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I loved this mod when i played the first time.
Other than that the mod seems to still work fine in 1.4.1
What does not work anymore, though, is the stacking of valuables. Droprates and all that kinda stuff are still raised, but very kind of valuable (including Tiny Diamonds) are non-stackable for some reason. This was working just fine before 1.1.1.
A real shame, as this mod had a really thoughtful raise of droprates and the combination of other features made it very useful to not have 10 mods running at the same time.
Nevertheless thanks and have a great day
So for now the mod is as is won't get any updates or additions. But it might come in the future since I do have a whole list of additions and changes I'd like to make for a 2.0 release.
As for C7 it seems that I've missed it but it should be on the list now and it should work normally again after a full day has passed on satelite view. Not 100% sure though since I don't currently have any saves to test with.
It's ill advised to uninstall mods that make changes to core systems like mine in the middle of a playthrough. But for my quick testing any excess of items you have you'll keep so the stack will look like 10000/500 now if that will cause problems later I don't know.
can you stack "medicine". Actullay it`s the same amount like vanilla (500).
Just curious on another thing. What will happen to the material or items that exceed the original stack size if we were to remove this mod?
It also changes Bleed to be in line with other Status effects to deal damage at the start of a turn instead of end of turn.
I would more prefer to scrap grenades and knifes, just to get rid off them :D
Thanks for the quick update :)
P/S - It translates texts quite well, I use it myself. I hope it will help you with the translation of the mod.
And dont worry, take your time :)
That would be nice, hope you can find the issue here :) Thanks
@Teax Hmm don't see why it would be broken but I can look in to it.
with your dropincrease mod it worked fine.