Jagged Alliance 3

Jagged Alliance 3

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Vanilla+
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1.086 MB
18 Jul, 2023 @ 5:49pm
17 Nov, 2023 @ 10:59am
15 Change Notes ( view )

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Vanilla+

Description
Vanilla+ is a Rebalance and Quality of Life mod that aims to not break the Vanilla balance too much while altering a lot of aspects of the game.


Things changed in this mod are the following:

Ammo and Ammo crafting. Ammo drops have been altered and the amount crafted has been increased while time it takes to craft has been reduced but to balance this out there has been a increase in the Parts cost.

Part of the Ammo rework was adding in more Gunpowder to more enemies loot tables, mainly general Explosives tables and specific Enemies whos loot tables it would make since to add them to like Grenadiers and Rocketeers.

Bleed does it's damage during Turn Start rather than Turn End to punish the player more and to make Bleed a more viable option of finishing of enemies.

Increased Stack Sizes of all stackable items with some even moved from Merc Inventory to Squad Inventory for a bit of easier inventory management. Skill Books, Comination Parts and general Crafting items have been moved to the Squad Inventory.

Drop Rates and some Drop Amounts have been changed. Full list will be below.

Bigger Area Loot Size making looting after encounters easier with being able to reach more bodies aroud the body you loot.
Rain Condition Loss and Jam Chance has been brought down. They where in my opinion way too high with 100% increase to both Condition Loss and Jam Chance so they are both brought down to 30%.

IMP Merc Cost and Max Stats increased. Cost is increased to 7500 from 6999 and Max Stats increased to 650 from 550. The fist screen where you choose the take or skip the test still states the original price of 6999 but at the end it shows the true 7500 price.

New disassembly recipes for Weave Padding, Ceramic Plates, Balancing Weight and Sharpener where you can turn them in to 15 parts with a Wirecutter.

Endless mines have been REMOVED from the mod currently as I rework how mines work to something more interesting and less overpowered but I find it silly that mines suddenly runout of Diamonds just after you take it over.


Drop Rates are the following:

Ammo 7% - Default 7%
Armor 20% - Default 4%
Firearm 12% - Default 12%
Grenade 20% - Default 5%.
HeavyWeapon 12% - Default 12%
MeleeWeapon 25% - Default 12%

Drop Amounts:

7.62 WP/Nato, 5.56 and 9mm drop in loads of 30.
44cal and 12gauge drops in loads of 6.
.50BMG drops in loads of 10.
Metavira Shots from Loot Box Gambling with Tiny Diamonds increased to 4 from 1.

Ammo drop amounts will most likely change in the future depending on how the balance feels.
Popular Discussions View All (1)
4
21 Jul, 2023 @ 4:32am
Balance discussion.
Cthulhu
47 Comments
Ciaphas Cain 25 Jan @ 12:16pm 
Abandoned :(
Barner 22 Aug, 2024 @ 2:46am 
Would you consider updating this mod?
I loved this mod when i played the first time.
Merc 20 Dec, 2023 @ 1:09pm 
The new bleed @ start of turn seems to produce an inability to remove bleeding at all. While being bandaged, they cease bleeding. However, at the start of the next turn, they resume bleeding.

Other than that the mod seems to still work fine in 1.4.1
Heady 29 Aug, 2023 @ 9:16am 
Contrary to what the last commenter mentioned this mod still works without causing any crash for me.
What does not work anymore, though, is the stacking of valuables. Droprates and all that kinda stuff are still raised, but very kind of valuable (including Tiny Diamonds) are non-stackable for some reason. This was working just fine before 1.1.1.

A real shame, as this mod had a really thoughtful raise of droprates and the combination of other features made it very useful to not have 10 mods running at the same time.
Briggadoon 27 Aug, 2023 @ 6:25am 
Well thanks for the answer. Sadly the mod is the reason my new campaign kept crashing. Ergo it is not compatible with 1.1.1+
Nevertheless thanks and have a great day
Cthulhu  [author] 27 Aug, 2023 @ 5:48am 
@Briggadoon sorry for late response. But yes from what I can see it shouldn't be a problem but I've not personally tested it. I've not actually played in quite a while due to a various reasons and will probably not be playing anytime soon either.

So for now the mod is as is won't get any updates or additions. But it might come in the future since I do have a whole list of additions and changes I'd like to make for a 2.0 release.
Briggadoon 23 Aug, 2023 @ 8:39pm 
Is this mod updated for 1.1.1?
Ruslan-ak45 31 Jul, 2023 @ 1:02am 
You have a stack of ammo in your mod. 7.62 VP tracer 500 and not 10000.
Cthulhu  [author] 24 Jul, 2023 @ 2:04pm 
@HozzMidnight Get https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004705928&searchtext= and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004602034&searchtext= so can you easily edit any mods.

As for C7 it seems that I've missed it but it should be on the list now and it should work normally again after a full day has passed on satelite view. Not 100% sure though since I don't currently have any saves to test with.
HozzMidnight 24 Jul, 2023 @ 1:10pm 
Also, FWIW, with the mod I just got notice that the C7 mine was running out. Does it give the alerts but the mines just never go dry?