RimWorld

RimWorld

Vanilla Plants Expanded - Mushrooms
331 Comments
Avallac 5 hours ago 
Same issue, pawns won't plant the mushrooms in the mushroom grow zone in the new bioluminescnet forest biome.
Phantom 21 hours ago 
I've submit too, but tell for other member of the community ^^ They need to understand why and how to do before eventually patch :b
Arcturus 13 Jul @ 12:18am 
Not really a bug per se, but it might be an oversight. Harvested blisscap mushrooms don't appear on the drug restriction menu, nor do they fill the chemical bar on pawns with the chemical interest/fascination traits when consumed. Is this intentional behavior because raw blisscap is counted as cookable food?
cow of french 13 Jul @ 12:15am 
we need a goonshroom that makes any female creature pregnant
Guys remember that they don't read here for bugs, you need to report them using the google form up above WITH THE LOG. I've submitted a bug report for the mushroom growing zone issue
Phantom 12 Jul @ 1:42pm 
SO !

We have a problem. If you try to use "growing mushrooms zone" in "luminous forest" on a dirt/fertile zone, your colon BUG and do NOTHING for life !

But if you use "normal growing zone", you can use mushroom and it's fine.

Maybe need to block the "mushroom growing zone" in bad floor to avoid this behavior.
I hope our try and research help others to continue their game.
TISOD 12 Jul @ 11:59am 
confirmed, pawns dont seem to want to plant mushrooms grow zones in the new fungal biome. They will do it manually if you enjoy tedium
Daxx 11 Jul @ 11:07am 
pawns dont seem to want to plant mushrooms grow zones in the new fungal biome
Panco 5 Jul @ 1:58pm 
Mushrum!
gunns22 9 Jun @ 10:42am 
Mushrooms!
We’re rich!
Δ 4 Jun @ 9:33am 
It would be a cooler idea if Mycothread can be used as-is for a lower quality material than cloth, but could be processed into synthread or some higher grade material.
Conductor 22 May @ 6:49am 
ı think it will be great if bileceps needs stinkrot or something that actually can be there instead of bile. also the bile got removed from game didnt it ?
//SlipperyPete:. 15 May @ 5:50pm 
Great mod! Could we get maybe 1-2 additional food mushrooms to help satisfy food variety needs for mods that add that feature?
Xavier_Dare 9 May @ 8:03am 
for some reason my thermoregulus min safe temp is 32 meaning when they are actually working they are actively dying
Mac 22 Apr @ 2:44am 
Blisscaps are 64p instead of 128p.
Vanquisher02 21 Apr @ 5:02am 
the mycothread should be count as "mushroom" food type for tunnelers IMO, pawns don't want to eat meal with mycothread first...

can you make adjustement about it ?
yaddabluh 14 Apr @ 1:50pm 
The Bileceps need a rework, they need to act something like a harbinger tree, colonists constantly clean the corpse bile that is REQUIRED for the Bileceps to grow at normal speed, even if you do a 9x9 grid with 1 space Dump zone for corpses so every square surrounded by a 9 tile mushroom growing zone, it does not help, the corpse eventually becomes desiccated, which has no way to identify such corpse in the stockpile zone, the bile does not spread perfectly on a 9x9 pattern, and there's no way to make the mushroom growing zone itself a dump zone for corpses since that's 2 types of different zones.
Wicked Bitch of the West 1 Apr @ 1:32pm 
mushroom that can be made into Neutroamine?
QuaQuao 1 Apr @ 8:01am 
Potrzeba jakiegos dlc do tego moda? zaden z moich kolonistow nie chce zasiac żadnego grzyba oprocz stinkera i maja wystarczajacy poziom:steamhappy:
QuaQuao 1 Apr @ 7:04am 
why can't i sow any mushrooms apart from the stinker?
Viri 29 Mar @ 5:08am 
Where is that mushroom that emits sunlight when fully grown?
Valikdu 18 Mar @ 7:04am 
Would it be possible to also have Lullabloom pots link to the futons from Erin's Japanese Furniture?
Gebba 6 Mar @ 5:51pm 
They always did. They produce rotstink, similar to corpses, which can give you lung rot if you're breathing it in for too long

You're meant to have healtruffles digest the rotstink so that the growth area isn't a massive hazard zone
Xion Atgas 6 Mar @ 5:33pm 
The stinkers give lung rot now.
Redclaw 17 Feb @ 1:20pm 
I play with Medieval Overhaul, and it seems the Lullabloom doesn't recognize the rustic furniture. Is there a way I can go into the definitions and get it to count Medieval Overhaul's beds?
tehswordninja 9 Jan @ 7:52pm 
Hi, I can't seemingly plant mushrooms on polluted or non polluted rough sandstone. Is that exempt from what the mushroom growing field allows you to grow on? Or am I looking at a potential mod conflict?
Rieve 7 Jan @ 12:31am 
Thank you! I appreciate your help (and your mods). Have a Happy New Year!
Sarg Bjornson  [author] 7 Jan @ 12:10am 
That one requires specifically cave mushrooms from base game
Rieve 7 Jan @ 12:03am 
The Kombucha from "Vanilla Brewing Expanded - Coffee & Tea Module" that requires Tea + Mushrooms. (Thank you for the response! I use so many of your mods.)
Sarg Bjornson  [author] 6 Jan @ 10:45pm 
What Kombucha?
Rieve 6 Jan @ 6:50pm 
Do blisscaps work for Kombucha? And if so, do they add their blisscap buff to the Kombucha?:ZooTort:
programmed.messiah 20 Nov, 2024 @ 3:46pm 
Has anyone had their Rot Generator from the "Biotech xenotype expanded - Rotfish" mod break recently? Any time I plant the Stinker mushroom around the rot generator, I get continuous errors. Load order issue maybe?
Cockylida 19 Oct, 2024 @ 5:20am 
I like how unique many of the mushrooms are. I was expecting just 'healroot, but mushroom, berries, but mushroom, devilstand, but mushroom...ier'.

As for suggestions, I think some kind of alcoholic/hops mushroom for dwarves-themed colonies will be a great addition.
Posh Octavia 10 Sep, 2024 @ 9:39pm 
has anyone figured out why the thermoregulus rots so quickly? it feels like you only get a few days of operation out of it between its growing time and its rotting time. it certainly doesnt last as long as its lifespan says
Luneyl 31 Aug, 2024 @ 7:12am 
I agree with @ConfusedShoe about Bileceps and corpse bile. It is also a logistic nightmare to replace skeleton corpses with fresh ones.

Maybe make them like harbinger trees, so they automatically feed from any nearby corpse to grow?
ConfusedShoe 26 Aug, 2024 @ 4:26am 
Bileceps need rework. Pawns automatically clean corpse bile as it is considered filth. Bileceps therefore cannot be grown in a home area.
Oskar Potocki  [author] 6 Aug, 2024 @ 12:35am 
Report it properly then. We don't check comments for bug reports.
Marcus 5 Aug, 2024 @ 6:45pm 
Yep Blisscap is bugged akways dies at 7.4 days they rot ... dont know why. Tempereture is ok there is no light sources and fertility is also ok so bugged shrooms
Illium 31 Jul, 2024 @ 8:36pm 
would it be possible to have a mod option to disable the electrical graphic effect on the zapcaps? Having a field of them blinking all the time is a bit crazy looking
DeathScythe 28 Jul, 2024 @ 2:09pm 
Is anyone else having a problem with blisscaps rotting before being fully grown (around 60%)? I tested to make sure my modpack wasn't the reason by playing with just mushrooms expanded alone and it still dies.
DodoMans 18 Jul, 2024 @ 9:26pm 
i did come here to say that blisscaps arent a drug for chemical interest :(
Dino_qwerty 21 Jun, 2024 @ 1:22pm 
Making Blisscaps a consumable drug would be a better approach. This change would align more logically with the in-game mechanics and effectively fulfill a pawn's 'Chemical' need.

Also, it is great mod!
M 13 Jun, 2024 @ 9:53pm 
This mod is a great idea for tunneler playthrough however it's sad that the healtruffle will start rotting on its own even if you can't harvest it so you HAVE TO USE the stinker shroom rot stink to make it grow, that's kind of silly it might as well just not grow at all because it would seem you could have a lot growing slowly but that doesn't work for them sadly. Oh well thanks for a great mod and making mods, cheers lol.
pig in a pumpkin 11 Jun, 2024 @ 3:46pm 
huh weird nevermind toxpuff needs light
pig in a pumpkin 11 Jun, 2024 @ 3:22pm 
figured it out needs to be on polluted terrain and you need to have researched tox gas

also for somereason they are stuck at 0.02% grown? and never grow
pig in a pumpkin 7 Jun, 2024 @ 8:32pm 
how do you grow toxpuff?
jordanleemn 26 May, 2024 @ 6:53am 
Is toxpuff edidble? I want a toxic mushroom for my tunnelers to eat.
Flamangos 17 May, 2024 @ 9:25am 
Anyone have any experience using Seeds please with this? Ive made a growing zone on fungal gravel and a mushroom zone on rock, but i can't plant my Nutrifungus seeds in either.
Viri 12 May, 2024 @ 2:35am 
would it be possible to add low-tech beds that work with shrooms? just glorified sleeping spot with board under the pawn just to work with shrooms.
Naptime Hyena 9 May, 2024 @ 5:17pm 
Can you please make it so the mycothread isnt a food by default? Im sick of having to manually turn off mycothread as an edible ingredient in my meals