Victoria 3

Victoria 3

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Forts & Engineers
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1.531 MB
16 Jul, 2023 @ 12:01pm
6 Jul @ 6:47pm
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Forts & Engineers

In 2 collections by 1230james
The Imperialist's Inventory of Implements
127 items
James's Vic3 Mods
32 items
Description
Forts & Engineers
Defend your nation!

Please note that the content in the screenshots were for a pre-1.5 version of the mod and does not fully reflect the current status of the mod.

Overview
Forts & Engineers (FAE) is a mod that aims to implement a land fortifications mechanic to the game. Somewhat inspired by Forts! by Reptilian_brain, although I prefer FAE's implementation of the concept.

With FAE, all countries can now build Fortifications, a new building type meant to represent a network of forts and defensive structures in the state. It comes with multiple new production methods, simulating the evolution from old star-shaped bastion forts with cannons mounted on parapets to concrete bunkers and artillery turrets. It also adds a new Combat Engineers specialist company to land armies to counter the imposing challenges of sieging forts.

Fortifications are unlocked with Standing Army, and can be built once in each state you control. This limit will increase over time as technologies are researched, such as Napoleonic Warfare, Field Works and Defense in Depth, up to a limit of 10. Building more forts in a state will make them stronger and provide more benefits, as dictated by the production methods you select for them.

Forts can only be used by defenders who are defending in a state either owned by themselves or an ally in the war. They will contribute their defense, kill rate, and reduction in enemy occupation speed to the commander for the duration of any battle that meets these requirements. If left unopposed, the fort will provide its maximum benefits.

Combat Engineers are a new mobilization option for armies. They provide a very small combat bonus on the surface, but their main power is in directly combatting forts. The more Combat Engineers that are present in a battle against a defender with Fortifications, the smaller the benefits from the Fortifications become. Equipping your whole army with Combat Engineers can turn daunting fortresses into minor inconveniences.

The Multi-line Production Methods Framework mod is REQUIRED as a dependency! It can be installed here.

Detailed Description
A full, in-depth breakdown & explanation of the mechanics of FAE can be found in this post.

Foreign Languages
Русский / Russian
• Deutsch / German (Partial)
• Polski / Polish (Partial)
• 한국어 / Korean (Partial)
简体中文 / Chinese
Français / French
日本語 / Japanese

Mod Compatibility
FAE makes changes to the following technologies:
• Standing Army
• Napoleonic Warfare
• Field Works
• Breech-Loading Artillery
• Defense in Depth
• Concrete Fortifications
• Dynamite
FAE uses these most of these technologies to grant countries additional max levels for Fortifications. In the event another mod overwrites these technologies without preserving the max levels modifiers in them, FAE will attempt to use a fallback system that grants the missing levels through a static modifier applied to the given country, keeping FAE compatible with these mods.

In the case of Dynamite, it adds additional sieging power to Combat Engineers, but this effect is actually driven by hardcoded values in a math formula and the modifier on the technology is purely for aesthetic/information purposes. If another mod overwrites the Dynamite tech and causes it to lose the modifier FAE adds to it, there will be no issues.

All other mods should work without issues.

Loading Order
FAE requires the Multi-line Production Methods Framework for proper functionality. There are no special requirements with regards to which order FAE and MPM need to be placed relative to each other; feel free to place them anywhere.

DLC Requirements
This mod does not rely on any DLC features, so you should not need any DLCs.

Permissions
YES, you may include this mod in any modpacks/collections/whatever.
YES, you may use this mod as a base to create your own. Credit and a link back here would be very much appreciated!
YES, you may translate this mod into other languages.

Credits
The building icon is a touched up version of Tom Darden's photograph of Fort McHenry[www.nps.gov]

Thanks to the following people for their localizations:
• German: Rammstein20
• Polish: WarpWhistle79
• Korean: Blessing

Links
GitHub repository[github.com]
Victoria 3 Modding Co-op Discord server[discord.gg]
Popular Discussions View All (3)
0
21 Oct, 2023 @ 7:26pm
Korean Localisation
Blessing
0
16 Jul, 2023 @ 3:30pm
Polish Localization
Zszywka
142 Comments
---fk--- 27 Jul @ 6:53am 
yes ,you're right
1230james  [author] 24 Jul @ 11:32pm 
The short answer is yes but I'm not particularly interested in adding one to the mod. I'd need to learn how to set up the corresponding script for the new model and I'm already busy with other work.

Not sure if it'd even look good anyways since, as far as I can tell, "generic" buildings (i.e., not special monuments) only coalesce around hubs (cities) on the map, which would be a bit of strange place to put heavy fortifications.
---fk--- 24 Jul @ 9:02pm 
Do you need a 3D model?
1230james  [author] 23 Jul @ 12:27pm 
That's because there isn't a model

Building models are way outside my areas of expertise so I don't intend to add one
---fk--- 23 Jul @ 6:42am 
Hello author, I noticed that after the fortress is built, the corresponding building is not displayed on the map. It would be great if you could create the corresponding building model.
1230james  [author] 20 Jul @ 12:08pm 
The production methods on the barracks were removed in 1.5. The Combat Engineer is a mobilization option now.
hello_moto2901 20 Jul @ 3:01am 
the production methods for fighting against the forts on the barracks arent there as in screenshots
1230james  [author] 18 Jul @ 5:41am 
what?
hello_moto2901 17 Jul @ 4:36pm 
i meant can you the PM dont show on the barracks only the tech and res one
1230james  [author] 17 Jul @ 2:03pm 
I would think so