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After several tests,
i found out sos2(Save our ship 2)will break this mod if this mod is loaded
before sos2.
Causing blank info page of some yuran ammos(liking sakura cannon's).
And you can longer produce those ammos.
Put this mod after sos2 will fix.
some weapons shows blank on info page
Could this be load order issue or mod imcompatiabilities
Your observation about Yuran raids/reinforcements being overpowered was extremely valid. Initially, after buffing player-facing stats, I forgot to update the raid points for Yuran NPCs, causing absurdly large raids (dozens of power-armor-tier units).
Samurai/Ninja raid points increased from 70 → 400
This adjustment should drastically reduce raid sizes to manageable elite groups, better aligning with both balance and lore.
Here's my rationale for the power balance:
Given that players must confront overwhelming odds while developing from scratch, they naturally gravitate toward elite combat builds with top-tier gear. If Yuran's endgame armor/weapons don't at least match vanilla endgame options (like power armor + Gatling guns), players will ignore Yuran's unique equipment entirely. To offset their strength, I introduced additional crafting requirements (gold + big cherries) and preserved key weaknesses:
EMP disruption reduces their shields to bulletproof vest-level protection (head/torso only)
fire vulnerability
well this mod's purpose is not just making suitable with CE, making it more powerful then it's ok
but turtle should be more harder. their purpose is tank the enemy, so it's gonna more harder than
snake i think.
and do you have any plan to make it with more moderate version of this?
when using this, if yuran reinforcement coming, whatever raid is gonna over.
also, if player against yuran, raid is like nightmare without OP mods.
So i just adjust this mod little bit and using it, but i'm not good at it....
YuranCE_Apparel_miko_black.xml and find
<blocksRangedWeapons>true</blocksRangedWeapons>
i change it to false, but is it intended?
2. The △△, snake that black miko summon with spell, have no patched at all.
i found thingdefs_races folder was blanked, is it ongoing or maybe just missing?
This time, all the code has been redone, the balance has been redone, new mechanisms have been introduced, and quite a few new things have been added!
Of course, because it is a balance redo and a code redo. So there will inevitably be possible balance issues and code issues.
So: We warmly welcome and need everyone to offer suggestions! Then I will make repairs and corrections based on this. But anyway, I think this redo is bound to bring everyone many secret surprises!
★这次全部重做了代码,并且重做了平衡,引入新的机制,还加了不少新东西!
当然因为是平衡重做,代码重做。所以必然会有可能的平衡问题,代码问题。
所以:非常欢迎和需要大家提出建议!然后我会据此进行修复和修正的,但不管怎么说,我认为这次重做必然带给大家很多秘密惊喜啊!
谢谢提醒,此外我发现新增的三个巨炮炮弹也是同样问题。
现在都已修正了DA☆ZE。
file: D:\steam\steamapps\workshop\content\294100\3003761167\Patches\Yuran_Race_PawnKind.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run
暂时没有对新出的衣服做过任何改动,这个应该是兔子原作者的代码遗漏,可以考虑去他的bugreport板块提交这个
更新了排枪的贴图,小幅度加强了排枪