Stormworks: Build and Rescue

Stormworks: Build and Rescue

Mk 13 Aerial Torpedo (Unguided)
6 Comments
Jim the Pilot 29 Mar, 2024 @ 1:43pm 
when i saw the thumbnail it looked like the torpedo was blushing
odd
Nitty_Gritty1 17 Nov, 2023 @ 12:32pm 
I have. What an amazing creation!
Bubblehead Blake  [author] 17 Nov, 2023 @ 12:09pm 
check out SS 97 for the space update. it uses the mark 10 and has a tdc
Nitty_Gritty1 17 Nov, 2023 @ 11:56am 
Heh, true. Alright, I will use the mk 10. I was just wondering which torpedo I should use, as the mk 14 is longer than the mk 10, and I didn't know your mk 10 had tdc capability. Thanks again! I am making a multiplayer ww2 submarine at the moment. (Not based on any one model, but optimized for SW). It is mostly a testbed for all the era accurate equipment. (accurate ballast blowing, compressed air torpedo launchers, etc.)
Bubblehead Blake  [author] 17 Nov, 2023 @ 11:03am 
lol so you want a torpedo that doesn't explode? just disconnect the the trigger.. in all seriousness i have made a mark 10 that will do the trick and has tdc capability. functionally there wouldn't be much difference in stormworks between my mark 10 and a mark 14. (except the mark 10 would explode lol)
Nitty_Gritty1 17 Nov, 2023 @ 8:06am 
Would it be possible for you to make a mk 14 submarine torpedo next? I am having trouble building one myself. If at all possible, it would be nice if it could have a gyro repeater (hardpoint channel number) to accompany my TDC mk 3. (maybe a mk 16 too?)