RimWorld

RimWorld

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Yuran race CE patch ++ weapon++ remake
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Mod, 1.4, 1.5
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20.372 MB
13 Jul, 2023 @ 10:47am
9 Jul @ 10:21am
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Yuran race CE patch ++ weapon++ remake

Description
★CE patch for vanilla yuran weapons and cloths★

★Adds reasonable buff or debuff to yuran cloths★

★Resetting the tech tree makes it more reasonable to match the improved clothes★

★★★ !!! Added new yuran exclusive weapons, ammo, clothing, turrets !!! ★★★

★and...............more items in future★

Please Give me a thumbs up if you like this mod_(:з」∠)_
==== ====================
mod added:
Three kinds of "magic bullets" suitable for the Yuran musket, made of gold as the base of the projectile, with the powder suitable for the element, with the Miko spell injection made of powerful magic projectiles
Sunlight: burn explosive projectile
Spirit Blast: stun explosive projectile
Thunder: EMP damage projectile

Yuran Volly Gun

Yutling machine gun

some amulet


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Yuran Clothing and amulets:
Functionalization and enhancement, such as water amulet to increase the shield function, forest amulet to increase the protection against burning smoke function.
But it often requires more expensive materials to make, such as gold, jade, and even Yuran's big cherry


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Normal Yuran melee weapons:
Yuran's normal melee weapon is set to be a mystical weapon with Miko enchantment, so it can cut through normal armor (armor penetration depth 10mm RhA+).


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The Yuran are a race that relies on the psychic power of the Miko to occupy a place in the rimworld, and they use a lot of gold, jade, as well as big cherry and red wood to make cloths/weapons.
As a result, their cloths/weapons are often expensive, but they also acquire very powerful capabilities. Yuran clothing and weapons with high-quality materials, top craft quality can even fight against the most powerful space army.


Another explanation for people who don't like Magic setting:
The large cherries of Yuran may contain a large mount of nanorobots, so the cherry trees are nanorobot manufacturing factories.
Therefore, by mixing a large number of cherries into Yuran's clothing and weapons, the nanorobots can form various structures and even miniature devices on them to produce various functions.
The gold used in clothing and weapons is used as a highly oxidation-resistant conductor to connect the various tiny devices formed by nanorobots


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Patch for Yuran race.Fix some problem with the 1.4ver CE.
Load after CE and Yuran race.
Part of the work was based on Tjet's mod:Yuran race CE patch (discontinued), thank you Tjet.
Popular Discussions View All (1)
1
12 Jul, 2024 @ 4:10am
New version of CE! - Bugs
Seba Bach
77 Comments
sans凌默 14 Jul @ 12:53am 
1.6plz
caoyuanfei  [author] 14 Jun @ 8:49am 
@R3tr0_g5m3r Thank you for the test. I will later directly create a mod sorting program to improve it. Thank you for sharing your information!:steamhappy:
R3tr0_g5m3r 9 Jun @ 2:11am 
@ caoyuanfei
After several tests,
i found out sos2(Save our ship 2)will break this mod if this mod is loaded
before sos2.
Causing blank info page of some yuran ammos(liking sakura cannon's).
And you can longer produce those ammos.
Put this mod after sos2 will fix.
caoyuanfei  [author] 5 Jun @ 10:59pm 
@ R3tr0_g5m3r Could you please give me an example? For example, which weapon has this situation?
R3tr0_g5m3r 4 Jun @ 10:57am 
is this mod finished yet?
some weapons shows blank on info page
Could this be load order issue or mod imcompatiabilities
caoyuanfei  [author] 25 May @ 9:39am 
@Vilosa
Your observation about Yuran raids/reinforcements being overpowered was extremely valid. Initially, after buffing player-facing stats, I forgot to update the raid points for Yuran NPCs, causing absurdly large raids (dozens of power-armor-tier units).:steamfacepalm: This has been corrected:
Samurai/Ninja raid points increased from 70 → 400
This adjustment should drastically reduce raid sizes to manageable elite groups, better aligning with both balance and lore.:steammocking:
caoyuanfei  [author] 25 May @ 9:39am 
@Vilosa Thank you for your feedback!!!:steamhappy:
Here's my rationale for the power balance:
Given that players must confront overwhelming odds while developing from scratch, they naturally gravitate toward elite combat builds with top-tier gear. If Yuran's endgame armor/weapons don't at least match vanilla endgame options (like power armor + Gatling guns), players will ignore Yuran's unique equipment entirely. To offset their strength, I introduced additional crafting requirements (gold + big cherries) and preserved key weaknesses:
EMP disruption reduces their shields to bulletproof vest-level protection (head/torso only)
fire vulnerability
Vilosa 24 May @ 7:30pm 
yah i see that, thx for making it.
well this mod's purpose is not just making suitable with CE, making it more powerful then it's ok
but turtle should be more harder. their purpose is tank the enemy, so it's gonna more harder than
snake i think.

and do you have any plan to make it with more moderate version of this?
when using this, if yuran reinforcement coming, whatever raid is gonna over.
also, if player against yuran, raid is like nightmare without OP mods.
So i just adjust this mod little bit and using it, but i'm not good at it....
caoyuanfei  [author] 24 May @ 1:14pm 
@Vilosa Done. Looking forward to your response to tell me if the snake's stats meet the combat expectations. It seems to be an enhanced version of the giant spider.:steamhappy:
caoyuanfei  [author] 7 May @ 7:06am 
@Vilosa Thank you for the reminder:steamhappy:. I will correct it as soon as possible.