NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Halo [Update In Progress]
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File Size
Posted
Updated
166.695 MB
9 Jul, 2023 @ 6:22pm
2 Jun, 2024 @ 10:30am
49 Change Notes ( view )

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Halo [Update In Progress]

Description
Halo: Legends of Reach
Nebulous: Fleet Command Meets the Halo Universe

Welcome, Commander. Step into the strategic depths of the Halo universe. "Halo: Legends of Reach" offers you command of the legendary UNSC, URF and Covenant fleets, each full of unique ships and a distinct approach to Nebulous combat while still remaining generally compatible with vanilla and vanilla-balanced mods.

Written and video guide links below to help you learn how to play the new factions!

Key Features
  • Command specialized fleets from the UNSC, URF, or the Covenant, each with their own gameplay style.
  • Devastating Firepower: As the UNSC, harness the raw power of Magnetic Accelerator Cannons (MACs), offering both Light and Heavy rounds to alter the course of battle. As the Covenant, close in into enemies to unleash terrifying plasma lances -- but keep an eye on your power storage, or your shields may run out!
  • Swarming Assault: Unleash the fury of Cluster Missiles, modular missiles that separate into customizable submunitions to engage various targets, MIRV-like, adding another layer of strategic depth to your assaults.
  • Customize Your Fleet: Pick from a variety of ships from the UNSC, URF, and the Covenant. Specialize each one for different roles to give your strategy an extra edge before the battle begins.

Note: This mod is actively under development; features and content may change. Mod is to be used with the stable branch of the game only - test branch compatibility not guaranteed.

Misc. Notes:

-The URF faction is a reflavored version of the vanilla OSP - tweaked to fit Halo lore. Mazer and the team at Nebulous Fleet Command did such a good job at building a civilian faction that we didn't feel the need to create a new civilian faction from the ground up.

-Many mechanics in the base game already lent themselves to the Halo lore for both UNSC and URF, so some modules and weapons are custom, while others are using vanilla assets. Modules for the Covenant faction are entirely new.

-Due to the nature of Neb's scale, the ships are scaled down to 20% of lore value to fit within the map sizes and roughly around other vanilla ship sizes.

Current version: 2.0.1.1

Credits
  • Halo is a franchise originally developed by Bungie and currently managed and developed by 343 Industries, part of Microsoft's Xbox Game Studios. Intellectual property remains property of their original owners; this mod is developed under the permissive policy of Microsoft for mods that incorporate Halo's IP.
  • Mod commissioned by KillSmith.
  • Engine VFX based on template provided by Tartiflette.
  • Command guided shell code by AGM.

Links

Custom Faction Badges
Show off your allegiance with 256x256 pixel PNG badges, ready for use in game:

[i.imgur.com][i.imgur.com][i.imgur.com]
Popular Discussions View All (4)
2
31 Jan @ 1:28pm
Null Reference Exception: Object reference not set to an instance of an object
jairomayo133
3
12 Jul, 2024 @ 6:36am
The paris class is off
Johndon
1
12 Jul, 2024 @ 6:36am
Bug Report
Johndon
209 Comments
Wolfe K.Shephard 19 Jul @ 9:54pm 
still?
Kuro969 18 Jul @ 7:37pm 
any news on an update?
GlorboFlorbo 14 Jul @ 1:41am 
hows the update looking?
lego.dragon.master.liam 20 Jun @ 10:11pm 
so unfortunately the cluster missiles currently don't work/you can't select a sub-munition for them in the editor
NTSFMagellan 10 Jun @ 6:23am 
I personally cant wait for Assault carriers and for Ships to properly use smaller rooms for extensive damage control.
KillSmithID  [author] 5 Jun @ 10:32am 
@below we are still in progress of updating. Getting closer but no traceable milestones to report as of yet. We're looking forward to playing this ourselves too!
bodhi.agnew08 2 Jun @ 1:44pm 
Is this abandoned?
Banisher 27 May @ 8:44am 
@KillSmithID Could you release the cluster missiles as a standalone?
cwboybuddha 19 May @ 7:32am 
@Jack931 I, too, have the game on standby for this specific mod. I absolutely love the cluster missiles and cannot play without them. I believe one day it'll be worth the wait.
Jack931 7 May @ 6:18pm 
looking forward to this mods update, kinda one of the main reasons I'm keeping the game updated and ready, one of these days it'll be worth