RimWorld

RimWorld

1,650 ratings
Vanilla Plants Expanded - Mushrooms
10
3
6
6
2
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.861 MB
18 Jul, 2023 @ 11:21am
26 Jul @ 2:17pm
13 Change Notes ( view )

Subscribe to download
Vanilla Plants Expanded - Mushrooms

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See change notes for Changelogs.



Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and even magic mushrooms underground!

None of these mushrooms are inspired by real life mushrooms, but they are all really cool and I’m sure if you give them a chance, they will grow on you.



Vanilla Plants Expanded - Mushrooms content and mechanics can be seen described below:
























[forms.gle]



Q: Do these plants spawn in the wild?
A: Yes, some of them may appear in the wild - mostly in caves!

Q: Does it work alongside virtually any other mushroom mod out there?
A: You bet it does!

Q: How do I plant these mushrooms?
A: Depends which ones. Some grow on dirt, others can grow on rock, others can only grow in flower pots.

Q: Can animals eat them?
A: All mushrooms have nutrition and can be eaten by animals. Some produce fungus that can be eaten.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of mushrooms?
A: Potentially!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: CE compatible?
A: The day mushrooms start firing assault rifles is the day I should stop modding. That being said, we are working on a mushroom-man xenotype, which will fire assault rifles, so maybe I should take that back.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!




342 Comments
Jonesy Fox 12 Aug @ 5:08pm 
Hi, does anyone know a way to get the lullabloom to link with modded beds? I'm pretty sure I need to edit some line of code from this mod to make it recognize the new beds, but I can't figure out where that line would be.
2kamilos1 11 Aug @ 4:37pm 
i can only grow electrical and stinky mushrooms in mountain floor, rest need to be in dirt ;p
Wolphox 10 Aug @ 8:14am 
love the mod. this saved my colony during the long night. would be nice if there was a way to configure the bileceps to optionally grow from rot stink instead of corpse bile maybe. getting corpse bile is too hard to grow bileceps at the scale i need
Naxdar 9 Aug @ 11:48am 
Is the glowcap supposed to yield 20 raw fungus as it does in game? It seems way too good and the infographics above say it has no yield.
KlucH 2 6 Aug @ 8:39am 
Can Stinkers kill a pawn?
Arakaim 1 Aug @ 3:40pm 
@latex santa, bless you for the mod recommendation--now my run will be perfect!
HalfMoon95 1 Aug @ 3:14pm 
I'm going to say it, it's annoying to need to have a crafting spot to turn Mycothread into cloth. Why can't that be done on the fabric table? Your medieval mod lets you turn hay and smokeleaf into fabric at the fabric bench.
Latex Santa 28 Jul @ 10:54am 
@Arakaim
There is a mod called Mushroom Beer, linked below. Enjoy, my Dwarven friend.
If the link is deleted by Steam for some arcane reason, you still have the mod name.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3329433117&searchtext=mushroom+beer
Arakaim 17 Jul @ 5:30pm 
i've really been enjoying playing on the glowforest tiles with mushrooms and pretending to be deep dwarves in the mountains. Any chance you could add a mushroom that could be turned into alcohol to complete the dwarven vibe, since there's no way to grow hops in the glowforest without sun lamps?
Sarg Bjornson  [author] 14 Jul @ 5:40am 
Issue should be fixed now