Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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NORESUS Project - Skirmish Campaign
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Tags: Mod
File Size
Posted
Updated
86.009 MB
15 Jul, 2023 @ 8:44am
16 Jul, 2024 @ 5:35pm
36 Change Notes ( view )
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NORESUS Project - Skirmish Campaign

Description
VERSION 7.0
ATTENTION
the name of the executable has changed
from noresus-project.exe to noresus-skirmish.exe,
so as not to be confused with other NORESUS PROJECT products.

Given the change and addition of Units by the GoH Devs,
it is recommended to start a new Campaign again.

For those who already have NORESUS installed
copy only noresus-skirmish.exe and conquest.txt.
(permanently delete the noresus-project.exe file)

After Steam has updated the mod on your PC,
when you go to get the NORESUS SKIRMISH.rar file
to proceed with installing or updating the client,
I advise you to manually delete from the mod folder
(\steamapps\workshop\content\400750\3004764330\)
the following obsolete files:
NORESUS PROJECT.rar
disloc_btg_1.sql
disloc_btg_2.sql
disloc_btg_3.sql
(to be done only once)

In this version:
Fixed some bugs reported by you;
The entire mechanism for creating Battalions has been modified;
Fully updated to the new GoH 1.42 Units.

p.s.
Please continue to report any issues.




VERSION 6.5
(for those who already have noresus installed, just copy noresus-project.exe and conquest.txt...)

New features:
Added two new Game Modes:
Campaign by Front.
Campaign by Nation.

YouTube Basic Video Tutorial
For any request and information, please use this Discord channel[discord.gg]

NOTE
I REMIND EVERYONE THAT THIS MOD ONLY WORKS THROUGH THE USE OF THE ATTACHED CLIENT.
I invite you to read the Guide to get an overview of the Project (even if the guide is not updated to ver. 4.0)...




VERSION 6.4
(for those who already have noresus installed, just copy noresus-project.exe and conquest.txt...)

K hotkey (show HotKeys list);
Map settings are now saved in conquest.txt;
Fixed "Battalion name change" (to HQ);

New features:
Battalion Names
battalion_names_*.txt file is now available and contains the names of all Battalions (per Period\Faction).
By default they are those created by NORESUS, but it is possible to replace them with customized ones (as is done in QG);
for example to have greater historical accuracy.
Files are created the first time you start a new Campaign.
A small number under the name (in HQ) indicates its line in the conquest.txt file: max. 25 characters for names.

IOS (Intelligence Operations System)
In addition to civilian information, military information is now also available.
The cost of corruption still depends on distance, but the amount of information depends on the Enemy Region Wealth.


VERSION 6.3
(for those who already have noresus installed, just copy noresus-project.exe and conquest.txt...)

Capitals now always have 1 Factory;
It is now possible to also access the ally's HQ (between Soviet and USA);
Cursor keys activated to move the map;
Enemy Off-Map Support is only visible when bordering (or with IOS);
More information in IOS;
Added the feature to manage the Battalions separately (between Soviet and USA) in the HQ;

Enabled some HotKeys:
Strategic Map:
Esc (play\pause Operations);
F12 (save Strategic Map file);
R (show\hide Region Names);
N (show\hide Color Nations);
B (show\hide Borders);
I (toggle NATO Battalion Icons);
M (toggle AI Move);
A (toggle AI Attack);
F (toggle Frontline);

HeadQuarters:
H (open HQ);
S (swap between allies);
I (creates Infantry Battalion);
C (creates Motorized Battalion);
B (creates Mechanized Battalion);
L (creates Light Tank Battalion);
M (creates Medium Tank Battalion);
H (creates Heavy Tank Battalion);
A (creates Artillery Battalion);
Esc (close HQ).

Other key\mouse combinations:
On Strategic Map\Minimap:
MMB (drag Map);
LMB (move Map from minimap)

On Battalion Icon:
LMB & RMB (displays Battalion composition);
MMB (displays Battalion in HQ);
Alt+MMB (highlights Battalions by type);
Shift+LMB+ (displays possible attack directives);

On yellow Factory Icon:
MMB (displays Battalion under costruction in HQ);

p.s.
with this version we have reached 10000 lines of code...
(in the next version we will add military IOS...)


VERSION 6.2
(for those who already have noresus installed, just copy noresus-project.exe and conquest.txt...)

Let's start testing IOS (Intelligence Operations System)

By bribing Enemy Officials, depending on whether the Region is near or far away,
it is possible to know the level of wealth of the Enemy Region,
as well as any existing Infrastructure...
(in the next version we will add military IOS)

Added Intelligence Operations System (IOS);
Added some graphics features and tooltips;
Added the front_line variable (conquest.txt file) which, if set to true, dynamically highlights the Front Line;
Added the AI_sim variable (conquest.txt file): see note;
Fixed some minor bugs.

Note
By setting the AI_sim variable to true, it will be possible to view a simulation of the AI while it Moves and Attacks.
It is recommended to save the current Campaign (new feature in Exit) and start a new one.
The Simulation is for demonstration purposes only and depends on many factors.


VERSION 6.1
(for those who already have noresus installed, just copy noresus-project.exe and conquest.txt...)

Maps have now been localized by Front (as well as by Season):
Western Front
Spring & Summer: 22 Maps;
Autumn: 12 Maps;
Winter: 21 Maps.

Eastern Front
Spring & Summer: 57 Maps;
Autumn: 29 Maps;
Winter: 43 Maps.

Total maps: 185.
(To disable this constraint, set the maps_per_front variable in the conquest.txt file to false)

Fixed some minor bugs.
Popular Discussions View All (5)
7
10 Jun, 2024 @ 11:43am
What would I add...
vecchiounno
3
4 Aug, 2023 @ 5:57am
What would I change...
vecchiounno
2
19 Dec, 2023 @ 10:34am
Bugs, errors etc.
VerFox
81 Comments
vecchiounno  [author] 6 Dec, 2024 @ 8:18am 
@oneeightseven
No sorry.

I advise everyone to switch to the new Project
NORESUS Conquest
oneeightseven 5 Dec, 2024 @ 10:55am 
Would it be possible to add the Valour's factions?
Homuraaa 22 Jul, 2024 @ 6:54am 
I see, so conquest reskin. I wish we'd have skirmishes again instead of fake pvp against bots
vecchiounno  [author] 22 Jul, 2024 @ 4:25am 
@Homuya[GER]
It's the genesis of a new GoH mutation!

YouTube Basic Video Tutorial
Homuraaa 20 Jul, 2024 @ 7:05pm 
Are there actually skirmishes or is this just another conquest reskin?
vecchiounno  [author] 30 Jun, 2024 @ 2:37pm 
@kirkwhitfield
It's a completely different mod and package.
Totally different environment and installation.

For any request and information, please use this Discord channel [discord.gg]
kirkwhitfield 30 Jun, 2024 @ 2:18pm 
i have been playing the skirmish campaign but i want to play the conquest campaign but dont know how to get it up and running you say above for those who already have noresus installed, just copy noresus-project.exe and conquest.txt...) but copy it to where? can you explain how i go about playing the conquest campaign
Annguen 11 Jun, 2024 @ 3:01am 
This mod has great potential, keep it up Dev:steamhappy:
Faerber 10 Jun, 2024 @ 8:52am 
I need Italian units.
vecchiounno  [author] 9 Apr, 2024 @ 12:30pm 
@Boroski
The Units are the original ones decided by the Devs.
To be able to start directly from 1941 just choose Mid in the "Create a New Campaign" menu...
I invite you to learn more in the NORESUS Discord Channel.