Jagged Alliance 3

Jagged Alliance 3

Vanilla+
47 Comments
Ciaphas Cain 25 Jan @ 12:16pm 
Abandoned :(
Barner 22 Aug, 2024 @ 2:46am 
Would you consider updating this mod?
I loved this mod when i played the first time.
Merc 20 Dec, 2023 @ 1:09pm 
The new bleed @ start of turn seems to produce an inability to remove bleeding at all. While being bandaged, they cease bleeding. However, at the start of the next turn, they resume bleeding.

Other than that the mod seems to still work fine in 1.4.1
Heady 29 Aug, 2023 @ 9:16am 
Contrary to what the last commenter mentioned this mod still works without causing any crash for me.
What does not work anymore, though, is the stacking of valuables. Droprates and all that kinda stuff are still raised, but very kind of valuable (including Tiny Diamonds) are non-stackable for some reason. This was working just fine before 1.1.1.

A real shame, as this mod had a really thoughtful raise of droprates and the combination of other features made it very useful to not have 10 mods running at the same time.
Briggadoon 27 Aug, 2023 @ 6:25am 
Well thanks for the answer. Sadly the mod is the reason my new campaign kept crashing. Ergo it is not compatible with 1.1.1+
Nevertheless thanks and have a great day
Cthulhu  [author] 27 Aug, 2023 @ 5:48am 
@Briggadoon sorry for late response. But yes from what I can see it shouldn't be a problem but I've not personally tested it. I've not actually played in quite a while due to a various reasons and will probably not be playing anytime soon either.

So for now the mod is as is won't get any updates or additions. But it might come in the future since I do have a whole list of additions and changes I'd like to make for a 2.0 release.
Briggadoon 23 Aug, 2023 @ 8:39pm 
Is this mod updated for 1.1.1?
Ruslan-ak45 31 Jul, 2023 @ 1:02am 
You have a stack of ammo in your mod. 7.62 VP tracer 500 and not 10000.
Cthulhu  [author] 24 Jul, 2023 @ 2:04pm 
@HozzMidnight Get https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004705928&searchtext= and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004602034&searchtext= so can you easily edit any mods.

As for C7 it seems that I've missed it but it should be on the list now and it should work normally again after a full day has passed on satelite view. Not 100% sure though since I don't currently have any saves to test with.
HozzMidnight 24 Jul, 2023 @ 1:10pm 
Also, FWIW, with the mod I just got notice that the C7 mine was running out. Does it give the alerts but the mines just never go dry?
HozzMidnight 24 Jul, 2023 @ 12:56pm 
Will do. I use the Steam Workshop to get the mods...where are the files actually located? They don't seem to be in the Jagged Alliance 3 directory.
Cthulhu  [author] 24 Jul, 2023 @ 11:00am 
@HozzMidnight you are free to remove it yourself since it isn't hard and the mod is commented so you can see which settings affect the mines. On top of that I'm already looking in to changes of how the mines work but it's not something that happens over night.
HozzMidnight 24 Jul, 2023 @ 9:57am 
I like this mod a lot but endless mines breaks the game IMO. With this active, cash is almost pointless by the time you get your 2nd mine and it for sure is by the time you get the 3rd.
Jason254 24 Jul, 2023 @ 4:45am 
this mod maybe better than "drop but 25%"
BlackWater821 23 Jul, 2023 @ 8:17pm 
Impressive, mind doing a separate mods just for the max stacks ?
Cthulhu  [author] 23 Jul, 2023 @ 12:01pm 
@Jacknkh I mean it's not really a demerit? Even without the mod you'd have to walk over there to loot. And since it's just a value it can easly be tweaked. And you never lose any loot by skipping ot loot enemies since if you pass some time all the loot on that sector will be in the Sector Storage.

It's ill advised to uninstall mods that make changes to core systems like mine in the middle of a playthrough. But for my quick testing any excess of items you have you'll keep so the stack will look like 10000/500 now if that will cause problems later I don't know.
Cthulhu  [author] 23 Jul, 2023 @ 11:57am 
@Gorillaman thank you for noticing I'll get that sorted and push and update soon.
Cthulhu  [author] 23 Jul, 2023 @ 11:56am 
@Meuhoua It is most likely possible to do that but it's not something I will look in to.
Gorillamann 23 Jul, 2023 @ 5:17am 
Hello,
can you stack "medicine". Actullay it`s the same amount like vanilla (500).
jacknkh 23 Jul, 2023 @ 4:19am 
Thank you for the mod. Just a feedback related to your increased loot area size. I think there are times when I am not able to take item as it will say that the item is too far away. So, increasing it might becoming a demerit instead to the mod as I still need to get closer in order to loot the item.

Just curious on another thing. What will happen to the material or items that exceed the original stack size if we were to remove this mod?
Meuhoua 22 Jul, 2023 @ 3:28pm 
A little question off topic but maybe you can asnwer it : is there a way to "remove Squad Bag feature" or at least remove vanilla item (ammo and heal) from the Squad Bag list ? (and so have necessity for character to bring their own ammo)
Cthulhu  [author] 22 Jul, 2023 @ 1:14pm 
@Maxhunter this is fixed now so from now on Mercs have to do actual training rather than reading the package labeling on items!
maxhunter 21 Jul, 2023 @ 6:38pm 
Hi. Thanks for mod, it`s very useful. But find a bag: mercs can "read" from stacks time detonators, proximity detonators and knife attach. Reading give +1 dextery.
TROCH22 21 Jul, 2023 @ 12:12am 
nice update, thanks!
Setwar 20 Jul, 2023 @ 11:05pm 
Great mod, much needed, thanks.
UkrainianDoomer 20 Jul, 2023 @ 11:03am 
Good, thanks
Cthulhu  [author] 20 Jul, 2023 @ 10:57am 
Just pushed an update that adds comments to everything in the mod. Some comments will be very simple and other s explaining my reasoning behind the changes.

It also changes Bleed to be in line with other Status effects to deal damage at the start of a turn instead of end of turn.
Cthulhu  [author] 20 Jul, 2023 @ 9:59am 
Also I can barely do LUA scripts so most of what I do is based on what the tool can make.
Cthulhu  [author] 20 Jul, 2023 @ 9:58am 
@Mr. Bro Not what I've seen yet. But as a halfway I could add a comment to all the settings so if you or others get the Modding Enabler mod you can edit the mod the same way I created it.
UkrainianDoomer 20 Jul, 2023 @ 8:29am 
Any settings exposed to "Mod Options" for configuration? (would be sweet if not yet but can be done!)
Teax 19 Jul, 2023 @ 7:41am 
Didnt know about that gunpowder think too, but i dont craft ammo. Thanks to this mod i have plenty of ammo. Only lack is .50Cal for my snipers ;D
I would more prefer to scrap grenades and knifes, just to get rid off them :D
Cthulhu  [author] 19 Jul, 2023 @ 7:27am 
@Kosh I don't know. I just stumbled upon the combine feature of Pipebombs when getting rid of em from one of my Mercs. But I'm thinking about a way to make a small amount of Gunpowder drop from certine enemies but I need to test it to see if it works as I think it does but if it does it would mean Gunpowder would always drop or atleast have a high drop rate while normal Grenades don't have too high of a drop rate even though they share droprate modifier.
Kosh 19 Jul, 2023 @ 7:17am 
I didn't realize pipebombs = gunpowder. Is there a way that mechanic can be used to dismantle ammo to get gunpowder?
Cthulhu  [author] 19 Jul, 2023 @ 7:16am 
@Arjuna one I might make a standalone stack size increase but be aware that it does not seem to play nice with other inventory mods like the one that sends crafting stuff to Squad Bags.
arjuna one 19 Jul, 2023 @ 6:54am 
can u pls make a separate mod for stacksizes. i want the increased stacks but use a different mod for droprates.
Teax 19 Jul, 2023 @ 6:01am 
:D Im sorry ;D
Thanks for the quick update :)
Cthulhu  [author] 19 Jul, 2023 @ 5:45am 
@Teax Oh you.. Just pushed the update :D But yeah I'll look in to it.
Teax 19 Jul, 2023 @ 5:44am 
Just noted, Barry's shaped charge is still at 10 stacks. Maybe if you on it add them too? ;)
SpaceJeT 19 Jul, 2023 @ 5:09am 
I think you can use the automatic translator from DEEPL - https://www.deepl.com/ru/translator
P/S - It translates texts quite well, I use it myself. I hope it will help you with the translation of the mod.
Teax 19 Jul, 2023 @ 5:08am 
That would be great :) Thanks
And dont worry, take your time :)
Cthulhu  [author] 19 Jul, 2023 @ 5:04am 
@Teax I've done some testing and I've found away to make it work native so there won't be a need for that mod. Don't know ETA on update though since I need to make it and eat lol :)
Teax 19 Jul, 2023 @ 4:53am 
Didnt expect it too. Both different mods. With your mod it didnt work, without it works :/
That would be nice, hope you can find the issue here :) Thanks
Cthulhu  [author] 19 Jul, 2023 @ 4:46am 
@SpaceJet I don't speak russian so I can't make a russian translation of the mod sorry.

@Teax Hmm don't see why it would be broken but I can look in to it.
Teax 19 Jul, 2023 @ 4:17am 
Greetings, nice mod. Like all the things but sadly this mod broke another mod > https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005899268
with your dropincrease mod it worked fine.
SpaceJeT 19 Jul, 2023 @ 1:36am 
Hello, the mod is very much liked, but the interface in English, please make for the Russian version (if anything, I'm from Kazakhstan, we also have Russian language).
Nunatak 19 Jul, 2023 @ 12:25am 
Great mod! btw if you list the droprates at the start of the description, they should be visible from the ingame mod manager for convenience
TROCH22 18 Jul, 2023 @ 9:09pm 
Awesome!! nice touch with the ammo stacks. Thank you