Stormworks: Build and Rescue

Stormworks: Build and Rescue

Not enough ratings
Mk 13 Aerial Torpedo (Unguided)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
363.063 KB
11 Jul, 2023 @ 6:43pm
20 Jul, 2023 @ 8:38pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Mk 13 Aerial Torpedo (Unguided)

Description
This is an unguided torpedo that you can otherwise program. you can use a controller to set depth speed and angle. If not settings are changed the torpedo will maintain its default settings

Speed 46 knots
Depth 3 Feet
Angle 0 degrees


Depth unit of measure can be changed to meters by clicking the depth hold micro controller and selecting Meters

Default depth can be changed 1-7 feet or meters via drop down

Default speed is 46 knots but can be adjusted in the micro-controller by adjusting the low end of the threshold.

The mark 13 will use the heading it is launched at and maintain a true course all the way to the target.

No radar or sonar tracks to the target so you will need to hone your skills as a pilot.


The Mark 13 torpedo was the U.S. Navy's most common aerial torpedo of World War II. It was the first American

torpedo to be originally designed for launching from aircraft only. They were also used on PT boats.

Range: 6,300 yards

Detonation mechanism: : Mk 4, contact; Mk 8, contact;

In service: 1936–1953

Launch platform: Douglas TBD Devastator; Grumman TBF Avenger; Curtiss SB2C Helldiver; Mark 1 Lightweight Rack

Length: 161 inches (4.1 m)
6 Comments
Jim the Pilot 29 Mar, 2024 @ 1:43pm 
when i saw the thumbnail it looked like the torpedo was blushing
odd
Nitty_Gritty1 17 Nov, 2023 @ 12:32pm 
I have. What an amazing creation!
Bubblehead Blake  [author] 17 Nov, 2023 @ 12:09pm 
check out SS 97 for the space update. it uses the mark 10 and has a tdc
Nitty_Gritty1 17 Nov, 2023 @ 11:56am 
Heh, true. Alright, I will use the mk 10. I was just wondering which torpedo I should use, as the mk 14 is longer than the mk 10, and I didn't know your mk 10 had tdc capability. Thanks again! I am making a multiplayer ww2 submarine at the moment. (Not based on any one model, but optimized for SW). It is mostly a testbed for all the era accurate equipment. (accurate ballast blowing, compressed air torpedo launchers, etc.)
Bubblehead Blake  [author] 17 Nov, 2023 @ 11:03am 
lol so you want a torpedo that doesn't explode? just disconnect the the trigger.. in all seriousness i have made a mark 10 that will do the trick and has tdc capability. functionally there wouldn't be much difference in stormworks between my mark 10 and a mark 14. (except the mark 10 would explode lol)
Nitty_Gritty1 17 Nov, 2023 @ 8:06am 
Would it be possible for you to make a mk 14 submarine torpedo next? I am having trouble building one myself. If at all possible, it would be nice if it could have a gyro repeater (hardpoint channel number) to accompany my TDC mk 3. (maybe a mk 16 too?)