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Not sure if it'd even look good anyways since, as far as I can tell, "generic" buildings (i.e., not special monuments) only coalesce around hubs (cities) on the map, which would be a bit of strange place to put heavy fortifications.
Building models are way outside my areas of expertise so I don't intend to add one
They do have weights to concentrate forts on border states, so given enough time, they should be putting some there. They also have a very large weight on putting them in & around their capital, though, so if they're not building them on borders, then they're probably concentrating them around their capital.
They slightly changed how units are defined in script in 1.9 and since this hasn't been updated yet it's gonna be causing problems.
I'll mark it as 1.8 for now.
I have an extended weekend for July 4 this week so I will try to make an effort to get some good modding work in then. No guarantees that this specific mod will be ready this weekend but I'll try my best.
ex.
This...
combat_unit_type_cannon_artillery = {
group = combat_unit_group_artillery
can_build_conscript = {
NOT = {
has_law = law_type:law_peasant_levies
}
}
Needs to be This...
combat_unit_type_cannon_artillery = {
group = combat_unit_group_artillery
max_manpower = 1000
can_build_conscript = {
NOT = {
has_law = law_type:law_peasant_levies
}
}
Vic3 1.9 will release this coming Tuesday. As with previous major updates, a 1.9 update for this mod may take several weeks or months because I am a solo developer with a full-time job working 10+ hours Monday through Thursday. Progress during the work week will be rather slow, and I have over two dozen mods to check & verify whether anything needs to be changed, and then make any necessary changes.
The upcoming tweaks to certain things like decisions and scripted buttons will mean that more of my mods will be impacted this time around, so it may take quite some time.
Please be patient while I work on updating all of my mods. Thank you!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3475547376
FAE only requires the multiline PMs. I am very strongly against the idea of forcing any sort of software to use a dependency that includes features that aren't necessary. The idea is categorically idiotic.
If for whatever reason a user cant or doesnt want to use CMF then they can use MPM because MPM is the smallest dependency available. Discontinuing or disguising that is extremely disingenuous.
And here you come acting like CMF can act like a perfect replacement? What a fucking joke
Yes CMF has the same feature because I let them copy it in, line for line , but you would have to be insane to think this means CMF wholly supersedes it.
Please fuck off
I'll push a fix in a moment.
I just got home from work; I'll take a quick look after I settle in for the evening
@Sir Packet Lossalot - Mod has been updated and the AI will build forts now.
Check the change notes for details
You don't need it for functionality, per se, but it might be a little annoying to use without it.
No ETA no update yet.