) The addition of False Conversion to all Islamic Faiths as a Doctrine

4) The expansion of Ecumenism to include all Breakaway and Biblicism (Protestantism) as variants

5) A large number of rules/setting under the faith category for Tenet Replacement and other stuff

6) Made adjustments to the pieces of code about religion which I saw as badly implemented as well as bugs, this is more of a coder thing that player experience

7) The addition of Liturgical Language and Christology as doctrines to Christian Faiths

1.6 What are you doing step(?)-bro

1) Added Icons and Statues (Aniconism) and Ritual Exposure (Sky burials) as a doctrine to Zoroastrians.

2) Added Zurvanism in the place of Behafaridism and Removed Gayomarthianism by making it Behafaridism, do not question the madness

3) Changed the icon (heh) of the Icons and Statues doctrine for Islam/Judaism, also made the halo of the spiritual hof smaller to look like it does in actual icons, you only see it during faith reformation so you aren't going to notice.


FUTURE

Next Update :

1)Some polishing
2) Compatibility Patches, many of them

After that :

2) At least Reincarnation For Eastern Faiths as a doctrine
4) A way to convert to Dodecatheism/Hellenism (I am not experienced at event modding so this will have to wait)



COMPATIBILITY

As I state in the change notes Compatibility should be more or less universal with mods that add faiths, I however have not added any mechanism to add the forth tenet to them. On the other hand mods changing the faith UI can broke it so can mods that change the tenets as well as anything having to do with Ecumenism.

Technically mods that allow you to have more than three tenets should work but due to changes to the requirements and some localisations their usage isn't advised .

I have already made a compatibility mod for The Catholic Trinity : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000972495

Here is for Africa Plus :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3026075640




ADDITIONAL NOTES - IF YOU ARE ENCOUNTERING BUGS READ THIS FIRST


Almost everything is done by scripted effects to make it as compatible as possible, this may result in longer loading times, my PC runs on a hard drive so I cannot understand any differences in load times.

There is badly implemented decision to add all the changes in an ongoing game, if you see multiple select first the one for the most recent update and go backwards, the last decision you select should be the one that adds the 4th tenet to all faiths

I know that the Breakaway icon sucks, I however suck at making icons, every other one is copy-pasted from another icon, the Breakaway is my attempt at improving a vanilla one that also sucked in the faith interface, suck-ception

When creating a Christian Rite of an Ecumenist faith you will either have to choose between Protestant (Biblicist) and Breakaway, this is to make the doctrine free, Ecumenism is added after faith creation

Protestant Rites can be soft blocked if not meeting the requirements for being Protestant, either remove Rite or comply to the requirements, in any other circumstance however you should have one of the two available, thee two being Protestant and Breakaway.
39 Comments
Alkad27  [author] 3 Jun @ 12:43am 
@macintosh1257 the only "problem" as far as i can see with RICE is that it adds faiths and those new ones will not have a forth tenet. My mod however could cause problems as it may had been essentially bugless when I last updated it but I haven't touched ck3 since Christmas.
macintosh1257 27 May @ 5:05pm 
How does this work with RICE?
Dragonoce 3 Nov, 2024 @ 8:25am 
Can you make Compatibility mod for "tenets to doctrines", or incorporate ideas or features from the mod. its helps fresh out the tenets and doctrines, freeing up space for more fun and complex religions and faiths.

As well, add patron gods in the mix, similar to elder kings 2, with new tabs to chose any gods from any pantheon.
constantdisplay 1 Nov, 2024 @ 3:27pm 
also adding on that a rice + muslim enhancements compatch would be nice
russobizantino 26 Oct, 2024 @ 11:36am 
Would it be possible to patch this mod with "communion and denominations?"
constantdisplay 19 Oct, 2024 @ 2:38pm 
would it be possible for you to compatch this with tenets to doctrines? it *mostly* works but theres some weirdness with the sync tenets
Alkad27  [author] 27 Sep, 2024 @ 6:19am 
1.8 is here
Alkad27  [author] 15 Sep, 2024 @ 9:04am 
@Has Adeek I think so, the issue is that I do not play multiplayer so I cannot actually confirm
Restricted Uncle 11 Sep, 2024 @ 9:13am 
does it work in multiplayer ?
Dicktator Alligator 4 Apr, 2024 @ 10:37am 
oh, I didn't know of this game rule. thank you