Halo: The Master Chief Collection

Halo: The Master Chief Collection

296 ratings
Kill Billus - Custom Campaign Mission
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
350.835 MB
15 Jul, 2023 @ 9:46am
6 Mar, 2024 @ 6:27am
13 Change Notes ( view )

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Kill Billus - Custom Campaign Mission

In 2 collections by Skorly
Skorly's Halo Maps
9 items
Custom Singleplayer Maps
39 items
Description
Chieftain Billus has taken control of the Super Secret Canyon Base(tm)! The UNSC has sent none other than The Master Chief to take care of it.

This missions also features re-balanced a sandbox and AI. Non of the weapons are changed majorly, and still fill their original purpose. They're just generally a lot more effective now. Enemy AI has been changed to have more self preservation, while also being more aggressive. For balancing sake dual wielding has been taken out of this mod.

Weapon changes:

All:
- Plasma has been made slight more effective against shields while bullet weapons deal slightly less damage against shields.
- No dual wielding
- Player melee deals slightly less damage

Magnum:
+ Double damage (can preform the famous three-tap against lower ranking brutes!)
+ Slight more accurate
- Still no zoom
(Like CE pistol, without a zoom)

Assault rifle:
+ More damage
+ More accurate
(Good all around weapon now)

SMG:
+ Faster firing rate
+ More damage
- Less accurate
(Behaves a lot like CE Assault rifle)

Battle Rifle:
- More or less unchanged

Shotgun:
+ Deals more damage
+ Slight more range
- lot less spare ammo
(It's better now)

Sniper Rifle:
- Unchanged

Rocket Launcher
- Unchanged

Spartan Laser:
- Unchanged

Plasma Pistol:
+ Single shot can fire faster and is more effective
- Charged shots tracking and speed has been nerfed
- Single shot drains more charge %
(Slight less OP!)

Plasma Rifle:
+ Is now red, because Brutes
+ Projectiles as faster and more accurate
- Drains more charge %
- Yes, I know I could have just used the Brute Plasma Rifle, but I liked the cotract between the blue plasma and red rifle.
(behaves more like CE Plasma Rifle)

Mauler:
+ Now fires Spikes!
+ Has more range because of this
+ Faster firing speed
(I think Unreal Tournament fans will love this one!)

Spiker:
+ Damage has been doubled
- Sucks even more than before against shields
(Destroys unshielded targets, sucks against shields. Great precision weapon alternative)

Needler:
+ Now carries 32 rounds per... magazine?
+ Now has longer spikes because of this!
- Super combine does less damage
(behaves more like CE Needler. I only really changed this one because the short spikes annoyed me)

Carbine:
+ Can fire faster
- Deals less damage


Brute Shot:
+ Can carry 6 extra rounds in reserve
(No change apart from that)

Beam Rifle:
- No change

Energy Sword:
- No Change

Gravity Hammer:
+ Higher blast radius (for players only, don't worry)

Frag:
- No change

Plasma Grenade:
- No change

Spike Grenade:
+ Explosive radius has been greatly increased. Now in line with frags explosive radius
+ Spike come out differently
- Explosive still deals ♥♥♥♥ damage lol
(Great for killing large groups Grunts, or taking out an enemy with low health in cover.)


Enemy Changes:

Grunts:
- Have slightly less health (this was done to make the non-headshot weapons more effective against them)

Jackals:
- Turned the Jackal Major shield orange by obligation
- Jackal Majors are more resistant to flinching
- Jackals are a lot better at using the Plasma Pistol

Brutes:
- Most ranks have a small buff in health (this is mostly done to compensate for stronger weapons)
- Unshielded Brutes take 40% less melee damage (done to make berserk more effective)
- Use Halo 2 berserk animations
- Captains now keep their helmets when they lose their armor
- Have a lot more self-preservation while also being more aggressive when not under fire
- New rank! The Brute Sniper

Hunters:
- Are more accurate
- Are more aggressive
- Turn faster
- Have slightly less health



I hope you enjoy the map, and if you encounter any bugs, make sure to let me know.


Have Fun!

Youtube: https://www.youtube.com/@skurly8689
Patreon: https://www.patreon.com/user?u=81296392
86 Comments
Dudio Studios ~ YouTube 19 Apr @ 9:01pm 
Join my Discord if you’re interested in modded Halo multiplayer! https://discord.gg/C3YZs34Z (Check my profile if the link doesn't work)
We welcome mod makers who wish to test WIP mods and people from all time-zones!
Lars 4 Apr @ 3:34pm 
Great campain with the usual high quality design!
Cricket Irken 12 Mar @ 5:42pm 
Could you please update this mod to work with the newest version of MCC?
Average Alchemist 7 Dec, 2024 @ 12:40pm 
Very good mission.

-The variety between the outdoor, cave, and indoor areas was nice
-The environment felt complex and believable, without being too difficult to navigate (other than one time when I fell back down in front of the cave with the marine prisoners, but that's on me)
-The little scripting details (automatic doors, mini cutscene triggers, rescuing marines) were all nice touches
-I wish it was possible to bring the ghost or choppers a bit further. Like being able to open the green door from the opposite side.
-There's a couple of open shipping containers in outside areas that freak out and fling themselves away. I'm guessing because they spawn slightly inside of the terrain?
-The landscape you see at the start looks pretty ugly, although the rest of the map looks good (with the exception of some rocks that seem too blocky)
-Good encounter design.

Overall really good stuff. Wish people like you made the later Halo games.
Zakiller95 5 Dec, 2024 @ 8:49pm 
Well done. Good mod.
[NPC] 22 Jul, 2024 @ 10:57pm 
I LOVE IT 💖
Synthrify 18 Jul, 2024 @ 3:34pm 
made billus taste my bols on legendary :steammocking:
I once saw a white woman. 8 Jul, 2024 @ 11:14pm 
Does this support online co op by chance?
Kpmh2001 22 Jun, 2024 @ 8:03am 
This one was pretty great, as usual! Pretty challenging even on Heroic, lots of fun. I did notice a few physics quirks with large objects getting stuck and flipping out around the first Stealth Brute encounter, and in the last encounter the Jetpack Brutes tended to get stuck a fair bit, but those are the only issues I noticed. Fine work!
Skorly  [author] 11 Mar, 2024 @ 6:34am 
Updated! …a couple of days ago actually. Forgot to mention it