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The difficulty gradually increases from "late game" to "harder than 20+ win high Jade Helix or all modifier Port Apotheosis" so you've been warned.
I especially love that you added a reinforcements feature. I think the part of the game that feels the most lacking for me at the moment is how little relevance the factions have, and this is a welcome addition to spice that side up a bit.
Excellent work.
dunno about making post-final dungeon more painful though