Starship Troopers: Terran Command

Starship Troopers: Terran Command

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Planet Erza - Mission4
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9 Jul, 2023 @ 2:49am
11 Jul, 2023 @ 3:30am
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Planet Erza - Mission4

In 1 collection by FindingPudge
Planet Erza
11 items
Description
The Federation thought they had the bugs on the run.....
(Warning this mission is not short & potentially hard)

Testing for QC was done - If you encounter any issues please let me know!

Created by: FindingPudge

Cover Artwork Created by: Nivium
www.patreon.com/Nivium
33 Comments
FindingPudge  [author] 25 Mar, 2024 @ 1:57am 
I have played the mission none modded and everything acts as it should.

If it is sicon mod causing the issue then, its an issue with the mod not the map sadly.

I'm unable to fix the issue as its not an issue with the map itself. but the mod causing the problem.
aborghi86 24 Mar, 2024 @ 9:02pm 
With Sicon mod, happening to me same issue as soon as the rifle squad gets the 3rd star the mission fails due to not keeping alive at least 1 rifle squad.
Voidwalker 18 Mar, 2024 @ 2:34pm 
Happens for me as well with 3 star rifles not counting towards the cap. I'm guessing it's the sicon mod as it's the only thing I use and that's what Escandiel is using too. Can't go without it as I prefer the extra things but at least as mentioned, console solves this since I can just spawn another rifle squad and hide them away.
Escandiel 15 Mar, 2024 @ 5:36am 
Maybe the Sicon Mod is responsible if only happening for two people?
FindingPudge  [author] 15 Mar, 2024 @ 5:06am 
Hmm I will look into to this issue again, we can't be having this persist through.

When I'm back home in a few days time, I'll fix it a once over.
Escandiel 15 Mar, 2024 @ 4:47am 
Okay he is right...

Once you get a 3-Star Promotion of a rifle Squad, you have lost the entire squad.


So most valid solution is to open the console menu and spawn a rifle squad anywhere, to keep timer up at "1" all time.
Add supply 3 and you are good to go for this map
The Spanish Inquisition 9 Feb, 2024 @ 9:58am 
Possible bug possible user is a moron. Down to 9 hives trying to put out the fire on the door. Was told to go the long way around by other point....been all over the map and can't seem to figure out if I missed a trigger point for the water or the game glitched. I did have a glitch (I think) where it stayed in cinematic mode between the weird signal and finding the troopers by the beacon. So...bug or am I missing something obvious. Love the missions (even if you are mean about difficulty level!)
FindingPudge  [author] 5 Jan, 2024 @ 1:22am 
I'm unsure how this could happen, I have just play tested the Mission now since you mentioned this as i do know some recent updates to SST:TC did break some of the triggers in other missions.

All my units reached experience level 3 - and I did not get the "Lose Condition"

Have you played the mission more than once? I would say maybe give the game a restart?
Pat5zero 4 Jan, 2024 @ 9:03pm 
For some reason the game says I am defeated when the squad of troopers get 3 stars promotion.
Obsti 19 Aug, 2023 @ 11:45pm 
Thanks, that narrowed it down sufficiently. I had been there before but I suppose I did not go far enough.

Overall the map is very fun, but the early parts with very limited troops become a bit tedious and repetitive. The small gate that leads to the wide road to the first drop site is especially annoying since it blocks LOS but triggers lots of enemies.

I was hoping for a bonus end upon defeating the final approaching waves or something because do not like the "leave everyone behind to die" endings, especially when you can even watch them die. If the final troopers could actually hold the waves back, that would be great.