NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Halo [Update In Progress]
209 Comments
Wolfe K.Shephard 19 Jul @ 9:54pm 
still?
Kuro969 18 Jul @ 7:37pm 
any news on an update?
GlorboFlorbo 14 Jul @ 1:41am 
hows the update looking?
lego.dragon.master.liam 20 Jun @ 10:11pm 
so unfortunately the cluster missiles currently don't work/you can't select a sub-munition for them in the editor
NTSFMagellan 10 Jun @ 6:23am 
I personally cant wait for Assault carriers and for Ships to properly use smaller rooms for extensive damage control.
KillSmithID  [author] 5 Jun @ 10:32am 
@below we are still in progress of updating. Getting closer but no traceable milestones to report as of yet. We're looking forward to playing this ourselves too!
bodhi.agnew08 2 Jun @ 1:44pm 
Is this abandoned?
Banisher 27 May @ 8:44am 
@KillSmithID Could you release the cluster missiles as a standalone?
cwboybuddha 19 May @ 7:32am 
@Jack931 I, too, have the game on standby for this specific mod. I absolutely love the cluster missiles and cannot play without them. I believe one day it'll be worth the wait.
Jack931 7 May @ 6:18pm 
looking forward to this mods update, kinda one of the main reasons I'm keeping the game updated and ready, one of these days it'll be worth
Aeri 23 Apr @ 5:02am 
(in progress)
EarthWharf 22 Apr @ 9:08pm 
updates?
christianschmitt21 5 Apr @ 3:00pm 
In my opinion, i really like the box turrets more than the tall standing turrets, like how they did it in project stardust (Roblox)
Bridget GG :) 1 Apr @ 1:18pm 
Hope the mod development is going well! Would you be able to tell us how close we are to a n update?
gaze.gavin 29 Mar @ 11:46am 
was trying to play but all the ships are missing drives
Munshine 22 Mar @ 11:20am 
update when? Super excited to play it again. cluster missiles alone are worth the download.
Robert McNamara 27 Feb @ 12:32pm 
will the UNSC Infinity eventually be added?
keep up the good work not gonna lie i can get impatient lol, but i also know first hand how much work can go into these mods, so I will just say i cant wait to see what all is new when u update it, so thanks for all your hard work.
KillSmithID  [author] 13 Feb @ 5:44am 
@people below again

Still working on updating and expanding the mod based on the latest updates. Carrier stuff is in the plans but still a ways off since it barely came out for vanilla.
vaughnhalla 11 Feb @ 6:48pm 
Does this mod not work right now? My Covenant ships keep saying that there is no drives and i cannot find any in the ship editor. Also my game does not load into the testing range it simply loads indefinitely.
njnothere 11 Feb @ 1:27pm 
Just a friendly reminder that your awesome!
PEGASUSTAMER10 1 Feb @ 12:30pm 
Just stopping by to give my thanks and love for this mod, which I've had maybe since it dropped in the workshop. This is a fitting tribute to Halo in a system that lets me live out my Halo Fleetcom fantasy and throw 5 million MAC rounds at some UNS Feds :steamthumbsup:
SpitefullOblivion 31 Jan @ 7:53pm 
just wanted to throw more inspiration at you, cant wait to see this get updated and i love yalls work!!
GarandThumb1776 30 Jan @ 1:12am 
Cant wait for update!
Littlecaptain 25 Jan @ 7:15pm 
can we know how long time we can play this mod in 0.52?please?
Cpt.Esq.Sr.Col.Oliford 24 Jan @ 2:00pm 
patiently and eagerly awaiting the update of this mod, I wish I didn't discover it after it went out of date
KillSmithID  [author] 16 Jan @ 6:13am 
@people below

Still working on updating and expanding the mod based on the latest updates. Carrier stuff is in the plans but still a ways off since it barely came out for vanilla.
Zelot2256 15 Jan @ 9:49pm 
its pretty much a yes but let them work on it. longswords will be freaking fantastic. thanks guys.
RyanCR3000 13 Jan @ 6:52am 
Any plans to update this mod to include a type of Carrier ship?
Aeri 11 Jan @ 8:03pm 
are you planning to add a carrier and fighters for both factions?
wade.seldon 11 Jan @ 4:57pm 
Really hope @killsmithID that you would make the dropships into carrier-based fighters or bombers when you complete your update. Good Luck and let some of us know where we can financially contribute to your success.
Mintea3000 24 Dec, 2024 @ 3:20am 
Roughly when is the mod going to be updated?
KillSmithID  [author] 15 Dec, 2024 @ 7:06am 
@alex all our models are created specifically for this mod - not only for originality but because Nebulous requires all external weapons be modular and therefore removed on the main model.
Alex Pryde 13 Dec, 2024 @ 9:55am 
honestly halo has some great ships and i know there are models out there from games like sins of a solar empire's halo mods, this has me hype

if you have the energy, i beg of you to continue with otther properties as well
Alex Pryde 13 Dec, 2024 @ 9:53am 
brody if you made the stalwhart or whatever they call the ships that deploy from the infinity this would be the best adaptation mod please bro i need to make them my line ships
KillSmithID  [author] 12 Dec, 2024 @ 7:01am 
Yes it is not compatible with the latest update but is being worked on!
KilledJoy 6 Dec, 2024 @ 7:43pm 
Broken
madpoet 8 Nov, 2024 @ 6:54pm 
Glad to hear it's being worked on :D
Midgardsormr 5 Nov, 2024 @ 8:22am 
Does anyone know of a way to revert the game to a previous version that works with this mod? This mod is the only reason I play this game. Thanks!
Davidfiresword02 4 Nov, 2024 @ 6:24pm 
If I could, I'd send the bug report showing the image of the error. Mentions "HarmonyLib" a whole bunch. It fits in one screenshot, so if it was possible to send it somewhere to see so people can know, I'd love to. Might help narrow down the issue
someusername6  [author] 16 Oct, 2024 @ 7:51pm 
this mod needs to be updated to be compatible with the latest version of the game -- please hold for new updates
why6969 16 Oct, 2024 @ 6:31pm 
hey i try using a mod it keeps popping up an error i don't know what it means but it only pops up with this mod and also when in fleet designer the unsc and rebels not the covenant tho please this mod looks so cool can i get some help please
t.z.a.n 13 Oct, 2024 @ 1:05am 
hi any news about the update???... thanks for the mod
Rick 10 Oct, 2024 @ 8:01am 
Hello!! Fantastic mod!!
Naaki 9 Oct, 2024 @ 8:08pm 
As a new purchaser of the game, I love that this exists and I appreciate your efforts a lot.
KillSmithID  [author] 9 Oct, 2024 @ 6:44am 
@michigancubed yes, the new update caused errors for most mods on the workshop. we are all working to update.

as for EWAR, try out some scout Halberds - they are quite a great ship. we have some fleet templates available in the discord.
Michigancubed 9 Oct, 2024 @ 1:14am 
BTW with the minor update having literally just dropped, it might have bricked the mod since I got a wall of text of errors on game start up and permanent loading screen on trying to load UNSC fleets in the editor
Michigancubed 5 Oct, 2024 @ 8:03pm 
also is there plans to add a better EWAR/AWACs ship for the UNSC like a prowler or buffing a light hull to allow more power? Gladius is okay but its really lacking, halcyons are the only other ships that can be put towards an EWAR role while also being a picket (and not using a thanatos or a marathon which is comical)
Michigancubed 4 Oct, 2024 @ 12:28pm 
feel like it'd basically be a different flavor of railgun, but Im for it since it'd add more variety :3
Zeri 4 Oct, 2024 @ 1:01am 
Could I suggest a turreted LMAC, like the one we fire in Reach (and iirc shows up in 4)? I feel like it wouldn't totally break anything, given that the Gladius is easily spammable if one wants faux turrets all over the place.
I mainly don't like microing a ton of corvettes when I want to amass LMAC in one spot, while normal 250s/450s obviously don't have the same range and so on.