RimWorld

RimWorld

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Advanced Bridges & Corners
   
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Mod, 1.4, 1.5, 1.6
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1.120 MB
18 Jul, 2023 @ 4:46pm
24 Jul @ 3:33am
11 Change Notes ( view )

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Advanced Bridges & Corners

Description
Continued mod
A good and old mod all the way back from before version 1.0 continued by @troopersmith1 and @_MagnusTheGreat_ for a long time.
Huge thanks to them.
Original Continued mod.

Really liked the mod back then, so decided to revive it to version 1.4, adding a new bridge type, blueprints to all bridges and did some small tweaks.
Hope you people like it, so plz let me know what you think.

Overview



Bridge Corners
Bridge corners are separate building pieces and not part of the linked bridges. You can rotate them as you do with any other object.

Deconstructed/Removed Bridges
These are not standard bridges as described in the Original Description of the mod, you CANNOT USE REMOVE BRIDGES on them. Instead, you need to use the "deconstruction tool" as on other objects.

Original Description

Known Issues:

Snow will not appear on Advanced Bridges, but the snow is there, and will affect movement speed. This is because the bridges added by this mod are considered buildings, and the snow effect only appears on terrain.

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Description

"Advanced Bridges," as the name so subtly suggests, allows you to build bridges which are, well, a bit more advanced than those available in vanilla RimWorld. (Well, technically, you could also create piers or even a boardwalk. It's really up to you.) All you need is wood, stone or metal. And a bit of extra steel for reinforcement if you're building over deep water. (Yes, this mod allows you to build bridges over deep water as well as over shallow water.)

Light bridges (built from wood) require no special research, and support light construction, so you can, for example, use a light bridge to run a power conduit across a river. Heavy bridges (those built from stone or metal) do require research, but will support heavy construction, so you can actually place walls on them.

NOTE: "Advanced Bridges" does not disable construction of default vanilla bridges, so you can actually use both types of bridges on your maps if you so desire. But you won't be able to build vanilla bridges over deep river water, and won't be able to place walls over them. (In other words, they'll function just like the mod's light bridges.)

- Rainbeau Flambe (dburgdorf)

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Compatibility:

"Advanced Bridges" can safely be added to a game in progress, but if you try to remove it from a game in which you've actually built any bridges, you will of course make the map unplayable.

The mod should be compatible with any mods that add additional water tiles to the game, so long as those mods have assigned the "bridgeable" affordance to those water tiles.

There seem to be some issues when using "Advanced Bridges" together with Jec's "Doors Expanded." I haven't tracked down the cause yet, but if a boardwalk or bridge is built under a large door or gate, the door will (not always, but sometimes) stop working properly. Doors seem to work fine if built on top of existing bridges or boardwalks, though, so if you must build a large door on top of a bridge or boardwalk, make sure to place the bridge or boardwalk first. But to be perfectly safe, try to avoid putting such doors on bridges or boardwalks at all.

If you want to be able to catch fish from your bridges, you'll need to utilize an additional mod to add that capability. Obviously, I'd recommend my own "Fishing," though it's not the only option.

IMPORTANT NOTE: If you remove bridge tiles with dev tools, or "minify" them to move them (which isn't possible in vanilla, but might be thanks to other mods), you will end up with problematic "pseudo" terrain tiles on your map where the bridges used to be. Please don't do this! If you need to remove a bridge tile, deconstruct it properly!

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Credits:

The code in "Advanced Bridges" borrows a bit from Sulusdacor's "[sd] Bridges" mod. And obviously, the mods are very similar on a conceptual level.

The traditional Chinese language files were provided by Steam user Alane. The simplified Chinese language translation files were provided by Steam user kghostSATORI. The Japanese language files were provided by Proxyer.

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License:

If you're a modpack maker and want to include "Advanced Bridges" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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Updates
24-07-2025
Fixed so pawns in 1.6 cannot swim on the bridges :)

17-07-2025
Fixed a small patch error with Vanilla Furniture Expanded - Architect

19-06-2025
Updated to 1.6
Added the new Draw Style to all bridges.

21-07-2024
Did a larger update, adding corner bridges to all bridge types in the mod.
Changes to bridge texture to be sharper and fit with corners.
Bridges are not selectable any more, to put them more in line with normal bridges.
Bridges can be deconstructed/removed with the deconstructed tool, NOT remove bridges.
A new Menu tab called "bridges" was added to counter clutter.
Patched in so bridges from other mods go into the new menu tab.
Optimized and cleaned up some code.

My other mods
See all my mods here
Popular Discussions View All (2)
0
24 Jul @ 5:01pm
1.6 Errors
Mythophile
0
16 Nov, 2023 @ 7:12am
Russian translation
MrMustache
84 Comments
F3iT 29 Jul @ 4:25pm 
By the way I just made a similar patch for Vanilla Temperature Expanded. For some reason they used defName instead of Name in ThingDef,

Maybe it's the change you're looking for. If so you just have to change "@Name" for "defName" to fix it.
F3iT 29 Jul @ 4:19pm 
@kongkim No luck, I (painfully) forced an update and the errors are still here.

Thing is I don't see anything in workshop changelog since the 24th. Did you forget to upload ? :)
Shawamba 29 Jul @ 4:04pm 
I was able to get the logs this time if that helps.

https://gist.github.com/HugsLibRecordKeeper/6de0cc69093b79fa88f82ee000adb649
Shawamba 29 Jul @ 4:23am 
@kongkim - yes, I'm getting the same errors as @F3iT, it returned a few days after your initial fix. I'm trying to get a link of my logs for you but I'm getting an upload error when trying to generate it.
kongkim  [author] 29 Jul @ 1:17am 
@F3iT it Should be fixed? Stille having it?

@Worst Player NA Haha i did not make it to, but maybe its a side effect of the last patch, ville take a look at it :)
Worst Player NA 28 Jul @ 7:29pm 
Do bridges split up water areas? I have fishing available on one side of my bridge over a river but no fish on the other side, and bridges are the only thing going across the water xD
F3iT 25 Jul @ 1:46pm 
Also some lines before :
Verse.PatchOperationReplace(xpath="Defs/TerrainDef[@Name = "StoneBridgeBase"]/designationCategory"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Furniture Expanded - Architect): Error in <match>
Hope that helps :)
F3iT 25 Jul @ 1:35pm 
Just to confirm. I have the exact same error as @Shawamba.
VFE - Architect is loaded before.
kongkim  [author] 24 Jul @ 3:40am 
Yah but it "Stank" a bit also ;)
Tony Stank 24 Jul @ 3:38am 
i liked being able to swim on bridges though :(