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We welcome mod makers who wish to test WIP mods and people from all time-zones!
-The variety between the outdoor, cave, and indoor areas was nice
-The environment felt complex and believable, without being too difficult to navigate (other than one time when I fell back down in front of the cave with the marine prisoners, but that's on me)
-The little scripting details (automatic doors, mini cutscene triggers, rescuing marines) were all nice touches
-I wish it was possible to bring the ghost or choppers a bit further. Like being able to open the green door from the opposite side.
-There's a couple of open shipping containers in outside areas that freak out and fling themselves away. I'm guessing because they spawn slightly inside of the terrain?
-The landscape you see at the start looks pretty ugly, although the rest of the map looks good (with the exception of some rocks that seem too blocky)
-Good encounter design.
Overall really good stuff. Wish people like you made the later Halo games.