Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Golden Guard
   
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Tags: mod, Units
File Size
Posted
Updated
10.132 MB
13 Aug, 2014 @ 1:57pm
20 Aug, 2023 @ 12:02pm
34 Change Notes ( view )

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Golden Guard

Description
******************************************************WARNING*************************************************
These units are "Cheater units" and are meant to remove the challenge on the battlefield. Please dont come back here with comments like "these units are way too powerfull" or "there is no challenge left on the battlefield", I dont give a ♥♥♥♥ about them and you waste your time. If you dont want units like these, dont download this mod.
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The units in this pack are available to the roman faction only and in every campaign except for the Imperator Augustus.

These units are available at rank 6 experience from the third lvl heavy barracks (Cohort barracks) and with rank 9 experience from the fourth lvl Heavy barracks (Legionary barracks).

All of these units are far superior, both offensive and defensive, to their vanilla counterparts, and will destroy them with ease, but dont expect 0 casualties on your side, cause thats not gonna happen, and definitely not with auto-resolve.

This unit pack contains eleven units.

- Golden Guard, Super Heavy Melee Infantry
- Golden Spear Guard, Super Heavy Spear Infantry
- Golden Bow Guard, Super Heavy Missile Infantry
- Golden Horse Guard, Super Heavy Melee Cavalry
- Golden Cavalry, Super Heavy Shock Cavalry
- Golden Commander, Super Heavy Command
- Golden Onager, Super Heavy Artillery
- Heavy Tower Octareme, Golden Guard, Super Heavy Melee Ship
- Heavy Tower Octareme, Golden Spear Guard, Super Heavy Melee Ship
- Missile Octareme, Golden Bow Guard, Super Heavy Missile Ship
- Heavy Artillery Octareme, Golden Onager, Super Heavy Artillery Ship

- These units have special attribute (passive ability) combinations that no other units in the game have. They are immune to fear, resistant to cold, heat and fatigue as well as any form of attrition, but not to agent actions. They are always hidden(unless you get too close to the enemy ofcourse). They also scare all other units, and can be deployed outside the deployment zone, (you can deploy your men in such a way now that the enemy is immediately within the range of the archers(if the enemy doesnt deploy all the way to the other side of his deployment zone from where you are)

************************** UPDATE *******************************
- removed the stalk attribute for all units and replaced it with "hide in scrub and Forest"
- adjusted movement speed of all units to make them slightly faster than the fastest vanilla unit of their category(so infantry does not out run vanilla cavalry units, but is faster than all vanilla infantry)
- increased range of bowguard to be double that of normal missile units on standard ammo.
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*********************** KNOWN ISSUES ************************
When using large armies in a custom naval battle, with only my units and unit size on ultra, the game will either crash or get really slow, this is probably because there are too many units on the battle field, so try to avoid this. For the campaign try to attack with only 1 fleet at a time or use auto-resolve, I will change this soon, to make the units with 160 men, and see if that solves this problem, if not, continue using given solutions above

The "Heavy Artillery Octareme, Golden Onager" unit tends to start firing at the sea when the first enemy target is destroyed, it can easily be fixed by giving the unit manual orders to attack a new target (i.e. it keeps attacking the already sunken ship)
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************************* ATTENTION ***************************
- If you wish to see the units in action, Kelskry has made a video review of the mod, you can see some action of them here(only the normal Golden Guard unit though, but youll get the idea of their overall supremacy): https://www.youtube.com/watch?v=uAcDiqBefMc

- PLEASE give me feedback on this last update, just tell me if you like it or not(so no thrash-talking), and what exactly you dont like about it, if enough people dont like that feature, I will change it
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259 Comments
19jneville 4 Mar @ 12:03pm 
the golden guard is not showing up period in the grand campaine when playing as romans the only thing that shows the the golden guard escort for the general
the unites thenselves dont show up or make able when you get where you unlock them
Sallasven  [author] 15 Sep, 2024 @ 10:25am 
Sparta has a separate version available. this version will only work for Roman factions
mbaxbaseball7 11 Sep, 2024 @ 12:16pm 
Is there a golden guard for Sparta or will this MOD (Generic) work for any civilization that you are playing.
Slick My Duck 21 May, 2024 @ 6:48am 
Please add a Massalia version
Sallasven  [author] 6 May, 2024 @ 2:55pm 
@lejoseph214 Dont worry, the onagers firing the equivalent of Nukes towards the enemy really takes care of everything in their general vicinity, and somewhat extra.
lejoseph214 27 Apr, 2024 @ 10:22pm 
how about you upgraded the armor and the shield so that their look were very cool to me, also can you upgrade their all state to 999999 so it was the real cheat unit
:steamthumbsup:
76561199051134943 12 Feb, 2024 @ 12:28pm 
Add golden plebs and golden pikes
KillBoi 3 Dec, 2023 @ 1:07pm 
needs update bro for Baktria one please
Sallasven  [author] 4 Nov, 2023 @ 11:17am 
No, any general should be able to recruit them. On the GC they should be available to Rome in the 3rd lvl Heavy barracks.
MovesLikeJaeger 22 Oct, 2023 @ 3:49pm 
Sorry, I didn't get a notification for this. I was playing on GC. But what I think why I couldn't find them was the experience requirement. What it means is the experience level of the general to recruit those units, am I correct in that?